223,945 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Smoothed out query for AI dormant agency
6 Years Ago
more squad editor career integration. added mapID to LeagueFixture/protobuf, serialize it.
6 Years Ago
Rename SetAnimationSequence to PlayAnimation
6 Years Ago
more
6 Years Ago
TTT: fix Poltergeist recharge resetting when dropped Fix bug allowing players to bypass recharge if they drop the weapon and pick it back up.
6 Years Ago
SkeletalMeshEntity.AddAnimation helper func
6 Years Ago
Removed all C++ runtime asset cache shit
6 Years Ago
Backup
6 Years Ago
Use managed skeletal mesh and animation loaders
6 Years Ago
started integrating squad editor into career mode
6 Years Ago
Support skeletal mesh section visibility and material by section name
6 Years Ago
Unsaved changes
6 Years Ago
Balance tweaks More staff stuff and fixes Can now build while a ship is travelling
6 Years Ago
career welcome screen now only shows when creating a new career, not after loading.
6 Years Ago
CareerController now auto hides career UI root before loading/creating a career and shows it again after. Advance button now correctly reflects saved week step after loading a career.
6 Years Ago
renamed nickname headers in UI
6 Years Ago
Backup
6 Years Ago
uhh
6 Years Ago
compile fix for outside_range_dist on client
6 Years Ago
Merge in the latest from Main
6 Years Ago
Working on a PersistentPlayer system that's separate from NetworkUser, with the intention of later being able to support AI bot players.
6 Years Ago
Added an IgnoreEmptyDispensers option to target filters Switched the cook module filters back to first candidate mode and made them ignore empty dispensers
6 Years Ago
offset camera option
6 Years Ago
Update readme with some new stuff
6 Years Ago
fixed furnace skinning emissionToggle NRE fix
6 Years Ago
Update bindinggen
6 Years Ago
Add support for indexers (fixes #46)
6 Years Ago
Backup
6 Years Ago
Harvesting roles AI for harvesting tribe desired items WIP
6 Years Ago
Switched a few cooking dispenser filters to all candidate mode, needs to evaluate multiple dispensers because the first dispenser could be empty
6 Years Ago
Possessions now stores a list of current possessions Added actions/abilities and conditions for adding/removing and querying the current possessions Item Management will no longer drop items that are in the possessions list
6 Years Ago
Backupz
6 Years Ago
Changed EmissionToggle to use material prop block
6 Years Ago
Main menu camera is more centred on the leaderboard Improved leaderboard field alignments Current player's entries in leaderboards are highlighted again Leaderboard selection now moves with easing Changed how the current player's entries are highlighted Leaderboard entries now ease Leaderboards now centre back on the local player's entry when focus is lost
6 Years Ago
tem and unit name list regex fix
6 Years Ago
Limit size of auto generated physics asset bodies
6 Years Ago
unit and team name databases only init'd when crating a new career save. unit nicknames now picked from a text file. added unit nicknames list of 1600 male/female nicknames, formatted it.
6 Years Ago
Create convex collision from dominant bones
6 Years Ago
added UnitNicknames which reads unit nicknames from a text file and can return a randomised list of X nicknames
6 Years Ago
Team name list now read from a text file.
6 Years Ago
UV Free Model Pack
6 Years Ago
BehaviourChainFilters now have a CandidateMode allowing them to select the first valid candidate instead of filtering all candidates of the same entity ID. Testing this in Crafting and Cooking modules.
6 Years Ago
match outcome unit lists now shows unit nicknames instead of unit types
6 Years Ago
market list prefabs/code updated to have unit nicknames
6 Years Ago
Disabled DeployableDecay.ShouldDecay outside check when upkeep is enabled (not required)
6 Years Ago
unit nickname column added to unit headers / team unit list prefab / code
6 Years Ago
Barricades can be repaired
6 Years Ago
Barricades can be repaired
6 Years Ago
Removed upkeep cost from deployables again (accidental commit)
6 Years Ago
Some fixes to goal failure activity. Being unable to craft now generates the correct activity.