225,787 Commits over 3,714 Days - 2.53cph!
Working on NPCs and bugs.
Fixed crafting widget indicator getting stuck in a hidden state
reduced camera lag, tried messing with sprint behaviour and got nowhere, added some text animations
exported some fbx animations from unreal asset pack to see if they could
be used with assets in unity, so far looks like it works
Fixed BaseEntity.Enabled and IsVisible being set in init, not properly loaded
Cache active renderers at the end of UnitView.Setup
Make sure meat/skeleton unit meshes are hidden on load if the unit is alive
Fixed NPC type ScriptableObject, which wasn't updating the asset properly from the custom editor.
Fixed renderer states not being nicely cached when we toggle an entity's view
Fixed bad data path for Necessities.
Moved all NecessityDefinition to correct folder.
Allow nesting extensions
"naked extension" gets rid of prefix
BaseEntitySettings.IsStatic now exposed to editor
Vehicle component boilerplate
Added AIActions.SetViewParent with various modes
Crafting and GroupNecessities persistence WIP.
Some fixes to loading.
Disabled warnaserror on this branch
Fixed knowledge overlay showing disabled entities
Fixed NRE in CraftingWidgetIndicator.OnMouseOver
Spicebush prefab settings
DM ignores entities that are not enabled
Fix static mesh mdl lods with incorrect materials
Crafting station UI indicator fixes
Oxygen Volumes and Vacuum
Oxygen volumes now exist.
- By default tick will reduce the players oxygen unless they are within
an Oxygen Volume. (Will make this a blueprint this evening)
- Also need to work out how to transform/scale a volume coz you can't
overlap multiple volumes and keep the Bool on if they overlap.
Disabled core/foliage translucency for indirect lighting; requires indirect shadowing to work properly
Moved some utility stuff out of CraftableParameters and into CraftingUtility
CraftingWidget now only shows items that can be crafted at the target station
New crafting UI, crafting station order creation
knockback unit experiments
Removed redundant Hapis APC path files
Fixed itemcontainerentity
Working on saving worlds as ScriptableObjects
Fix skeletal mdl lods with incorrect materials
SpaceSuit can be worn and removed.
- basic Oxygen readout on hud
- Oxygen Variable.
Trying DestroyPlayerObjects
Master take ownership of everything it can on level change
Zone.OnValidate sets gameplayBounds center
Added CraftingStation component
AI Crafting module prep
Fixed entities being saved as invisible
Zone defines a set of bounds
Testbox fuckery that is totally important
Added FChunkMap::SaveCallback
Fixed foliage shader face culling defaulting to back
Moved derive tangents to coreutils
Disable debug output
PhotonNetwork.DestroyAll before loadlevel
Added support to filter out raycasts results from the wrong domain.