198,617 Commits over 4,140 Days - 2.00cph!
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fridge same protection as repair bench
Rug deployable base files (models, textures, prefabs, etc.)
Sulphur ore & metal ore world models
Removed IUnit.GetEffectsList cause it's useless
Fixed some bad state handling and resets in Effect
Nested Dispenser classes to files, cleanup
Added AudioSourceTypes.Effects, prefab to audio manager config
Fires audio FX are on the Effects channel
FixedArray cleanup
Added lower quality LOD (<300) to std refraction shader to disable grabpass
Adjusted vending screenImage shaders and std refraction draw queues
set building shelter hides to decay to be 1 instead of 4.something
Added simple screen interference effect to vending machine
Disabled default culling toggle for patch
idle pose blend for when people are strong
Fixed possible race condition in renderer / collider batch threading
Optimized all batch refreshes
Cleanup
Bolt rifle skins can be 2048
Fixed cap model download
BaseAssetEditor no longer does ref count update in OnEnable, only on demand when user clicks the Find References button
Automated Linux DS Build #554
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Fixed TraitSettingsEditor NRE caused by missing fields in TraitSettings
Removed UnitVoiceDefinition.OnValidate stuff that was causing warning spam
Fixed seam in burlap wrap
Fixed LastThrownWeaponSelector missing RequiresTarget property getter impl
Deleted event mixer modifiers and asset with missing script
Automated Windows Build #554
fixed the mouth bones being broken (was mapped to eyes and jaw in avatar settings) + merge
Edited fridge description
Scaled models down 15%
Fixed vending machine screen not displaying properly for some
fixed metal shopfront not destroying with frame
reduced fridge help
adjusted vendingmachine screen materials
vendingmachine skinnable no longer targets vm_screen
can no longer place deployables inside metal shopfront
new sounds and f/x for melee weapons hitting glass
FOR FUCK SAKE Ui, victory screen
increased image cycle delay
material adjustments to vm screen
fixed new sell orders sometimes not showing up
ItemContainer locked shows locked cells even if empty
append (Accepted) to player name in shop front
Automated Linux DS Build #31
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Automated Linux Build #31
Automated Windows Build #31
merge from main/soundocclusion2