224,002 Commits over 3,684 Days - 2.53cph!

7 Years Ago
Subtracting decal workaround at 20934
7 Years Ago
CmdKillUnit stuff
7 Years Ago
Easy pie charts Charts
7 Years Ago
Updated to current Facepunch.Steamworks and Steamworks 1.40 Merge pull request #1 from speedis/master Updated to current Facepunch.Steamworks and Steamworks 1.40
7 Years Ago
▄▋▌▅ ▇▇▅▉▊▉▇▄▋ ▆▋▉▊▅█▊▇▆▌▌▋██▌▇▌█▊▋▍█▇█▋
7 Years Ago
Removed tilefall stuff from Defines and it all works on tags/matchactions now
7 Years Ago
▄▇▅.. ▉▆▅▄▉▌▆▌▉▅▆ ▅▌██▉
7 Years Ago
more MatchAction and game settings stuff
7 Years Ago
▅▍▉▄▅▌▍ ▉▅▄▆▅▉▇▉ ▄▇▊▉▅▌▆ █▆▅ ▄▌ ▇█▄▍▋▇▄ ▌▉▋█▌▄
7 Years Ago
Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays Added replay playback UI Fixed missed frames building up if replays are set to play back too fast Fixed the wrong time value being used in the replay UI Added a restart button for when a replay has finished Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Added a FixedCallMethod playmaker action Replaced the wheel unit's CallMethod action Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replaced the wheel unit's CallMethod action
7 Years Ago
Let's delete these third party assets and see what happens
7 Years Ago
Added a FixedCallMethod playmaker action
7 Years Ago
unit Next gun shoot ordering get next existing gun added way to repeat playmaker CallMethod wheel spoke pattern test bullet pattern mirror modes pattern mirror modes more flexible tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
more
7 Years Ago
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
Testing basic character movement
7 Years Ago
Arrow edits
7 Years Ago
Arrow is better, faster, smoother
7 Years Ago
Minor tweaks
7 Years Ago
Nav arrow is cooler
7 Years Ago
Mission navigation arrow thing
7 Years Ago
pattern mirror modes more flexible
7 Years Ago
Basic gameplay mechanics. ggwp
7 Years Ago
Reverting
7 Years Ago
merge
7 Years Ago
...
7 Years Ago
Fixed some HEM issues...
7 Years Ago
▅▅▆▉▊▆▇ ▄▋▋▋▉▍▆ ▆▅▅▊▅
7 Years Ago
▊█▍▋▄▅▋ ▉▌▅█▇▊ ▋▍▌▉▆▅▋▌▊ ▆▍▆▆▋▍▉
7 Years Ago
wip
7 Years Ago
▊▍▇▅: ▍▌▊▉ ▄▌▍▌ ▄▌ ▇▄█▉▆█▄▅▉▊ █▉▉▅▄▇▌▄▄▊▆▊▊▌ ▍▋▊▊▌ ▄▅ ▊█▌▍▍▄▌
7 Years Ago
▆▆▄▇█▋▅▄ ▅▆▋▊▊▇▄▊ / ▌▅▆ ▌▆▇▋▍▉▅▇▌▇ ▆▆▆█ ▊▉▊▉▉▅▆█ ▍█▅▊▉▋ ▌▄▅ ▅▆▉▆█▌ ▉▄▋▆ (+ ▇▇▋▍▄█▆▄ ▋█▅▇▍▍█▆ ▌▉▇▄▇█▋▆▄▍▋ ▅▆ ▋▄█ ▋▌▍▅▅█) ! ▄▆▇▋▅ ▊▍▌ ▇▉▌▅▍▍▋▋ ▌▌▉ ▉▍▅▊▄▋▄ ▇▋▊ ▄▄▆ ▅█▉▅▋▉▇ ▅▆▆▉▆▇▅ ▋▅▋▍▄▄▊ (▊▉▍ / ▉▆▄▄▆) ! ▆▆▆ ▉▉▄▉█▉▄: ▆▉▇▆▋▉█▊▊▆▆▄▊▄▍▊ ▉▌▉ ▉█▉▆▍▄▄▇▊▌▅▆▊▅▌▋▉▆▇▌ (█▅▉▇ ▋▍▅▉▅▉▍ █▊ ▌▄▊)
7 Years Ago
MatchActions are now created and added to game instances on the fly from scriptable objects, based on match settings
7 Years Ago
moved round time from Defines class to match definition SO
7 Years Ago
wheel spoke pattern test bullet pattern mirror modes
7 Years Ago
wip
7 Years Ago
Fixed infinite loop in clientside ents.FindInSphere when iterating over an entity that is marked for removal
7 Years Ago
editor stuff
7 Years Ago
Started to replace character pawn with scriptable pawn
7 Years Ago
▇▊▊▄▄▋▋ ▄▅▅ (▉▍▅█▊▊▆▅█▍▆▇▄▋▇▆▆▋▉▊▅)
7 Years Ago
▍▍▇ ▆█▉▅▊ ▇
7 Years Ago
█▆▄ █▍█▊▅
7 Years Ago
▍▉▋
7 Years Ago
massive merge
7 Years Ago
nook & cranny cliffs instead of dull flat mountain slopes wip
7 Years Ago
▉▇▌▇ ▋▍▇
7 Years Ago
grand canyon wip
7 Years Ago
▉▍▆▋▊▋▆ ▅▅▅█▅ ▊▊▆▊▉▄▊▄ ▇▆█▉▅ (█▅▋▋▄ ▅▉▌▄▅ ▇▋█▌ ▇▋▇▊▍▄▊ ▆▅▊▆▄▉ > ▅^█▊ ▆▉▊▊▅▉▉▇▄ ▄▍ ▇▊▉▍▍▅▅▇▇▍▊█▉)