198,618 Commits over 4,140 Days - 2.00cph!

8 Years Ago
Stopped NPCs from actually receiving the drugs they buy, since they don't really use them and they don't drop items on death anymore anyway. Easy to re-enable if we want it.
8 Years Ago
backup in case this is a stupid idea
8 Years Ago
Ported item processing goal plans to building.
8 Years Ago
Selling drugs to someone now considered a crime
8 Years Ago
more
8 Years Ago
Harvesting for buildings now works
8 Years Ago
Players get paid when selling drugs
bot
8 Years Ago
Automated Windows Build #5
8 Years Ago
Fixed global aniso not set with default cfg/convar
bot
8 Years Ago
Automated OSX Build #5
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8 Years Ago
Automated Linux DS Build #5
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8 Years Ago
Automated Linux Build #5
8 Years Ago
Full merge from /main
bot
8 Years Ago
Automated Windows Build #645
bot
8 Years Ago
Automated OSX Build #645
bot
8 Years Ago
Automated Linux DS Build #645
bot
8 Years Ago
Automated Linux Build #645
8 Years Ago
No longer passing Ray_T to CStudioRenderContext::AddDecal (it's aligned, render queue says no) Added CMatRenderCallQueue::Allocate, CMatRenderCallQueue::Reference for allocating render data
8 Years Ago
save squad button
8 Years Ago
Actually fixed injector warnings
8 Years Ago
Building AI WIP
8 Years Ago
Fixed GetBlackboardWrites.DecisionScoreEvaluatorParameters not including Considerations
8 Years Ago
Fixed workshop transitions
8 Years Ago
First draft of tool stowing/equipping Fixed dispensable interaction wrappers not being validated properly Allow additive behaviours over player commanded primaries (testing) Touched a bunch of assets because of a new field
8 Years Ago
tweaks
8 Years Ago
atmos 38 tags
8 Years Ago
rocket_crane greybox detail pass adding damian's layer prefab file
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8 Years Ago
Automated Windows Build #644
8 Years Ago
new piece atmos 38
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8 Years Ago
Automated OSX Build #644
bot
8 Years Ago
Automated Linux DS Build #644
bot
8 Years Ago
Automated Linux Build #644
8 Years Ago
Some groundwork for .properties support in addons
bot
8 Years Ago
Automated Windows Build #643
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8 Years Ago
Automated Windows Build #642
8 Years Ago
Updated language files
8 Years Ago
Encode instance position offset into texcoord1 on batched meshes
8 Years Ago
Fixed viewmodel bob looking odd (from the optimizations)
8 Years Ago
▆▄▍▍▇██ - ▆█▍ ▍▇▋▉▇▇
8 Years Ago
▋▇ ▊▅▌▇▌▋ ▉▇▋▅ █▄ ▄▍▌▋ ▉██▋▊ █▄▍▄▇ ▋▋▊▄▅▅ ▅▉ (▆▍▆▌▄▅▊▄ ▇▌▊▅▋▉▉ █▆▅)
8 Years Ago
binoculars viewmodel / worldmodel prefabs
8 Years Ago
binoculars prefab
8 Years Ago
binoculars fbx changes, LODS & fuzz
8 Years Ago
squad editor unit placement now checks map file for valid placement data
8 Years Ago
multi map squad editing wip
8 Years Ago
Fixed some AI designer issues (not grabbing blackboard writes from all DSE elements in the behaviour chain editor). Added help box explanation of behaviour chain injector elements/modes DespositItem action has target validation modes (container, building, machine) Added DataAsset.CustomCategory string field for additional editor menu/dropdown groupings
8 Years Ago
Deposit cleanup, deleted old DepositToBuilding Action asset
8 Years Ago
Delete old material
8 Years Ago
Bunker room prop placement update
8 Years Ago
Bunker door LOD fix