198,617 Commits over 4,140 Days - 2.00cph!
vending machine now shows the skin of the item for sale (if applicable)
vending machine screen LOD'd out beyond 15m
vending machine screen shows when vending
fixed bunch of bugs with vending machine screen
Save testbox without splat paint mode on
Basic Combat persistence.
Fridge takes damage, allows more storage
Added basic support for stat value mapping to body morph weights for humans
removed research paper world model
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shopfront metal now has reinforced glass instead of bars
adding glass_reinforced generic textures
Automated Linux DS Build #551
created collision for all hex pieces. added dirt hexes to their own folder, unified all pieces and set to same grid
Resources world model setup
Automated Windows Build #551
Automated Linux Build #551
* Fixed CRC comparison errors with autorefresh and AddCSLuaFile() calls
merge from fridge_deployable
merge from fridge_deployable
UnitVoiceDefinition OnValidate no longer uses Resources.LoadAll to validate that all sound types are mapped
Changed panel name
Manifest
Fixed shader error related to UNITY_HANDLE_CORRECTLY_NEGATIVE_NDOTV
Fixed sampler limit shader error in "Before/Standard Blend With Terrain"
Prefabs don't have to start disabled in the editor
fridge uses Box Storage rather than Door entity (until 2018 :o)
re-setup
in triangle.Trace retain triangle normal if deferring to Line.Trace (fixes impact effects facing wrong direction)
Added editor.DrawCollision to draw SkinnedMeshCollider triangles
Ai.Think/Move works
Removed SE screen space shadows
Add UI/Default Font to included shaders
Cherry picked foliage shader and deferred transmission changes from prerelease/dungeon_art_4
Fixed a bug with the radial menu that would cause incorrect command names to be displayed
Fixed a phantom tracker lingering in the tribe tracker UI widget
Fixed a bug that caused corpses to disappear when placed on the fire
Fixed buildings appearing properly complete when placed by code or via debug panel
Cursor fix, enemy hp red, LOS improvement
Updated native renderer lib with adjusted readback swizzling