255,370 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
6 Years Ago
[D11] [Audio] Adds new pie menu tab sfx
6 Years Ago
[D11] [Audio] Fix sub tab sfx
6 Years Ago
[D11] [Audio] Fix sub tab sfx
6 Years Ago
[D11] remove unused large fonts which were being referenced in by the regular font
6 Years Ago
6 Years Ago
[D11] [Audio] Adds map legend sfx
6 Years Ago
[D11] [Audio] Adds map legend sfx
6 Years Ago
[D11] Remove attempt to create a new Instance in MapInterface
6 Years Ago
Fixed server browser button colors Fixed server browser buttons losing prefab connection
6 Years Ago
[D11] [Audio] Adds item info sfx
6 Years Ago
[D11] [Audio] Adds item info sfx
6 Years Ago
[D11] [UI] Removed instanced call to ClearMutedList since it is now a static function.
6 Years Ago
Fixed ClearMutedList being non-static/
6 Years Ago
[D11] [UI] Added check for instance being null in UIChat for ClearMutedList function call.
6 Years Ago
Merge from main
6 Years Ago
camera zoom setup, adding speed modifier depending on the zoom level
6 Years Ago
Finally got a decent system in for cops to loiter around a bit after losing track of criminals, instead of just immediately walking off
6 Years Ago
Cop AI experimental fix
6 Years Ago
Added a pause while in fullscreen panels toggle in settings, defaults to true Pie charts can now animate their values in New optimised male premium model, fixed premium passengers not being included in build (!) Moved Clothing, outfits and MiscVisuals out of Content Rescaled expansion costs Merge branch 'master' into jobclicks Minimise clickable popups when ship shell is visible Load job popups on a game load
6 Years Ago
New optimised male premium model, fixed premium passengers not being included in build (!) Moved Clothing, outfits and MiscVisuals out of Content Rescaled expansion costs
6 Years Ago
WIP camera following terrain elevation Merge branch 'master' of BeforeProto
6 Years Ago
Scene backup
6 Years Ago
Terrain belt progress
6 Years Ago
Add clothing slots to BasePlayerModel and allow clothing props to be attached to them Prop asset caches model name so whatever uses it can decide if it wants a static or skeletal model Convert clothing assets to props Cache prop model path with top of path stack Allow props to define both static and skeletal models to save fucking around Equip citizen playermodel with worker uniform to test
6 Years Ago
skin approval files
6 Years Ago
CHIPPY-345: Changed UI button colour
6 Years Ago
Initial pass of swapping all fonts Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Doubled door hp
6 Years Ago
[D11] [Audio] Fix split bug
6 Years Ago
[D11] [Audio] Fix split bug
6 Years Ago
Tree LODs
6 Years Ago
[D11][Tutorial] Fix for tutorial not fetching the tutorial door ref
6 Years Ago
[D11] [Audio] Add crafting start fx
6 Years Ago
[D11] [Audio] Add crafting start fx
6 Years Ago
[wip]size of blocks can now be scaled with Vector3
6 Years Ago
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6 Years Ago
more
6 Years Ago
cherrypicking 34698
6 Years Ago
frame speech setup more speech setup for hunter, onion, tentacle, etc more speech setup for remaining stages can set speech bubble font size storm speech setup, etc Merge branch 'master' of SpaceUsurperUnity some more fonts
6 Years Ago
[D11][Tutorial] Merge with main
6 Years Ago
[D11][UI] Fixed issue with clothing stats panel. Updated protection from leather gloves
6 Years Ago
[D11][Tutorial] Merge with main
6 Years Ago
[D11][Tutorial] Merge with main
6 Years Ago
cherrypicking 34696
6 Years Ago
[D11] Updated Main Menu to have a consistent button highlight across all pages
6 Years Ago
and more
6 Years Ago
disabled easter event
6 Years Ago
6 Years Ago
Fixed that workshop skin assets would sometimes not load even though they were referenced Fixed that workshop skin would sometimes not be applied to entity (when it was disabled on the client)