255,112 Commits over 3,990 Days - 2.66cph!
Rust/Standard Terrain Blend (Specular setup)
[D11] [Audio] Merge with main
[D11] [Audio] Crossvoice dll now being initialized from new xbox testbed.
[D11] [UI] Fixed "Turn" and "Untie" options on underwatch crates and certain gates not showing "(Hold)" text on action.
Make workshop textures readable
Fix for bug with d11worldspawn pool sizes being too small
[D11][#2180] Adjusted Placement of vitals icon background
[D11] Get rid of old _jenkins build code
[D11][#2121] Added check to see if block constuction is part of a monument or a an item. [#2164] Fixed issue where wrong deploy volumes where used in client builds
Fixed warnings/error on Bloglist
Added suggestions link
[D11] [Audio] Bringing up new xbox test bed for voice chat.
[D11] [UI] Fixed certain "Hold" actions not correctly indicating that they needed to be held down to be used.
Increase max read packet size
Fixed Ocean NRE in Workshop Editor
Fixed exception when opening console
[D11] [UI] Fixed old building core textures existing in asset bundle and not using crunch compression.
Compound the punishment if multiple bad words found in server name
Don't show servers that were wiped in the future
Optimized blueprint button
Fixed blueprint lock icon being practically invisible
Fixed blueprint search placeholder text not hiding
Fixed exception reporting issues
Adding recoil/shake to proxy players. Required giving them an eyes script. But forgot that our animations don't work with up/down look while firing guns anyway! Should probably fix that.
plant gun speech
mech bg clouds flash example
Added a floor change toggle to the bottom bar UI
Remove deprecated ship connection entity
Placeholder bridge visual for ship connections
Enforce angle and distance limits when making ship connections
Refactor floor rule system from rooms
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
Unsaved change
UI changes to communicate when a room cannot be on the ground floor
Icon for luxury economy cabin
Increased tolerance for exterior window check during room placement
fixed horse hair transparency
higher horse hair material render index
movement stopping near structures fix for horse
horse feeding resets decay fix
horse roll rotation clamp
server restart seat alignment fix
first pass uv mapped all new road system objects to new materials
Hijack button style tweaks
Merge branch 'master' of SpaceUsurperUnity
Hijack button prompt icon only shows for controller
Settings pages reorganisation
ocean and shore wave tweaks
horses use less stamina on roads