156,662 Commits over 2,679 Days - 2.44cph!

7 Years Ago
Fixed the terrible night stars.
comment
7 Years Ago
7 Years Ago
7 Years Ago
finished the crouch/jog/run animations for the player holding a bow
comment
7 Years Ago
Foundation update
comment
7 Years Ago
One final sound effect tweak.
comment
7 Years Ago
Some sound effect tweaks.
comment
7 Years Ago
skinning updates to the player naked torso / head
comment
7 Years Ago
Fixed seekers not reflecting the sun correctly.
comment
7 Years Ago
chnages to holdtype anims
comment
7 Years Ago
changes to pickaxe world model. Added quick hammer world model.
comment
7 Years Ago
Fixed some issues with collisions.
comment
7 Years Ago
Added dymanic znear Turn construct vision off when not holding a planner Hide debug building skin squares
comment
7 Years Ago
Seekers now bounce off the player realistically.
comment
7 Years Ago
Particle Dictionary - cache prefab names (speed)
comment
7 Years Ago
Bolt rifle map changes
comment
7 Years Ago
Bolt rifle material rename and tweaks. No longer uses skin shader.
comment
7 Years Ago
Added foundation conditions
comment
7 Years Ago
Added rigidbody to socket_handle
comment
7 Years Ago
Foundation first draft, fixed wall collisions set to trigger.
comment
7 Years Ago
Improved sounds and added some ambient music.
comment
7 Years Ago
fixed hole in neck player mesh issue
comment
7 Years Ago
Disabled PVT by default on Procedural Map, moving to a test scene for now Fixed Amplify Motion shader compilation errors on d3d11_9x target
comment
7 Years Ago
Made beartrap, furnace, sleepingbag craftable Added railing component (low wall)
comment
7 Years Ago
Minor tweaks to the terrain generator configuration
comment
7 Years Ago
▆▅▊█▅▄ ▍▊▉▄ ▇▊█▆▉▍█
comment
7 Years Ago
Enabled procedural virtual texturing in TestLevel_PVT (fully enabled) and Procedural Map (toggle in terraingen) scenes
comment
7 Years Ago
Added end caps to wall, window, door components
comment
7 Years Ago
Merged procedural virtual texturing
comment
7 Years Ago
Preparing test level materials for merge into main
comment
7 Years Ago
Merged with base
comment
7 Years Ago
Voice recording HUD notification Fixed voice playback not always working
comment
7 Years Ago
Finished adding placeholder sounds.
comment
7 Years Ago
Wolf corpse now gives animal fat
comment
7 Years Ago
Simplified conditional models system Added conditional edges for window, door
comment
7 Years Ago
Moved water fog volume to the water layer
comment
7 Years Ago
Moved clouds and auroras to the sky layer
comment
7 Years Ago
Ensured that all decor objects are on the world layer
comment
7 Years Ago
Started adding sounds.
comment
7 Years Ago
Added a dev layer toggle console commands
comment
7 Years Ago
Rollback steam.inf change
comment
bot
7 Years Ago
VPK Build 73
comment
bot
7 Years Ago
LinuxDS Build 52
comment
bot
7 Years Ago
Windows Build 89
comment
7 Years Ago
Sync with GitHub for 7 Aug 2014
comment
7 Years Ago
Procedural map fully supported and running procedural virtual texturing
comment
bot
7 Years Ago
LinuxDS Build 50
comment
7 Years Ago
Window piece was mistakenly overwritten, commited new prefab
comment
7 Years Ago
changed the player animation state machine so each of the weapons have their own overlay sub state.
comment
7 Years Ago
player animations for attack / deploy / reload while holding a rifle.
comment