197,739 Commits over 4,140 Days - 1.99cph!
Cops put their guns away when
Cop AI is dumb and a bit broken, but this version has been tested and seems stable + has some bug fixes, so it can go into trunk.
Fixed initialisation order problem with players who were already in vehicles
Fixed player spawns, no longer spawning at zero
Fixed player animations when holding weapons
Relationships summaries and cleanup.
Rename of FriendFoe relationship opinion to AttractionRepulsion.
Renamed destruction method in EntityManager
Definitions use generics for static properties exposing an array of definitions of that type, added IDefinition
EntityManager cleanup
Debug spawner improvements
Separate music volume sliders for in game & in menu
Music format tweaks
pool leak fix (thanks bawng)
fixed flame turret damage going through walls sometimes
fixed orders of many menu options
drastically reduced cost of most signage
slightly decreased size of flame turret
lowered ambient flame turret volume
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corn/pumpkin no longer ignore melee attacks
Deployables no longer ignore "can rotate" flag
Another ceiling light client side physics optimization
renamed buffalo to bison (trying to)
Perception and Roles summaries and cleanup.
Fixed some skin icons
Fixed poncho skins
Compile fix
Renamed batching.status to bat_status
Added hiz culling changes
Subtracted hiz culling changes (needs more testing)
stripped the stuff out of icon render that I don't need
Double right click to move
Updated test rig and arena