243,079 Commits over 3,898 Days - 2.60cph!
wip sponsorship UI, getting latest
tweak career generation overlay
Fixed spectate text assignment bug
Lot purchase UI, and made building units have a real purchase price var, although it's still always $500 at the moment.
added car4, car5, car6, car7 to map pool
Career mode now stats on normal AI instead of easy, goes up to hard after the first 2 matches
Unit bars now go red when not MatchReady.
Durability text goes red at 0.
added large battery
small generator emits 50 power
Durability now correct clamped 0-100.
Wrapped Durability CareerState in a property to handle clamping and be cleaner.
set angular velocity on soccer and basketballs so they spin
can only use number keys to select units on your own turn (ui bug only)
Added Destroyed and MatchReady properties to CareerUnit.
Career mode squad editor removes any non MatchReady units from your squad on enable.
Career mode squad editor units can no longer be dragged into the squad if they're not MatchReady.
Removed the red border lerping for durability in career mode squad editor, replaced with white for MatchReady, red for not.
Pressing D in career mode (unity) reduces all your units durabilities by 10
wiretool weirdness fix
fixed timerswitch not working on server load
[D11] Use latest unity version
Only do backup stuff if the save file exists
Sponsorship slot unlocking now works.
Can now press C in career mode (in unity) to cheat 50k cash.
Possible fix for that crowd out of range exception on sentry
StatusLightRenderer is IClientComponent
Added StatusLightRenderer for more optimized handling of IO entity indicator lights
Converted indicator lights on blocker and memory cell to StatusLightRenderer
fix ui texture mipmap setting
tweak hat anison setting
[D11] Quick translated string fix
[D11] Made PopupButtons wider and set their text slightly smaller
Better StatManipulator array drawing
Fixed conversation icon anim not working
Added sit interaction to campfire spit addon
ItemSettingsEditor NRE fix
Stick backup stuff in a try catch so it cant break normal saving
Easy AI now has a 20% chance to avoid dangerous tiles
Influence grid update optimisation
Keep backup copies of career save files
[D11] Fix for SERVER define with PopupSystem and fix to stop adjusting template definition values when creating a new text popup
[D11] [#59] Added method to get textmesh pro controller icon for inline
Optimized IOnPostNetworkUpdate
Exposed Attribute soft cap to editor
[D11][TUTORIAL] Fix for HUD visibility flags
[D11][TUTORIAL] BaseStats now moved to it's own section for HUD visibility
Made stat severity levels editor less massive
[D11] [UI] made the carousels fade as they change screens
[D11] [UI] Updated font assets to include Registered, Copyright, and Trademark signs. Also adjusted placeholder icons in certain screens. Adjusted animations in Code Of Conduct and Staff Credits screens.
more sponsorship slot unlocking