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[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
ISteamNetworkingUtils
SteamNetworking enum/structs
Update how interfaces are initialized so we can initialize userless
NetworkingUtils (Ping stuff)
SteamNetworkUtil global config basics
Featured Post, Header changes and page-wrapper
dynamic headers
remove project.subdomain from blog
Blog post styles
Styles for the featured
Mobile styles for featured
More blog list updated styles
Blog List size
Transition and blog mobile
Adding new featured blog on Rust homepage
hover styling on blog
Start Sandbox Style + no image on featured post
Strip styles and re-factoring
More code strip + new variables
Fixing lighten typo
Blog posts, variables and styling
featured post, typography and home styles
blog header if it doesnt exist
White footer
Blog filter style update
Restyled BlogList entirely
Footer revamp + sandbox styled footer
No image on Rust, Mailing list re-design start
More mailing list component updates
More mailing list improvements
Rust and Sandbox newsletter styles
Sandbox Hero
Mailing list tweak
revert dev.js
build
[D11][Tutorial] Fix #1920 [PS4/XB1] [Tutorial build] [MAIN MENU] Waiting in main menu causes you to lose UI and controls
[D11] [UI] added a new indicator for oxygen remaining
[D11] [UI] Fixed incorrect translation tip.
#1979 & change tutorial objectives to title case, add full stops to hints.
[D11] change size of player preview RT to reflect smaller on-screen presence, saves 11MB.
[D11][UI][#1544] Fixed issue with player preview model. Slight improvement for initialization of ui preview
[D11] Log levels per category.
[D11] remove unused pool (unused due to not using original mesh batching system)
[D11][Tutorial] Removed some un-needed prefabs from the single player bundle
Fix some issues with AI in Update
[D11] [UI] Added translations for vitals info/notices strings. Fixed Server Define.
[D11][Tutorial] Fix for issue #801, can no longer complete objective by placing lock on another object
[D11] [UI] Fixed prefab issues on vital bars/notices on HUD. Removed Animators. Fixed sizing issues.
Fixed game mode not working with zero buildings in the scene
Nuked A LOT of old building code
Generate the room resources popup on demand, rather than start
Cleaner shutdown/session cleanup process
Updated ECS packages and fixed some deprecated API usage
Marked some passenger types as unavailable so they don't appear in stress spawns
Pooling for hud popups
Added pooling support for particle effects
Skip modal tutorials in editor
Burst compile the nearby object lookup
Fixed contracts not awarding start cash
Disable drunk rampage chain for now
More burst fixes, disabled more unused action chains
Merge branch 'master' into resource_rework
[D11][UI] Adjustments to improve inventory opening time
[D11] DTLS plugin unencrypted server fix for second connections killing the server. Bit of bonus tidying.
fixed bow holdtype rotation
edited 3p poses
Fixed tree manager prefab for 2019.1, added biome tint to material hash
[D11] Switch duck and sprint around if sticks have been switched in options
Try loading skin icon from server if not found in bundle, only if that fails fall back to the icon the creator uploaded to the workshop
[D11] [UI] translation key changes
[D11] [UI] Fixed blueprints not showing the correct name in the notice feed when being picked up.
Tutorial Stay/Leave notification changes
Disabled GPU skinning on Linux
[D11] Scrapman achievement gambling wheel cheat fix
More burst fixes, disabled more unused action chains
Merge Bill's ghost player fix
Updated ECS packages and fixed some deprecated API usage
Marked some passenger types as unavailable so they don't appear in stress spawns
Pooling for hud popups
Added pooling support for particle effects
Skip modal tutorials in editor
Burst compile the nearby object lookup
Fixed contracts not awarding start cash
Disable drunk rampage chain for now
Better weed selling system. Sell as much weed as they'll buy at a time
More work, and always close the menu after an action
claw form 0 movement attack polish
claw form 1 movement timing changed
Merge branch 'master' of SpaceUsurperUnity
tweaked claw powerups
claw orbiter tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
claw firework and spikeWalls variety
warning for claw spinners
claw streaming pattern variety