198,618 Commits over 4,140 Days - 2.00cph!
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
backup in case this is a stupid idea
Ported item processing goal plans to building.
Selling drugs to someone now considered a crime
Harvesting for buildings now works
Players get paid when selling drugs
Automated Windows Build #5
Fixed global aniso not set with default cfg/convar
Automated Linux DS Build #5
Automated Windows Build #645
Automated Linux DS Build #645
Automated Linux Build #645
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no)
Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
Actually fixed injector warnings
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
Fixed workshop transitions
First draft of tool stowing/equipping
Fixed dispensable interaction wrappers not being validated properly
Allow additive behaviours over player commanded primaries (testing)
Touched a bunch of assets because of a new field
rocket_crane greybox detail pass
adding damian's layer prefab file
Automated Windows Build #644
Automated Linux DS Build #644
Automated Linux Build #644
Some groundwork for .properties support in addons
Automated Windows Build #643
Automated Windows Build #642
Encode instance position offset into texcoord1 on batched meshes
Fixed viewmodel bob looking odd (from the optimizations)
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binoculars viewmodel / worldmodel prefabs
binoculars fbx changes, LODS & fuzz
squad editor unit placement now checks map file for valid placement data
multi map squad editing wip
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor).
Added help box explanation of behaviour chain injector elements/modes
DespositItem action has target validation modes (container, building, machine)
Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
Deposit cleanup, deleted old DepositToBuilding Action asset
Bunker room prop placement update