255,104 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Tweaked font settings (should prevent chat lag)
6 Years Ago
Delete balcony after deleting room, more room deletion fixes Fix balconies deleting walls on lower floors New transparent emissive clipped shader Fixed some ship space issues when placing rooms Don't show hire popups on different floors Don't allow click/hover events to go to props on different floors Also filter tooltips
6 Years Ago
Remove some client content we no longer need. Also added isServer param to hits and repairs, since not all hit receivers are NetworkEntities so checking server/not server wasn't always easy.
6 Years Ago
save horses
6 Years Ago
Get rid of the duplicated fonts
6 Years Ago
Update to 2019.1.5f1 Convert nav elevator system to use chunks Can restrict room placement by floor WIP balcony support
6 Years Ago
Horse sound import setting tweaks
6 Years Ago
network++
6 Years Ago
horse eat sound tweaks horse water footstep tweaks
6 Years Ago
Merge from main
6 Years Ago
Split ResourceRef into multiple files
6 Years Ago
- Seeding view punch to match with server. - Ready to start re-arranging sorted bullet hits.
6 Years Ago
hooked up mount/dismount sounds
6 Years Ago
horse spawns compile fixes
6 Years Ago
More horse water footstep work Horse mount/dismount/eat loop sounds
6 Years Ago
Fixed snowman material
6 Years Ago
Merge from main
6 Years Ago
General stuff
6 Years Ago
Synched buoyancy with new waves Increased ocean detail blend distance Fixed cpu sampling and couple optimizations
6 Years Ago
Helicopter work. Can fly up and down.
6 Years Ago
Fixed build error
6 Years Ago
horses don't like deep water
6 Years Ago
horse breathing levels
6 Years Ago
CHIPPY-368: Vignette around player when unpausing
6 Years Ago
saddle sound ref
6 Years Ago
Testing some bullet changes
6 Years Ago
horse fx
6 Years Ago
Horse water footsteps Horse saddle movement sounds More horse vocaliaztions
6 Years Ago
horse perf
6 Years Ago
horse network optimizations
6 Years Ago
Fixed hijack button overlapping when paused Pause menu UI tweaks
6 Years Ago
compile issues improved horse visuals horse optimization transformUtil.GetGroundInfo now non alloc
6 Years Ago
Fixed a few main menu problems - server settings "not saving" and a JS error
6 Years Ago
Add SF_LUA_RUN_ON_SPAWN A few main menu fixes Fixed server settings "not saving" and a JS error
6 Years Ago
fixed cargoship glass mat
6 Years Ago
Removed dodamage from hits
6 Years Ago
Added SF_LUA_RUN_ON_SPAWN global for addons
6 Years Ago
Restore MAX_DOWNLOADABLE_FILES to 8192, even if for nothing else but to figure out why this was reduced to 4096 by GMod (Hopefully doesn't break net compability)
6 Years Ago
separated pass for trajectory and cursor, tweaked render pass order tweak trajectory shader and added unlit particle xray shader for the cursor rerender some item icons
6 Years Ago
Forgot to include the .fgd
6 Years Ago
Community Contributions: * Vector/AngleRand() now have optional min/max arguments * nano optiosation for math.Clamp * Added spawnflag 1 to lua_run - Run code on Spawn (added to .fgd, defaults to not set)
6 Years Ago
glitchy horse footstep fix
6 Years Ago
Spawnflags for lua_run entity Modified version of the garrysmod/pull/1124 pull request. Code is ran a bit later (on spawn) and uses self as activator/caller. Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
6 Years Ago
Cleaned up undo library And increased UI limit for undos to 100 Small fix for DListBox A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
6 Years Ago
Cleaned up undo library file Increased undo limit in UI from 32 to 100 DListBoxItem now properly checks its IsSelected() state for drawing selected state rather than relying on DListBox not having mutliple selections and testing whether the selected item has the same text as its own text Community Contributions: * math.Clamp nano optimisation * VectorRand and AngleRand now have optional min and max arguments
6 Years Ago
Re-implemented hijack button Fixed not being able to interact with pause menu leaderboards in some cases
6 Years Ago
Stripping unused assets
6 Years Ago
welcome testing
6 Years Ago
fixed icon renderer for lwrp for all the customisation set platform specific compression, improved unit render (uncompressing all the texture before rendering) rerender all the customisation icons removed old unused item definitions