255,144 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Fixed Rustige Egg base protection
6 Years Ago
tentacle bomb variety and form 0 behaviour pacing
6 Years Ago
Load game fix "equip_item" command now works on editor seleted units Remove old roomareas Remove old paint thumbnails Crossfade land animation on staff spawn sequence
6 Years Ago
Move/resize interaction UI per Bill's recommendations
6 Years Ago
More interaction UI options
6 Years Ago
Fix build notes not animating independent of time scale New finance tooltip for cash widget Build notes improvements Disable kitchen room Randomise spawn position in staff room
6 Years Ago
Merge from main
6 Years Ago
Background blur
6 Years Ago
Merge the latest
6 Years Ago
Merge the latest
6 Years Ago
Suppress warnings
6 Years Ago
Client can connect without raknet
6 Years Ago
tentacle greenBullets variety polished stickySlow pattern Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity tentacle wobbling pattern variety Merge branch 'master' of SpaceUsurperUnity tentacle wave pattern variety
6 Years Ago
Added support for custom mission task completion text. Makes things more understandable.
6 Years Ago
Loads of sound tweaks and additions boss vocalization tweaks Merge branch 'master' into moresounds merge fix UI sound tweaks
6 Years Ago
First pass on new resource system, just removed some old stuff Merge branch 'master' into resource_rework Resource requirements + supplies (reusing currency asset) More legacy resource stuff removal Room resources popup Added support for resource radius check Show resource popups during placement Room ceiling display, shows when room isn't meeting requirements Merge branch 'master' into resource_rework WIP for showing connections between resource suppliers during placement + some refactoring Merge branch 'master' into resource_rework Merge branch 'master' into resource_rework Merge fix Merge branch 'master' into resource_rework Fixed supply room not showing radius guide Better lines between resource connections, bathrooms now require water resource First pass of resource requirements New food currency and small food room Rename/sort currencies Show currencies in purchaseable details Generate the room resources popup on demand, rather than start Merge branch 'master' into resource_rework Nicer resource popups and more selective conditions for showing them Disable gauge cluster, fix radio reset timing New build notes UI when placing rooms OnUILoaded callback for all entities, show missing resource requirements all the time Added a system to clamp units to the navmesh
6 Years Ago
Make first task optional
6 Years Ago
Added a mission called GetTheMoneyAndTheDrugs that's similar to Bill's design. Added new CollectItem mission task type. Removed TransferCash task type since a normal ReceiveItem can be used for that instead.
6 Years Ago
Fixed bug when browsing friend leaderboards
6 Years Ago
Fixed errors if some UI elements are left disabled when starting the game Removed old replay UI Basic replay side bar layout Some basic UI integration for replays
6 Years Ago
Server builds without raknet
6 Years Ago
Nicer resource popups and more selective conditions for showing them
6 Years Ago
6 Years Ago
Fix TransferCash mission task def name
6 Years Ago
6 Years Ago
Fix some mission comments
6 Years Ago
Test scene
6 Years Ago
Weapon visual/optimisation pass 2/3
6 Years Ago
build error fix
6 Years Ago
merge
6 Years Ago
SteamNetConnectionStatusChangedCallback_t callback Struct cleanups and testing ConnectionInfo
6 Years Ago
Terrain belts/ output bucket/ belt splitter meshes/LODs/colliders/prefabs
6 Years Ago
Remove the map editor grid from all the map preview images
6 Years Ago
Fix the surrender button not cleaning up properly
6 Years Ago
Fix charger damage previews not accounting for armor
6 Years Ago
CHIPPY-321: Fixed leaderboard navigation issue Caused by leaderboard TotalEntries value not always updating.
6 Years Ago
Darkened stage descriptions in main menu Merge branch 'master' of SpaceUsurperUnity Better stage description text justification CHIPPY-348: Start loading a stage after fully faded out
6 Years Ago
Highlight tiles green when they have a friendly unit but are in the chargers attack path (also two small bugs in highlighting)
6 Years Ago
hunting bow icon position update
6 Years Ago
Load properties before spawn data when loading entities from json save data (fixes primitive builders incorrect uvs when loading map)
6 Years Ago
Check if save file exists before running loadmap command in playground
6 Years Ago
skin approval, hunting bow icon generation
6 Years Ago
Spawn default model for pickup if no prop has been set for it
6 Years Ago
skin approval first pass
6 Years Ago
[d11][Audio] Routed the Geiger Counter sounds through the UI template rather than default to avoid the Geiger overwhelming the mix in reverb areas.
6 Years Ago
[D11][Tutorial] Fix for issue #1983, added IsFull check so resources can be stacked more than the max stack amount
6 Years Ago
Adjust tile targeting for line attacks, now supports limited height variation as well (charger uses this to go up/down), also disable terrain LOS for charger attack
6 Years Ago
Change weapon pickup to an abstract base class so that other weapon type pickups can restore weapon state (ammo in clip etc)
6 Years Ago
ISteamNetworkingSockets generating SteamNetworking boilerplate Connection basics
6 Years Ago
merge from main