198,617 Commits over 4,140 Days - 2.00cph!

8 Years Ago
vending machine now shows the skin of the item for sale (if applicable) vending machine screen LOD'd out beyond 15m vending machine screen shows when vending fixed bunch of bugs with vending machine screen
8 Years Ago
Save testbox without splat paint mode on
8 Years Ago
Basic Combat persistence.
8 Years Ago
Fridge takes damage, allows more storage
8 Years Ago
8 Years Ago
meta file atmos 29
8 Years Ago
Added basic support for stat value mapping to body morph weights for humans
8 Years Ago
wip stuff, fixes
8 Years Ago
removed research paper world model
8 Years Ago
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8 Years Ago
shopfront metal now has reinforced glass instead of bars adding glass_reinforced generic textures
bot
8 Years Ago
Automated Linux DS Build #551
8 Years Ago
Ragdoll Gibs
8 Years Ago
World model lod updates
8 Years Ago
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
8 Years Ago
Resources world model setup
8 Years Ago
FOR FUCK SAKE UI
bot
8 Years Ago
Automated Windows Build #551
bot
8 Years Ago
Automated OSX Build #551
bot
8 Years Ago
Automated Linux Build #551
8 Years Ago
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
8 Years Ago
manifest
8 Years Ago
merge from fridge_deployable
8 Years Ago
atmos 29 extended
8 Years Ago
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8 Years Ago
merge from fridge_deployable
8 Years Ago
fridge .skinnable
8 Years Ago
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
8 Years Ago
tweaks
8 Years Ago
Singleton cleanup
8 Years Ago
shader variants
8 Years Ago
missed a bit
8 Years Ago
Changed panel name Manifest
8 Years Ago
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
8 Years Ago
male select vox edit
8 Years Ago
8 Years Ago
Prefabs don't have to start disabled in the editor
8 Years Ago
Manifest
8 Years Ago
fridge uses Box Storage rather than Door entity (until 2018 :o) re-setup
8 Years Ago
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction) Added editor.DrawCollision to draw SkinnedMeshCollider triangles Ai.Think/Move works
8 Years Ago
gibs
8 Years Ago
Removed SE screen space shadows
8 Years Ago
Add UI/Default Font to included shaders
8 Years Ago
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
8 Years Ago
Fixed a bug with the radial menu that would cause incorrect command names to be displayed Fixed a phantom tracker lingering in the tribe tracker UI widget Fixed a bug that caused corpses to disappear when placed on the fire Fixed buildings appearing properly complete when placed by code or via debug panel
8 Years Ago
Cursor fix, enemy hp red, LOS improvement
8 Years Ago
Updated native renderer lib with adjusted readback swizzling
bot
8 Years Ago
Automated Windows Build
bot
8 Years Ago
Automated Linux Build
bot
8 Years Ago
Automated OSX Build