255,370 Commits over 3,990 Days - 2.67cph!
[D11][#2302] Skip attack animation if receiving reload animation
Possible workaround for tile blend mask bug
Remove debug log
Fix clicking trophies through UI
Fix PlaySound error on Icer and Jumper trophies
Fix tutorial squad version mismatch
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LobbyQuery String Filter
Added LobbyList FilterStringKeyValue method, fixed spacing on SteamMatchmaking.LobbyEnter_t.Install() parameter
LobbyQuery FilterStringKeyValue diff param
Added MatchMakingKeyValuePair_t veriant of FilterStringKeyValue
Update LobbyQuery.cs
Method summary for FilterStringKeyValue( MatchMakingKeyValuePair_t kv )
Added summary to method
Removed second FilterStringKeyValue method and improved first
Second method was non-functional due to access modifier inconsistency, added IsNullOrEmpty and MaxLobbyKeyLength check to first method, added MaxLobbyKeyLength (and backing field) to SteamMAtchmaking, taken from https://partner.steamgames.com/doc/api/ISteamMatchmaking#constants
Exceptions and expression body definition
Added exception throwing for FilterStringKeyValue, changed MaxLobbyKeyLength to internal and expression body definition
Changed exception check in FilterStringKeyValue
To check for invalid argument conditions
Merge pull request #277 from thesupersoup/master
LobbyQuery FilterStringKeyValue method
Skin.ReadDefaults NRE fix
set max tilefall count to 2 for dm6
Merge from unloadprefabs_2
SetFinalImageCompression is now editor-only to fix builds.
Better hold position for newspapers
Added mesh togglers to all of the alert indicators
Lowered volume of radio retune sfx
Showers can now apply a squeaky clean buff that increases happiness
TMPro status effect tooltip
Fixed the oval expansion throwing errors during a save
Don't show preview walls that are in blocked locations
Reordered some techs, floors are now in the first 3 upgrades
Icer sounds
Jumper sounds
A couple minor mix/spatialization tweaks
Fixed end of month panel throwing an exception
Fixed current cash being blurred while in tech panel
Ship placement is now cancelled after placing the first expansion
Show walls during room placement
Re-enable hazards, fix passengers not returning to normal after fleeing
Fixed exception when trying to save with no save name
Fixed being able to eyedrop paints that haven't been unlocked yet
Fixed leak native arrays in hazard systems
Fixed snack stand being unlocked too early
Readded baby head company logo
Wall fixes for exterior rooms
Doubled time between hazards
Fixed delete mode not working after building floors
Fixed some visual weirdness when zooming out of a ship with floors
Check ban expiry dates in search queries
Added missing methods to UgcItem and UgcQuery
Added Steamworks.Ugc.Query.WhereSearchText
Added Steamworks.Ugc.Item.VotesUp
Added Steamworks.Ugc.Item.VotesDown
Added Steamworks.Ugc.Item.Subscribe
Added Steamworks.Ugc.Item.Unsubscribe
Update UgcItem.cs
Merge pull request #276 from JannikNickel/master
Added missing functionality to UgcQuery and UgcItem
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Temporarily disabled hazards
baked some of the lighting to the environment vertex color to compensate for the lack of AO
tweak the map editor screenshot renderer so it set automatically the compression for all platform and proper aniso level so all the preview look sharp
re render map images
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Revert "orb divergence fix"
This reverts commit 16cf74aac05e986d3da2f220ad88db28e6752745.
Revert "trying to fix mech divergences"
This reverts commit 06edd3739cb9845d7e0e3637c39287bc5f7b2b29.
Revert "reverting some changes that might be causing divergences"
This reverts commit 91cd84e8ea11dc70c65af9196abc9b53c1eda7a2.
reverting some changes that might be causing divergences
trying to fix mech divergences
Actually fixed that NRE :sweat_smile:
Fixed possible ButtonPromptItem NRE
Fixed time target font
Fixed damage numbers not having outlines
Fixed victory / gameover score font
More font tweaks
Merge branch 'master' of SpaceUsurperUnity
Scene backup.
Better IES.