224,002 Commits over 3,684 Days - 2.53cph!
Subtracting decal workaround at
20934
Updated to current Facepunch.Steamworks and Steamworks 1.40
Merge pull request #1 from speedis/master
Updated to current Facepunch.Steamworks and Steamworks 1.40
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Removed tilefall stuff from Defines and it all works on tags/matchactions now
more MatchAction and game settings stuff
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Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Added replay playback UI
Fixed missed frames building up if replays are set to play back too fast
Fixed the wrong time value being used in the replay UI
Added a restart button for when a replay has finished
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Added a FixedCallMethod playmaker action
Replaced the wheel unit's CallMethod action
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replaced the wheel unit's CallMethod action
Let's delete these third party assets and see what happens
Added a FixedCallMethod playmaker action
unit Next gun shoot ordering
get next existing gun
added way to repeat playmaker CallMethod
wheel spoke pattern test
bullet pattern mirror modes
pattern mirror modes more flexible
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
Testing basic character movement
Arrow is better, faster, smoother
Mission navigation arrow thing
pattern mirror modes more flexible
Basic gameplay mechanics. ggwp
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MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
moved round time from Defines class to match definition SO
wheel spoke pattern test
bullet pattern mirror modes
Fixed infinite loop in clientside ents.FindInSphere when iterating over an entity that is marked for removal
Started to replace character pawn with scriptable pawn
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nook & cranny cliffs instead of dull flat mountain slopes wip
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