255,118 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Added a bank spend method.
6 Years Ago
Rust restructure and refactor
6 Years Ago
[D11] 'Item dropped' HUD message should now format correctly
6 Years Ago
[D11] Updated a bunch of burnt food items to use new description
6 Years Ago
Deployer also sets skin ID when deploying to socket (for water purifier)
6 Years Ago
[D11] [UI] fix for bug 134, clamped the value to the max
6 Years Ago
Added separate UI sound volume setting Disable UI sounds while loading
6 Years Ago
Fixed some old deployables not having a model component yet (now required to apply skins)
6 Years Ago
source MGL
6 Years Ago
Source files
6 Years Ago
fix for cull characters NRE
6 Years Ago
[D11][UI] Removed unnecessary objects from item icon and inventory sceen. Changed how used and unused slots are handled.
6 Years Ago
Chippy Style restructure Clatter restructure and blog post styles
6 Years Ago
[D11] [UI] Fixed crafting bar going the wrong way. Changed Vital Bars logic to remove the prefab that wasn't really needed.
6 Years Ago
Adding Paddy to devs
6 Years Ago
[D11] Define fix
6 Years Ago
Removing loading colour on homepages skycruise footer text more sky cruise tweaks
6 Years Ago
[D11] [UI] fixing poison notification
6 Years Ago
merge
6 Years Ago
ECS / Subscene buildings now generate collision.
6 Years Ago
[D11] Error handling on the Main Menu when not connected to Playfab, and added reconnect options. Main Menu now also calculates button navigation automatically.
6 Years Ago
Updated strings for: Low Grade Fuel, Scrap, Pumpkin, Fire Arrow, Wood Arrow, Acoustic Guitar. Removed Burnt Meat strings for Chicken, Deer, Horse, Human and Bears which will now use d11_burnt_meat. Wolves & Pigs retain their own Burnt Meat Strings.
6 Years Ago
[D11] [UI] Fixed Radiation Poisoning indicator on HUD (was showing poison the moment you had any radiation sickness, and was not showing the icon at all times.
6 Years Ago
Fixed compound bow arrow missing material
6 Years Ago
Fixed Rustige Egg base protection
6 Years Ago
tentacle bomb variety and form 0 behaviour pacing
6 Years Ago
Load game fix "equip_item" command now works on editor seleted units Remove old roomareas Remove old paint thumbnails Crossfade land animation on staff spawn sequence
6 Years Ago
Move/resize interaction UI per Bill's recommendations
6 Years Ago
More interaction UI options
6 Years Ago
Fix build notes not animating independent of time scale New finance tooltip for cash widget Build notes improvements Disable kitchen room Randomise spawn position in staff room
6 Years Ago
Merge from main
6 Years Ago
Background blur
6 Years Ago
Merge the latest
6 Years Ago
Merge the latest
6 Years Ago
Suppress warnings
6 Years Ago
Client can connect without raknet
6 Years Ago
tentacle greenBullets variety polished stickySlow pattern Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tentacle wobbling pattern variety Merge branch 'master' of SpaceUsurperUnity tentacle wave pattern variety
6 Years Ago
Added support for custom mission task completion text. Makes things more understandable.
6 Years Ago
Loads of sound tweaks and additions boss vocalization tweaks Merge branch 'master' into moresounds merge fix UI sound tweaks
6 Years Ago
First pass on new resource system, just removed some old stuff Merge branch 'master' into resource_rework Resource requirements + supplies (reusing currency asset) More legacy resource stuff removal Room resources popup Added support for resource radius check Show resource popups during placement Room ceiling display, shows when room isn't meeting requirements Merge branch 'master' into resource_rework WIP for showing connections between resource suppliers during placement + some refactoring Merge branch 'master' into resource_rework Merge branch 'master' into resource_rework Merge fix Merge branch 'master' into resource_rework Fixed supply room not showing radius guide Better lines between resource connections, bathrooms now require water resource First pass of resource requirements New food currency and small food room Rename/sort currencies Show currencies in purchaseable details Generate the room resources popup on demand, rather than start Merge branch 'master' into resource_rework Nicer resource popups and more selective conditions for showing them Disable gauge cluster, fix radio reset timing New build notes UI when placing rooms OnUILoaded callback for all entities, show missing resource requirements all the time Added a system to clamp units to the navmesh
6 Years Ago
Make first task optional
6 Years Ago
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
6 Years Ago
Fixed bug when browsing friend leaderboards
6 Years Ago
Fixed errors if some UI elements are left disabled when starting the game Removed old replay UI Basic replay side bar layout Some basic UI integration for replays
6 Years Ago
Server builds without raknet
6 Years Ago
Nicer resource popups and more selective conditions for showing them
6 Years Ago
6 Years Ago
Fix TransferCash mission task def name
6 Years Ago
6 Years Ago
Fix some mission comments