255,370 Commits over 3,990 Days - 2.67cph!
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Adds new pie menu tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] [Audio] Fix sub tab sfx
[D11] remove unused large fonts which were being referenced in by the regular font
[D11] [Audio] Adds map legend sfx
[D11] [Audio] Adds map legend sfx
[D11] Remove attempt to create a new Instance in MapInterface
Fixed server browser button colors
Fixed server browser buttons losing prefab connection
[D11] [Audio] Adds item info sfx
[D11] [Audio] Adds item info sfx
[D11] [UI] Removed instanced call to ClearMutedList since it is now a static function.
Fixed ClearMutedList being non-static/
[D11] [UI] Added check for instance being null in UIChat for ClearMutedList function call.
camera zoom setup, adding speed modifier depending on the zoom level
Finally got a decent system in for cops to loiter around a bit after losing track of criminals, instead of just immediately walking off
Added a pause while in fullscreen panels toggle in settings, defaults to true
Pie charts can now animate their values in
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
Merge branch 'master' into jobclicks
Minimise clickable popups when ship shell is visible
Load job popups on a game load
New optimised male premium model, fixed premium passengers not being included in build (!)
Moved Clothing, outfits and MiscVisuals out of Content
Rescaled expansion costs
WIP camera following terrain elevation
Merge branch 'master' of BeforeProto
Add clothing slots to BasePlayerModel and allow clothing props to be attached to them
Prop asset caches model name so whatever uses it can decide if it wants a static or skeletal model
Convert clothing assets to props
Cache prop model path with top of path stack
Allow props to define both static and skeletal models to save fucking around
Equip citizen playermodel with worker uniform to test
CHIPPY-345: Changed UI button colour
Initial pass of swapping all fonts
Merge branch 'master' of SpaceUsurperUnity
[D11] [Audio] Fix split bug
[D11] [Audio] Fix split bug
[D11][Tutorial] Fix for tutorial not fetching the tutorial door ref
[D11] [Audio] Add crafting start fx
[D11] [Audio] Add crafting start fx
[wip]size of blocks can now be scaled with Vector3
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frame speech setup
more speech setup for hunter, onion, tentacle, etc
more speech setup for remaining stages
can set speech bubble font size
storm speech setup, etc
Merge branch 'master' of SpaceUsurperUnity
some more fonts
[D11][Tutorial] Merge with main
[D11][UI] Fixed issue with clothing stats panel. Updated protection from leather gloves
[D11][Tutorial] Merge with main
[D11][Tutorial] Merge with main
[D11] Updated Main Menu to have a consistent button highlight across all pages
Fixed that workshop skin assets would sometimes not load even though they were referenced
Fixed that workshop skin would sometimes not be applied to entity (when it was disabled on the client)