255,038 Commits over 3,990 Days - 2.66cph!
Added another ghost NPC check
Steamworks currency format updates
Experimenting with unloading prefabs
Temporary fix for client depending on ServerProjectile
M39 attachment positions & vfx.
Bolt brake fix.
Test scene backup.
rare research cost lowered to 125 from 250
very rare research cost lowered to 500 from 750
tweaks to shader (a touch of fresnel)
Fixed not being able to close Modal.Success on itemstore
some icon changes, giant centipede
fix giant centipedes going out of bounds
spawn giant centipede when destroy tentacle form 2 big gun
tweak player movement and body shape when firing behind
Added SteamInventory.StartPurchaseAsync
Server count text localized
wood/metal/cloth localized
Added context menu to text component to add a localized component
Localized option headers
Localized option tooltips
Show inventory refresh over childlock, to explain icon loading delay better
Don't refresh workshop/inventory every time you tab to it
Added FadeIn/FadeOut options to TabToggle
Nixed the pfx_bolt_open_smoke anim event. Fumes now embedded with the cartridge ejection effect instead.
More rifle stuff.
Bolt silencer offset fix.
Don't make a copy of prefabs when preprocessing them (in builds only)
▄▄▇▆▌ ▅▌█▆ ▇▊▋█ ▌▉▅▄▍ ▌▉▇▆▊█ ▆▋▍
Fixed one way shooting window on large Oilrig
Fixed being stuck when jumping next to fuel tank on large Oilrig
Fixed flyhack FP when jumping on oilrig crane
Fixed oilrig_interiors LOD2 offset
Scene2Prefab
Map the rename event to two changes
Fix the in game menu header buttons
Merge branch 'master' of github.com:Facepunch/SandboxGame
Add map info database. Asset database uses dictionary so that hotload reloads the asset info file and not the path it points to.
Merge branch 'master' of github.com:Facepunch/SandboxGame
Update asset database when file with the correct extension is added or removed
Populate map list from map asset database
Add accessor to addons requires list. Check map info requires list against gamemodes addon requires list before showing it in list
fixed simple tile shader specular
tweaked blinn-phong lighting model
tweak ice environment
hunter message when using fade
trying to fix same key added error in pattern fading sfx
adjusted some pxc twist amounts
player gun tweaks, player damage amount changes
intro welcome speech change
[D11] [UI] Fixed server row texts being too long. Fixed server info name text being too long. Server list should now default select entry 0 each time you trigger a list refresh (by search, filter, or manual refresh).