255,118 Commits over 3,990 Days - 2.66cph!

6 Years Ago
merge
6 Years Ago
Added Tub water
6 Years Ago
Replay demonstrating bug Fixed replay sidebar time being off for some replays Core always looks at progress bar when loading stage Merge branch 'ghost-bullets' CHIPPY-324: Fixed jittery parented bullets
6 Years Ago
Item movement networking exploits
6 Years Ago
more squad editor rework
6 Years Ago
Decal/Deferred Decal Can cancel material upgrade
6 Years Ago
fixed some ways to break tutorial claw boss changes
6 Years Ago
Craggy fixes
6 Years Ago
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
6 Years Ago
WIP squad editor drag rework : - removed the RT and overUI camera - moved squad editor UI to camera overlay - added unit hologram shader - added render pass for the over UI stuff - moved the see thru color setting to the unitview to init it automatically in the squad editor
6 Years Ago
traps have shockwave effect when triggering tweaked intro spawner curse visuals and added warnings curses all emit little warning signs
6 Years Ago
Backup
6 Years Ago
comments
6 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
6 Years Ago
Backup
6 Years Ago
[D11] [Audio] Latest scripts
6 Years Ago
[D11] [Audio] latest audio scripts
6 Years Ago
more work on trench plant gun speech some comments to make script navigation easier player repelled from implosions frame shieldZone egg tweaked frame orb/trail patterns frame eggFreeze more frame changes laser robo stays in bounds, laser smart turret can target ship3 changed pixel spawn logic for units without a core laser prison spawning/chunk size improvements
6 Years Ago
[D11] [Audio] latest audio scripts
6 Years Ago
[D11] [Audio] latest audio scripts
6 Years Ago
[D11] [Audio] Latest audio scripts
6 Years Ago
[D11] [Audio] Latest audio scripts
6 Years Ago
[D11] [Audio] Latest audio scripts to fix load in background flag
6 Years Ago
Fixed some changed property name errors
6 Years Ago
[D11][UI] Some item icon optimisations
6 Years Ago
Fixed HL1 RPG laser positioning in 3rd person view
6 Years Ago
Updated the following world models: 357 and Pistol from HL2; 357, AR, glock and shotgun from HL1 - Improves muzzleflash reliability
6 Years Ago
ParticleAdditive/Billboard
6 Years Ago
Removed redundant AddCSLuaFile() call in duplicator.lua Fixed yet another issue with cvars.lua
6 Years Ago
[D11] Define fix
6 Years Ago
[D11] [UI] Fixed base stats panel displaying after disconnecting while dead inside a base. Fixed incorrect debug string in Ammo pie wheel.
6 Years Ago
Skin update
6 Years Ago
[D11] Re-enable the camera FX for PC builds, and fix wind for all platforms
6 Years Ago
[D11] [Audio] Latest audio scripts
6 Years Ago
[D11] [Audio] Latest audio scripts
6 Years Ago
mfm
6 Years Ago
Nuked some unused stuff + small shader shave
6 Years Ago
fix for instancing culling distance check
6 Years Ago
Fixed potential bug in occlusion culling's bufferSet (compute)
6 Years Ago
disable streaming on tree billboards because the far away tree manager doesn't support streaming mips
6 Years Ago
Make player mesh readable again because SkinnedMeshCollider needs the index buffer
6 Years Ago
Removed depth bits from hiZMap (unused)
6 Years Ago
[D11] [UI] Fixed progress bar for untying objects appearing small at times.
6 Years Ago
Rust/Standard Blend Layer (Specular setup)
6 Years Ago
[D11] [UI] Separated ammo pie menu out from interaction menu and made it its own thing (didn't really make sense to have it combined in the interaction menu, easier to make future changes this way). Fixed Blue tinting on ammo types in ammo wheel menu.
6 Years Ago
[d11][Audio] Set audio to compressed in memory where asset was incorrectly set to stream on consoles.
6 Years Ago
[D11] [Audio] Updates ignore list
6 Years Ago
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
6 Years Ago
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic