197,738 Commits over 4,140 Days - 1.99cph!

8 Years Ago
Disabled terrain base pyramid map baking
8 Years Ago
Cherry picking overgrowth material / textures
8 Years Ago
Cherry picking grass meshes
8 Years Ago
Individual grass blade clumps models for terrain grass
8 Years Ago
ui
8 Years Ago
Bear Cave, not fully working + reimport of stats
8 Years Ago
Desires and Emotes summaries.
8 Years Ago
goat
8 Years Ago
terrorbird sfx
8 Years Ago
Waterpipe shotgun optimisation
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
Only show interaction position data warning when there are positional interactions defined in the Entity/SmartObject data
8 Years Ago
Default interactions for a few items, removed destroy on unsubscribe from SmartObject since it was no longer used Editor tweaks
8 Years Ago
more combat wip
8 Years Ago
Improved quality of lowest lod terrain rendering at ~25% cost
8 Years Ago
DataBrowser listing tweaks DispenserParameters validates dispensable names
8 Years Ago
more
8 Years Ago
Fixed player controller not filtering Abilities properly
8 Years Ago
more prep
8 Years Ago
Fixed NRE with debug spawn panel
8 Years Ago
Fixed some interaction actions being the wrong order
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
Longsword optimisation
8 Years Ago
reworked some stuff ready for combat playback system
8 Years Ago
Pile stuff.
8 Years Ago
Various resource interactions tweaks (exclusivity, positions, distances etc)
bot
8 Years Ago
Automated Linux DS Build #536
8 Years Ago
split out howies concept scene buildings and adding to height test scene
8 Years Ago
Borked piles.
8 Years Ago
terror bird SFX
8 Years Ago
anim speed tweak
8 Years Ago
Fixed duplicate building views being created + more animation stuff in BuildingView
8 Years Ago
Ground boost Messed with gravity
bot
8 Years Ago
Automated Windows Build #536
bot
8 Years Ago
Automated OSX Build #536
bot
8 Years Ago
Automated Linux Build #536
8 Years Ago
* Added game.GetGlobalState(name), game.GetGlobalCounter(name), game.SetGlobalState(name, state) and game.SetGlobalCounter(name, value) to access global game states set by env_global (serverside only) * Added the following enums to Lua: GLOBAL_OFF, GLOBAL_ON, GLOBAL_DEAD
8 Years Ago
Building view animation WIP Enabled instancing for a bunch of materials Shader variants, includes
8 Years Ago
WTP overgrowth dressing backup Sewage tanks creeping plants bespoke models
8 Years Ago
tortoise SFX
8 Years Ago
Bolt rifle optimisation
8 Years Ago
Added TextMeshPro More content cleanup
8 Years Ago
Nuked rain distort shader + materials, updated prefab Content cleanup
8 Years Ago
Added placeholder attack view script, prefabs use it
8 Years Ago
WTP overgrowth dressing backup
8 Years Ago
fade tweak
8 Years Ago
info panel fade
8 Years Ago
Added unit long hovered event that triggers after mousing a unit for 0.5 seconds. Unit info panel now uses it.
8 Years Ago
unit info panel shows/hides and sets basic info
8 Years Ago
wip unit info panel setup