198,617 Commits over 4,140 Days - 2.00cph!

9 Years Ago
Better player positions in vehicle seats (although the driver can't "hold" the steering wheel while also sitting in the sear correctly - animations or car size will need to be adjusted for that).
9 Years Ago
Made vehicle wreckage and explosions poolable
9 Years Ago
Stopped engine start sound playing on already-occupied vehicles when a new player connected.
9 Years Ago
- Fixed a bug in making builds where an #if UNITY_EDITOR was needed. - Added a revision number to the main menu in builds, taken from the Plastic SCM revision. - Removed missing scripts from the main menu scene - I went way back in time to before I started working at FP and they were already missing then.
9 Years Ago
Added a button to my tools window.
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9 Years Ago
Automated Linux DS Build #25
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9 Years Ago
Automated Windows Build #25
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9 Years Ago
Automated OSX Build #25
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9 Years Ago
Automated Linux Build #25
9 Years Ago
Merging from /main
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9 Years Ago
Automated Linux DS Build #517
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9 Years Ago
Automated Windows Build #517
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9 Years Ago
Automated OSX Build #517
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9 Years Ago
Automated Linux Build #517
9 Years Ago
* Added a bit more friendly error messages when creating an addon with GMPublish * Fixed a crash related to decals on high poly models by preventing decals on high poly models
9 Years Ago
FOR FUCK SAKE ocean shader/texture
9 Years Ago
Fixed missing blood FX + wreckage edit
9 Years Ago
Cherry picked deferred mesh decal optimizations
9 Years Ago
Optimized deferred mesh decal visibility culling; now 5-6x faster + more profile samples
9 Years Ago
Major merge in from vehicle damage etc branch.
9 Years Ago
Merging NetworkPlayer refactor into trunk.
9 Years Ago
Fixed buffer readback native interop lost in merge
9 Years Ago
Cherry picked 17800 to 17802, 17823 and 17828 to 17831
9 Years Ago
Added some force to explosions because it's cool
9 Years Ago
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9 Years Ago
Updated rust native renderer dll
9 Years Ago
Fixed crash on reload Fixed resizing issues Updated native binaries
9 Years Ago
Vehicle respawning working in the real level
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Nuked pvt-related code
9 Years Ago
Nuked procedural virtual texturing
9 Years Ago
Vehicle respawning work. Fixed init order bug. Corrected a few Random.Range errors around the project.
9 Years Ago
Raknet switch WIP
9 Years Ago
Fixed various prevent building colliders being marked as triggers
9 Years Ago
Added decal culling script to all static deferred decals
9 Years Ago
Vehicle manager fix
9 Years Ago
Might possibly fix some servers not letting some people craft skins
9 Years Ago
Fixed lingering tooltips
9 Years Ago
layer set, camera rotation defaults
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9 Years Ago
Automated Windows Build
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9 Years Ago
Automated Linux Build
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9 Years Ago
Automated OSX Build
9 Years Ago
Fixed potential NRE/crash in buffer readback
9 Years Ago
Namespaces Added ASE
9 Years Ago
Hat Fix
9 Years Ago
CorpseCreator NRE fix and more Machine persistence
9 Years Ago
Fixed billboard shadows in osx/opengl