255,112 Commits over 3,990 Days - 2.66cph!

6 Years Ago
larger eat radius
6 Years Ago
horse decay
6 Years Ago
claw tweaks tweaks while testing ship3 speech nullref hopeful fix, etc trench tweaks, unit speech ignoreNullRef Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
protocol++
6 Years Ago
Merge from main
6 Years Ago
Added shore wave wobble/variation to break linearity; exposed params
6 Years Ago
code cleanup
6 Years Ago
updated horse idle
6 Years Ago
Fixed server side buoyancy + opts
6 Years Ago
Generate and update terrain weightmap mips
6 Years Ago
tweaks to open and shore water waves
6 Years Ago
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6 Years Ago
updated horse idle
6 Years Ago
no human eat effect for horse
6 Years Ago
Updated Facepunch.ExpressionStrings
6 Years Ago
Fixed string escaping
6 Years Ago
Fixed specular limits not loading in right
6 Years Ago
[D11] - cosmetic tweaks to UI
6 Years Ago
Skin update
6 Years Ago
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
6 Years Ago
Fix for melee damage???
6 Years Ago
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
6 Years Ago
Fix for disconnected LODs on compound_wall_s_150_reflected
6 Years Ago
Disable streaming on player model
6 Years Ago
horse updates: - updated walk to start/end in the passing position - tweaked blend in/out transition points - added looping idle - fixed hair clipping on walk
6 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
6 Years Ago
Disabled foam disturbance
6 Years Ago
[D11] [Console] More weapon effects reductions
6 Years Ago
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
6 Years Ago
Merge from main
6 Years Ago
Updated Facepunch.ExpressionStrings Unpausing blur effect fades much faster Pause spam penalty cooldown Disable vignette when fully expanded
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
reverted scene and game mode changes made for testing.
6 Years Ago
Data oriented optimizations Allow wave lengths > 100
6 Years Ago
Fixed inital pool population not being re-pooled String interpolation escaping is much more robust
6 Years Ago
melee update
6 Years Ago
naming + parity + opts
6 Years Ago
changes?
6 Years Ago
Tweaks and optimizations
6 Years Ago
mobile options path fix
6 Years Ago
merge
6 Years Ago
Bullet issues are now fixed.
6 Years Ago
[D11] Reduce snapping sensitivity of placement guides when using the planner
6 Years Ago
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
6 Years Ago
Merge
6 Years Ago
Phrases
6 Years Ago
[D11][#1271][#1292] Fixes for admin panel issues
6 Years Ago
[D11][UI] Compiler Fix
6 Years Ago
Merge from main