197,739 Commits over 4,140 Days - 1.99cph!

8 Years Ago
Commander health shakes a bit more
8 Years Ago
Added (probably fucked) steamworks folder
8 Years Ago
Deleted old foxgloves_lods prefab
8 Years Ago
More granular time slicing for work on the main thread
8 Years Ago
Mort / arc projectile attacks now show effect for damaged tiles
8 Years Ago
mortar tweak
8 Years Ago
fixed fbx unity warnings for world python & m249 models
8 Years Ago
Merge fixes
8 Years Ago
Merge fixes
8 Years Ago
Merged from main
8 Years Ago
8 Years Ago
resaved max
8 Years Ago
adding in ground clutter rocks to each hex
8 Years Ago
arc projectile / mortar
8 Years Ago
Merge from main
8 Years Ago
squad editor unit buttons now show info cards when hovered
8 Years Ago
PlaceholderAttackView now does a very placeholder effectin all relevant tiles
8 Years Ago
Added a 0.3 second delay to the end of attack co routine for burners before passing to damage routine
bot
8 Years Ago
Automated Windows Build #608
8 Years Ago
Burner attack
8 Years Ago
'Updated' dx9sdk to February 2010 Removed use of old DirectShow API from Hammer Fixed hammer compilation issues
8 Years Ago
Senses Load Balancing WIP
8 Years Ago
wip combat stuff
8 Years Ago
FOR FUCK SAKE burner prefab disabling flamethrower
8 Years Ago
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8 Years Ago
Disabled squad health text
8 Years Ago
Few buildable icons (needs recropping)
8 Years Ago
AI merge, better door handling.
8 Years Ago
NPC count returned to normal.
8 Years Ago
AI give up when stuck (like against a door)
8 Years Ago
More advanced checking for if we want to open a door.
8 Years Ago
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8 Years Ago
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8 Years Ago
Changing doors to non-carving, so they'll block transit but can be pathed through.
8 Years Ago
Obstacle avoidance modifications
8 Years Ago
tweaked the position of the holosight addon for the semi-auto rifle ( no more clipping into screen ) fixed pump shotgun so it actually uses the awesome fire sound that AlexR made fixed some synch issues with the bolt rifle 3rd person anims + worldmodel
8 Years Ago
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8 Years Ago
bolt rifle / smg 3rd person anim tweaks; tweaked positioning of smg worldmodel
8 Years Ago
some tweaks to the 3rd person walk animations some tweaks to a bunch of 3rd person deploy / reload anims
8 Years Ago
3rd person animations for python + thompson updated worldmodel python + thompson with new animations
8 Years Ago
3rd person animations for m249 updated worldmodel m249 with new animations
8 Years Ago
tweaked positioning of mp5 worldmodel entity to sit better in player's hand
8 Years Ago
3rd person animations for mp5 updated worldmodel mp5 with new animations
8 Years Ago
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8 Years Ago
semi_auto pistol 3rd person tweaks
8 Years Ago
3rd person animations for Semi-Auto Rifle
8 Years Ago
3rd person animations for LR300 updated worldmodel LR300 with new animations
8 Years Ago
More api calls. Fixed some UI clunkyness.
8 Years Ago
flipped the rock upside down in 3rd person (so it matches the 1st person orientation) tweaked rock anims (3rd person) added rock sounds to the 3rd person animations
8 Years Ago
UnitInfoWidget cleanup, role text takes priority over desire/mood