255,118 Commits over 3,990 Days - 2.66cph!
Replay demonstrating bug
Fixed replay sidebar time being off for some replays
Core always looks at progress bar when loading stage
Merge branch 'ghost-bullets'
CHIPPY-324: Fixed jittery parented bullets
Item movement networking exploits
Decal/Deferred Decal
Can cancel material upgrade
fixed some ways to break tutorial
claw boss changes
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
WIP squad editor drag rework :
- removed the RT and overUI camera
- moved squad editor UI to camera overlay
- added unit hologram shader
- added render pass for the over UI stuff
- moved the see thru color setting to the unitview to init it automatically in the squad editor
traps have shockwave effect when triggering
tweaked intro spawner curse visuals and added warnings
curses all emit little warning signs
Use HDRP/Lit if BlendLayer isn't using any layers
[D11] [Audio] Latest scripts
[D11] [Audio] latest audio scripts
more work on trench plant gun speech
some comments to make script navigation easier
player repelled from implosions
frame shieldZone egg
tweaked frame orb/trail patterns
frame eggFreeze
more frame changes
laser robo stays in bounds, laser smart turret can target ship3
changed pixel spawn logic for units without a core
laser prison spawning/chunk size improvements
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts to fix load in background flag
Fixed some changed property name errors
[D11][UI] Some item icon optimisations
Fixed HL1 RPG laser positioning in 3rd person view
Updated the following world models: 357 and Pistol from HL2; 357, AR, glock and shotgun from HL1 - Improves muzzleflash reliability
ParticleAdditive/Billboard
Removed redundant AddCSLuaFile() call in duplicator.lua
Fixed yet another issue with cvars.lua
[D11] [UI] Fixed base stats panel displaying after disconnecting while dead inside a base. Fixed incorrect debug string in Ammo pie wheel.
[D11] Re-enable the camera FX for PC builds, and fix wind for all platforms
[D11] [Audio] Latest audio scripts
[D11] [Audio] Latest audio scripts
Nuked some unused stuff + small shader shave
fix for instancing culling distance check
Fixed potential bug in occlusion culling's bufferSet (compute)
disable streaming on tree billboards because the far away tree manager doesn't support streaming mips
Make player mesh readable again because SkinnedMeshCollider needs the index buffer
Removed depth bits from hiZMap (unused)
[D11] [UI] Fixed progress bar for untying objects appearing small at times.
Rust/Standard Blend Layer (Specular setup)
[D11] merge with main audio branch
[D11] [UI] Separated ammo pie menu out from interaction menu and made it its own thing (didn't really make sense to have it combined in the interaction menu, easier to make future changes this way). Fixed Blue tinting on ammo types in ammo wheel menu.
[d11][Audio] Set audio to compressed in memory where asset was incorrectly set to stream on consoles.
[D11] [Audio] Updates ignore list
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic
[D11] [Audio] Adds audiowrangler script so we can see what audio files are potentially problematic