197,738 Commits over 4,140 Days - 1.99cph!
Disabled terrain base pyramid map baking
Cherry picking overgrowth material / textures
Cherry picking grass meshes
Individual grass blade clumps models for terrain grass
Bear Cave, not fully working + reimport of stats
Desires and Emotes summaries.
Waterpipe shotgun optimisation
WTP overgrowth dressing backup
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used
Editor tweaks
Improved quality of lowest lod terrain rendering at ~25% cost
DataBrowser listing tweaks
DispenserParameters validates dispensable names
Fixed player controller not filtering Abilities properly
Fixed NRE with debug spawn panel
Fixed some interaction actions being the wrong order
CorpseParameters implements IInteractionProvider
reworked some stuff ready for combat playback system
Various resource interactions tweaks (exclusivity, positions, distances etc)
Automated Linux DS Build #536
split out howies concept scene buildings and adding to height test scene
Fixed duplicate building views being created + more animation stuff in BuildingView
Ground boost
Messed with gravity
Automated Windows Build #536
Automated Linux Build #536
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only)
* Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
Building view animation WIP
Enabled instancing for a bunch of materials
Shader variants, includes
WTP overgrowth dressing backup
Sewage tanks creeping plants bespoke models
Added TextMeshPro
More content cleanup
Nuked rain distort shader + materials, updated prefab
Content cleanup
Added placeholder attack view script, prefabs use it
WTP overgrowth dressing backup
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
unit info panel shows/hides and sets basic info
wip unit info panel setup