199,463 Commits over 4,140 Days - 2.01cph!
Fixed building reference bug better. Building hole bug fixed. Mesh colliders now generated for island and blocks.
lanterns look nicer
can deploy lanterns on boxes
working on interior of beep truck
added reference
pre-patch armor should be repairable and not start broken
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar
Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
lantern shadow fix
ceiling light impulse fix
Restored deferred path for billboards
Added shadow push/pull trick to fix flat shadow on billboards
ceilinglight collisions with player disabled
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
- Started proc gen of individual island resources
weird campfire collider disabled
High passed rust_a detail texture
Updated dungeons military tunnels, powerplant, trainyard
Train carriages textures, materials, models/cols/lods/prefabs
Reduced wounded importality time
working on interior of cab
Fixed View Full Story not working
lantern lod fixes
lantern hdr
perf 4 in console shows ping next to fps
ping in console prints ping
perf var is saved
fixed kick on assert
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
fix for ceiling light not destroying on ceiling missing
added rigidbody LOD to ceiling light
ceiling light now costs 200 metal frags instead of 4 hq metal
loot tables
ceiling light in uncommon ( book ) table
Temp fix for missing powerlines next to roads
Fixed vegetation for when shader level < 300 on both DX9 and DX11
Removed billboard shadow casting when shader level < 300
- Stone is now spawned (badly)
Refactoring building mesh
EAC hash tool - ignore pdb files
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
updated asset post processor and some anims
Automated Windows Build #279
Automated Linux Build #279
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows)
Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
Automated Linux DS Build #279
Automated Linux Build #280
Automated Windows Build #280
cleaning up, changing of tags, deleting placeholder sounds