225,787 Commits over 3,714 Days - 2.53cph!

6 Years Ago
Working on NPCs and bugs.
6 Years Ago
Data
6 Years Ago
Fixed crafting widget indicator getting stuck in a hidden state
6 Years Ago
reduced camera lag, tried messing with sprint behaviour and got nowhere, added some text animations exported some fbx animations from unreal asset pack to see if they could be used with assets in unity, so far looks like it works
6 Years Ago
Fixed BaseEntity.Enabled and IsVisible being set in init, not properly loaded
6 Years Ago
Cache active renderers at the end of UnitView.Setup
6 Years Ago
Make sure meat/skeleton unit meshes are hidden on load if the unit is alive
6 Years Ago
Fixed NPC type ScriptableObject, which wasn't updating the asset properly from the custom editor.
6 Years Ago
Fixed renderer states not being nicely cached when we toggle an entity's view
6 Years Ago
Boat shit
6 Years Ago
Fixed bad data path for Necessities. Moved all NecessityDefinition to correct folder.
6 Years Ago
Allow nesting extensions "naked extension" gets rid of prefix
6 Years Ago
BaseEntitySettings.IsStatic now exposed to editor Vehicle component boilerplate Added AIActions.SetViewParent with various modes
6 Years Ago
Crafting and GroupNecessities persistence WIP. Some fixes to loading.
6 Years Ago
Disabled warnaserror on this branch
6 Years Ago
Fixed knowledge overlay showing disabled entities
6 Years Ago
Fixed NRE in CraftingWidgetIndicator.OnMouseOver
6 Years Ago
Spicebush prefab settings
6 Years Ago
DM ignores entities that are not enabled
6 Years Ago
Fix static mesh mdl lods with incorrect materials
6 Years Ago
Merge from main
6 Years Ago
Save
6 Years Ago
Crafting station UI indicator fixes
6 Years Ago
Oxygen Volumes and Vacuum Oxygen volumes now exist. - By default tick will reduce the players oxygen unless they are within an Oxygen Volume. (Will make this a blueprint this evening) - Also need to work out how to transform/scale a volume coz you can't overlap multiple volumes and keep the Bool on if they overlap.
6 Years Ago
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
6 Years Ago
Merge from main
6 Years Ago
Moved some utility stuff out of CraftableParameters and into CraftingUtility CraftingWidget now only shows items that can be crafted at the target station
6 Years Ago
New crafting UI, crafting station order creation
6 Years Ago
knockback unit experiments
6 Years Ago
Removed redundant Hapis APC path files
6 Years Ago
Running on spot fix
6 Years Ago
Physics Pusher WIP
6 Years Ago
Default zone bounds
6 Years Ago
Fixed itemcontainerentity
6 Years Ago
more
6 Years Ago
more
6 Years Ago
Working on saving worlds as ScriptableObjects
6 Years Ago
Fix skeletal mdl lods with incorrect materials
6 Years Ago
wip charge/push refactor
6 Years Ago
SpaceSuit can be worn and removed. - basic Oxygen readout on hud - Oxygen Variable.
6 Years Ago
Trying DestroyPlayerObjects Master take ownership of everything it can on level change
6 Years Ago
Fuck that i'm a moron
6 Years Ago
Zone.OnValidate sets gameplayBounds center
6 Years Ago
Added CraftingStation component AI Crafting module prep Fixed entities being saved as invisible Zone defines a set of bounds Testbox fuckery that is totally important
6 Years Ago
Added FChunkMap::SaveCallback
6 Years Ago
Updated Unity version
6 Years Ago
Fixed foliage shader face culling defaulting to back Moved derive tangents to coreutils
6 Years Ago
biter attack def
6 Years Ago
Disable debug output PhotonNetwork.DestroyAll before loadlevel
6 Years Ago
Added support to filter out raycasts results from the wrong domain.