255,112 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Rust/Standard Terrain Blend (Specular setup)
6 Years Ago
[D11] [Audio] Merge with main
6 Years Ago
[D11] [Audio] Crossvoice dll now being initialized from new xbox testbed.
6 Years Ago
Merge from main
6 Years Ago
[D11] [UI] Fixed "Turn" and "Untie" options on underwatch crates and certain gates not showing "(Hold)" text on action.
6 Years Ago
Material Index
6 Years Ago
Make workshop textures readable
6 Years Ago
Fix for bug with d11worldspawn pool sizes being too small
6 Years Ago
Fix for editor error
6 Years Ago
[D11][#2180] Adjusted Placement of vitals icon background
6 Years Ago
Phrases
6 Years Ago
[D11] Get rid of old _jenkins build code
6 Years Ago
[D11][#2121] Added check to see if block constuction is part of a monument or a an item. [#2164] Fixed issue where wrong deploy volumes where used in client builds
6 Years Ago
Fixed warnings/error on Bloglist Added suggestions link
6 Years Ago
[D11] quick null ref fix
6 Years Ago
[D11] [Audio] Bringing up new xbox test bed for voice chat.
6 Years Ago
[D11] [UI] Fixed certain "Hold" actions not correctly indicating that they needed to be held down to be used.
6 Years Ago
Increase max read packet size
6 Years Ago
Fixed Ocean NRE in Workshop Editor Fixed exception when opening console
6 Years Ago
[D11] [UI] Fixed old building core textures existing in asset bundle and not using crunch compression.
6 Years Ago
Compound the punishment if multiple bad words found in server name
6 Years Ago
Don't show servers that were wiped in the future
6 Years Ago
Optimized blueprint button Fixed blueprint lock icon being practically invisible Fixed blueprint search placeholder text not hiding
6 Years Ago
Fixed exception reporting issues
6 Years Ago
fix build error fix more
6 Years Ago
Adding recoil/shake to proxy players. Required giving them an eyes script. But forgot that our animations don't work with up/down look while firing guns anyway! Should probably fix that.
6 Years Ago
plant gun speech mech bg clouds flash example
6 Years Ago
Added a floor change toggle to the bottom bar UI
6 Years Ago
Remove deprecated ship connection entity Placeholder bridge visual for ship connections Enforce angle and distance limits when making ship connections Refactor floor rule system from rooms
6 Years Ago
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
6 Years Ago
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
6 Years Ago
Unsaved change UI changes to communicate when a room cannot be on the ground floor Icon for luxury economy cabin Increased tolerance for exterior window check during room placement
6 Years Ago
merge from main
6 Years Ago
fixed horse hair transparency
6 Years Ago
higher horse hair material render index
6 Years Ago
Subtract 36132
6 Years Ago
merge from main
6 Years Ago
debug removal
6 Years Ago
movement stopping near structures fix for horse
6 Years Ago
horse feeding resets decay fix
6 Years Ago
horse roll rotation clamp
6 Years Ago
Foliage shader tweaks
6 Years Ago
server restart seat alignment fix
6 Years Ago
skin approval
6 Years Ago
first pass uv mapped all new road system objects to new materials
6 Years Ago
Hijack button style tweaks Merge branch 'master' of SpaceUsurperUnity Hijack button prompt icon only shows for controller Settings pages reorganisation
6 Years Ago
ocean and shore wave tweaks
6 Years Ago
merge from main
6 Years Ago
horses use less stamina on roads
6 Years Ago
horse eating tweaks