255,370 Commits over 3,990 Days - 2.67cph!
Add empty gamemode specifically for testing new networking
Support owner only netvars
Send netvars through steam sockets instead of unreal sockets (message per var change until we bunch them up)
remade halloween bat FX, rerender icons
cleaning some fx prefab, removing unused stuff
Use BestHTTP everywhere but editor+standalone
removing UI blur
fixing the customization editor not fetching the proper material color on some item
Block only gamemenucommand quitnoconfirm
Unblock gamemenucommand as it breaks custom server pause menus until we find a better solution for those.
rework basketball platform
resetup all the platform event without the animation controller/animation
Disable SSL for release server (unity can't connect from builds??)
[D11] [Audio] Fixes frontend ambience
[D11] [Audio] Fixes frontend ambience
Fix server NRE
Add missing columns
Enable Clatter rankings page, build
Fixed some broken bullet colours
Hitch & Trough: Lods/Col/prefab setup/materials & textures
[D11] [Audio] Stop hitNotify for flamethrower
[d11][Audio] Slight tweak to scuba gear.
[D11] [Audio] Stop hitNotify for flamethrower
recenter sponsor objective icon
Added streamer mode to options menu
Ranking image backgrounds removal
build
fix sponsor on the outcome panel?
disabled the logo generator by default in the scene
Pxc source / anim data now loaded the same way as all other json resources
Merge branch 'master' of SpaceUsurperUnity
Load steam inventory and do achievements in debug build if the player has a valid steam id
Ignore tab to switch camera views if the chat input is open (tab toggles local/global chat)
[D11] [Audio] Fix quick crafting pie menu audio
[D11] [Audio] Fix quick crafting pie menu audio
added wall_door_window_left brick01 test bake prefab with lod0, lod1 and lod2 individually baked to 1 mesh and 1 material per lod
Allow buying items etc when steam id validation is off (for debugging)