255,118 Commits over 3,990 Days - 2.66cph!
Added a bank spend method.
Rust restructure and refactor
[D11] 'Item dropped' HUD message should now format correctly
[D11] Updated a bunch of burnt food items to use new description
Deployer also sets skin ID when deploying to socket (for water purifier)
[D11] [UI] fix for bug 134, clamped the value to the max
Added separate UI sound volume setting
Disable UI sounds while loading
Fixed some old deployables not having a model component yet (now required to apply skins)
fix for cull characters NRE
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
Chippy Style restructure
Clatter restructure and blog post styles
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
Removing loading colour on homepages
skycruise footer text
more sky cruise tweaks
[D11] [UI] fixing poison notification
ECS / Subscene buildings now generate collision.
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
Fixed compound bow arrow missing material
Fixed Rustige Egg base protection
tentacle bomb variety and form 0 behaviour pacing
Load game fix
"equip_item" command now works on editor seleted units
Remove old roomareas
Remove old paint thumbnails
Crossfade land animation on staff spawn sequence
Move/resize interaction UI per Bill's recommendations
More interaction UI options
Fix build notes not animating independent of time scale
New finance tooltip for cash widget
Build notes improvements
Disable kitchen room
Randomise spawn position in staff room
Client can connect without raknet
tentacle greenBullets variety
polished stickySlow pattern
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
tentacle wobbling pattern variety
Merge branch 'master' of SpaceUsurperUnity
tentacle wave pattern variety
Added support for custom mission task completion text. Makes things more understandable.
Loads of sound tweaks and additions
boss vocalization tweaks
Merge branch 'master' into moresounds
merge fix
UI sound tweaks
First pass on new resource system, just removed some old stuff
Merge branch 'master' into resource_rework
Resource requirements + supplies (reusing currency asset)
More legacy resource stuff removal
Room resources popup
Added support for resource radius check
Show resource popups during placement
Room ceiling display, shows when room isn't meeting requirements
Merge branch 'master' into resource_rework
WIP for showing connections between resource suppliers during placement + some refactoring
Merge branch 'master' into resource_rework
Merge branch 'master' into resource_rework
Merge fix
Merge branch 'master' into resource_rework
Fixed supply room not showing radius guide
Better lines between resource connections, bathrooms now require water resource
First pass of resource requirements
New food currency and small food room
Rename/sort currencies
Show currencies in purchaseable details
Generate the room resources popup on demand, rather than start
Merge branch 'master' into resource_rework
Nicer resource popups and more selective conditions for showing them
Disable gauge cluster, fix radio reset timing
New build notes UI when placing rooms
OnUILoaded callback for all entities, show missing resource requirements all the time
Added a system to clamp units to the navmesh
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
Fixed bug when browsing friend leaderboards
Fixed errors if some UI elements are left disabled when starting the game
Removed old replay UI
Basic replay side bar layout
Some basic UI integration for replays
Server builds without raknet
Nicer resource popups and more selective conditions for showing them
Fix TransferCash mission task def name
Fix some mission comments