255,112 Commits over 3,990 Days - 2.66cph!
claw tweaks
tweaks while testing
ship3 speech nullref hopeful fix, etc
trench tweaks, unit speech ignoreNullRef
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Added shore wave wobble/variation to break linearity; exposed params
Fixed server side buoyancy + opts
Generate and update terrain weightmap mips
tweaks to open and shore water waves
no human eat effect for horse
Updated Facepunch.ExpressionStrings
Fixed specular limits not loading in right
[D11] - cosmetic tweaks to UI
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
Fix for disconnected LODs on compound_wall_s_150_reflected
Disable streaming on player model
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Disabled foam disturbance
[D11] [Console] More weapon effects reductions
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.
Updated Facepunch.ExpressionStrings
Unpausing blur effect fades much faster
Pause spam penalty cooldown
Disable vignette when fully expanded
reverted scene and game mode changes made for testing.
Data oriented optimizations
Allow wave lengths > 100
Fixed inital pool population not being re-pooled
String interpolation escaping is much more robust
Bullet issues are now fixed.
[D11] Reduce snapping sensitivity of placement guides when using the planner
[D11] [UI] Fixed water containers incorrectly flashing amount text when certain conditions were being met.
[D11][#1271][#1292] Fixes for admin panel issues