199,463 Commits over 4,140 Days - 2.01cph!

9 Years Ago
Fixed building reference bug better. Building hole bug fixed. Mesh colliders now generated for island and blocks.
9 Years Ago
lanterns look nicer can deploy lanterns on boxes
9 Years Ago
working on interior of beep truck added reference
9 Years Ago
pre-patch armor should be repairable and not start broken
9 Years Ago
Fixed LightLOD issues when the number of lights in the scene is less than the graphics.shadowlights convar Made LightLOD snap to the current state (enabled or disabled) on spawn rather than always starting disabled and fading in
9 Years Ago
5.4.0b12 (fixes chat input, breaks water, doesn't fix crashes)
9 Years Ago
lantern shadow fix ceiling light impulse fix
9 Years Ago
Restored deferred path for billboards Added shadow push/pull trick to fix flat shadow on billboards
9 Years Ago
Billboard shadow tweaks
9 Years Ago
ceilinglight collisions with player disabled
9 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
9 Years Ago
- Started proc gen of individual island resources
9 Years Ago
weird campfire collider disabled
9 Years Ago
- Tree placement tweaks
9 Years Ago
debuglog removal
9 Years Ago
High passed rust_a detail texture Updated dungeons military tunnels, powerplant, trainyard Train carriages textures, materials, models/cols/lods/prefabs
9 Years Ago
pre-merge
9 Years Ago
merge from dungeon art
9 Years Ago
merge from dungeon art
9 Years Ago
Reduced wounded importality time
9 Years Ago
working on interior of cab
9 Years Ago
Fixed View Full Story not working
9 Years Ago
lantern lod fixes lantern hdr
9 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
9 Years Ago
Fixed server compile
9 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
9 Years Ago
fix for ceiling light not destroying on ceiling missing
9 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
9 Years Ago
loot tables ceiling light in uncommon ( book ) table
9 Years Ago
EAC update
9 Years Ago
Temp fix for missing powerlines next to roads
9 Years Ago
lantern bugfix
9 Years Ago
GoalTreeEditor tinkering
9 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
9 Years Ago
- Stone is now spawned (badly)
9 Years Ago
Refactoring building mesh
9 Years Ago
EAC hash tool - ignore pdb files
9 Years Ago
Merged from main
9 Years Ago
Rebuilt plugins
9 Years Ago
* Fixed crash issues with npc_cscanner * Fixed Nexbot NPCs being deleted on map spawn
9 Years Ago
updated asset post processor and some anims
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9 Years Ago
Automated Windows Build #279
bot
9 Years Ago
Automated Linux Build #279
9 Years Ago
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows) Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
bot
9 Years Ago
Automated OSX Build #279
9 Years Ago
updated window mesh
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9 Years Ago
Automated Linux DS Build #279
bot
9 Years Ago
Automated Linux Build #280
bot
9 Years Ago
Automated Windows Build #280
9 Years Ago
cleaning up, changing of tags, deleting placeholder sounds