255,358 Commits over 3,990 Days - 2.67cph!
[D11] [Audio] Map zoom loops
PlayerCountAsync
Create FriendsTest.cs
GetFileDetailsAsync tweak
Merge branch 'steamworks144' of Facepunch.Steamworks into steamworks144
Updated old translation strings on ceiling light on/off actions
[D11] Updated some Reporting Flow popups to improve the spacing
added plaster trim, made concrete trim darker and more edge wear, added subtle noise and moisture to concrete and concrete trim, reunwrapped and weighted wall_details, tweaked colours and roughness on most materials
[D11] [Audio] More reverb tweakage
[D11] [Audio] More reverb tweakage
[D11] Updated priority order on bed quick actions
[D11] [UI] Removed "\" from Nodettes tip on loading screen hints.
[D11] [UI] Added credits input for manual scrolling and pausing. Fixed credits opening mid-way through the list. Added additional translations.
Renamed Ugc.Details to Ugc.Result
AppId_t => AppId
UgcEditor
UgcEditor ContentFolder
Progress - will do for now
[D11] [Audio] map zoom sfx wip
[D11][Tutorial] Force saved shelter door prefab (upgrade seems to have broken serialization somehow)
[D11][Tutorial] Added thicker outline to tutorial objective sub item text
Fixes for playing "Procedural Map" in the editor
Prevent building when the scripts are compiling or have failed to compile
Fix for error about NativeArray access
[D11] SwapSeat command for boats, disabled showing Fuel/Engine options when not sat in drivers seat, and disabled the LookAt capsule when sat in a boat
[D11][Tutorial] Fix for issue #544, can no longer place broken items until fixed at repair bench
[D11] LiteNetLib bug fix for mass disconnections.
[D11] [Audio] more reverb tweaks
[D11] [Audio] more reverb tweaks
[D11] shader lod stripping had been lost on the most to 2019.1.
excavator scene update (belts)
[D11] [UI] visual changes to the crafting screen
[D11] fix some m_SourceFontFile that wouldn't null out, seems to be an editor or engine serialisation problem. This stops the original otf files being pulled into memory.
[D11] [UI] Selected blueprint skin name now correctly translates.
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] remove unused large fonts which were being referenced in by the regular font
[D11] [Audio] Adds map legend sfx
[D11] [Audio] Adds map legend sfx
[D11] Remove attempt to create a new Instance in MapInterface
Fixed server browser button colors
Fixed server browser buttons losing prefab connection
[D11] [Audio] Adds item info sfx
[D11] [Audio] Adds item info sfx