198,618 Commits over 4,140 Days - 2.00cph!

8 Years Ago
extended pipes toward the silos slightly worked out road layout underground cleanup Added road blocks without pavement, 3 wip new blocks
8 Years Ago
adjusted near plane
8 Years Ago
Limited laggy ass rotation
8 Years Ago
Furthest foliage cell is correctly forced to lowest LOD
8 Years Ago
Foliage batching cells are as big as the old grass cells
8 Years Ago
Enforce caching of the mesh from procedural foliage placement in the main thread
8 Years Ago
Foliage test
8 Years Ago
Desires UI reset properly
8 Years Ago
More
8 Years Ago
More desires UI
8 Years Ago
Fixed Desires component not being flagged as initialized properly Fixed Desires not being reset when they're taken from the pool Fixed some issues with desires UI not showing the "best" desires
8 Years Ago
Manifest, fixes
8 Years Ago
Mesh building optimizations
8 Years Ago
croc sfx
8 Years Ago
Desires widget fuckeries
8 Years Ago
Compile Fix
8 Years Ago
Fixed human description string sometimes being blank
8 Years Ago
Added ConvarControlledSpawnPopulation Automatically populate SpawnHandler with ConvarControlledSpawnPopulation Added npcname.population convars
8 Years Ago
Indicator tweaks, data save
8 Years Ago
Various machine related cleanup, indicator progress exposure, ItemOutput uses Queue
8 Years Ago
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8 Years Ago
backup
8 Years Ago
Initial greybox pass on the rocket factory area
8 Years Ago
Let's not let PooledList GetEnd() ever reach an ArgumentOutOfRange exception.
8 Years Ago
Let's try to have units' sleep interrupted if they are cold.
8 Years Ago
merge
8 Years Ago
Fixed ExecuteConstructBuildingCommand removing items from the list it was iterating.
8 Years Ago
Update plant skin parameters after instantiating the skin (pooling)
8 Years Ago
fixed 26, 18, 3
8 Years Ago
Minor fix in WorldSpaceGrid.GridToWorldCoords
8 Years Ago
fixed some clipping problems on some of the viewmodels when ironsighting
8 Years Ago
Fixed Client/Server bug
8 Years Ago
Forgot to remove a couple of timers
8 Years Ago
Cops now know about wanted criminals. Watch out!
8 Years Ago
Info bar in the wanted UI
8 Years Ago
Wanted system partly working
8 Years Ago
Added a framework for wanted system
8 Years Ago
- Added UI indicating when you're considered to be committing a crime in progress. UI in but not functional for police wanted state as well. - Moved some more stuff behind SERVER tags
8 Years Ago
Fixed BringDispenserItemToBuilding not filtering by unit's carried items Fixed effects ending early due to missing active action chain valid check Fixed non-durational effects not working properly due to bad reset of Effect.TickDuration Fixed NRE in IsRequiredForBlackboardCraftDesire condition
8 Years Ago
Refactored VicinityEffect component and usage in other components (machine, building)
8 Years Ago
Icon modifications
8 Years Ago
Some minor edits
8 Years Ago
Adding icons for police wanted system
8 Years Ago
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8 Years Ago
fix for viewmodel clipping when FOV is changed
8 Years Ago
Crafting AI rework WIP Added Condition consideration for boolean bonuses etc Disabled Human/Item Gathering AI module while we port functionality to context specific modules
8 Years Ago
FOR FUCK SAKE tweak AO / space tile texture
8 Years Ago
fix
8 Years Ago
Added Temple.Tile SO and renamed Temple_Tile top child to be called Top as required
8 Years Ago
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