255,118 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Optimize UILineRenderer so it doesn't take 0.5ms to mesh out small line
6 Years Ago
Little bit of fixes
6 Years Ago
payphone light...
6 Years Ago
ECS buildings
6 Years Ago
gold blocks spawn coins, coins can be deposited in ship storage, ship storage/ownership, random uses seed and syncs with clients
6 Years Ago
Listen for external connections
6 Years Ago
Some fixes for the resolution option
6 Years Ago
Merge from main
6 Years Ago
WIP of new game mode
6 Years Ago
Added ignoreNullRef property to CallMethod Added ignoreNullRef property to CallSubroutine
6 Years Ago
Merge from ws
6 Years Ago
Use a different websocket library in the editor and standalone
6 Years Ago
WIP occlusion cave fading
6 Years Ago
Fixed locked stage background colours
6 Years Ago
Increased bank account limit.
6 Years Ago
Lots of server fixes
6 Years Ago
Missing file
6 Years Ago
More weapon polish & cleanup
6 Years Ago
[D11] [UI] Base Stats fix.
6 Years Ago
ECS stuff to be able to instantiate building data when in play mode and loading from sub scene.
6 Years Ago
Fixes crash when calling resampler... resampler now instantiates whenever its needed.
6 Years Ago
[D11] [UI] Removed animator from building context, fixed minor graphical issues in building context menu. Added new animation tweens.
6 Years Ago
Network struct packing fixes SteamNetworkingConnectionState => ConnectionState Added SteamClient.OnCallbackException Connection SendMessage ConnectionInfo.SteamId added ConnectionState.cs SocketInterface/ConnectionInterface Added SendType Creating a Socket/Connection means you need to create an interface Updated Socket Tests Adding Receive (it's crashing because it needs to be an array of intptr)
6 Years Ago
Merge from skin_icons (fixes invisible or weird looking icons on newly approved workshop skins)
6 Years Ago
[D11][UI] Removed unneeded material from item icon
6 Years Ago
[D11] Update Large Medkit description
6 Years Ago
Updated descriptions for: Baseball Cap, Boonies Hat, Chain Fence, Chain Fence Gate, Hoodies, Metal Pipes, Prison Cell Walls, Raw Fish, Wolf & Human Skulls. Removed Large Medkit description.
6 Years Ago
[D11][Tutorial] missing ref
6 Years Ago
Camera fix
6 Years Ago
[D11] Ensure UITranslateText works on SERVER & CLIENT define
6 Years Ago
[D11][Tutorial] Merge from console #34999
6 Years Ago
More camera stuff and option. Might be something weird with squad editor camera.
6 Years Ago
[D11][Tutorial] generated .sav for tutorial map
6 Years Ago
[D11] [UI] uppercased all of the main menu options
6 Years Ago
[D11] [UI] replaced a couple of translation keys in the options menu and tweaks to the light panel
6 Years Ago
[d11][Audio] Updated Left Right Tab FX also Select/Back Cadences
6 Years Ago
Merge from main
6 Years Ago
#2008. Updated descriptions for Tool Cupboard, Vending Machines, Metal Barricade, Reinforced Window Bars, Jackhammer, HV Rocket, Rocket and Auto Turret.
6 Years Ago
[D11] DTLS network disconnection and handshake event handling. Fixed native callbacks on PS4.
6 Years Ago
[D11] Updated the PermanentMarker TMP asset to correct the totally wonky character table
6 Years Ago
[D11] Don't show multi-craft option if we don't have the resources to make more than 1
6 Years Ago
[D11][Tutorial] Tutorial monuments now get base networkables stripped.
6 Years Ago
[D11] Remove WIP icons from audio settings
6 Years Ago
grabbed and cleaned up the dynamic camera test stuff from mobile branch, added it under a hidden (for now) option
6 Years Ago
[D11] Update Large Planter to use the small planter description, which is now shared between them
6 Years Ago
#1995, #2001. Updated strings for Seeds, Wooden Doors, Barbed Barricade, Key Lock, Chainsaw, Planters, Wood, Frog Boots, Beds, Rocks, Hatchets, Pickaxe, Sewing Kit, Wolf Headdress and Wood Shutters
6 Years Ago
Adjusted dividends and door health
6 Years Ago
Buildings are purchased based on corp account balance
6 Years Ago
Added corp bank to hud