223,982 Commits over 3,684 Days - 2.53cph!

7 Years Ago
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7 Years Ago
Fixed crazy emissive laser disco blobs Fixed emission on a few beam materials, furnace large; tweaked fire particles Added soft particles toggle to particles/additive hdr shader
7 Years Ago
removed unused .fbx files
7 Years Ago
fixed line-circle intersection false positive Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked bullet danger slowdown a bit
7 Years Ago
Job runner cleanup
7 Years Ago
Cleaning up
7 Years Ago
More filtering
7 Years Ago
More referal filtering
7 Years Ago
Webjob cleanup
7 Years Ago
Initial commit Baseline Publishing Webjob basics Apparently working okay
7 Years Ago
wip
7 Years Ago
Stripped unnecessary features from decals to reduce max sampler count
7 Years Ago
Job length Run webjobs from webjob, not cron
7 Years Ago
Nuked a compile warning
7 Years Ago
Added internal/replacement decal shaders to always included list
7 Years Ago
Tool to find and list any multiple references to audio clips
7 Years Ago
Forgot to save after adding a comment
7 Years Ago
Rocket scaffolding scene update
7 Years Ago
Fixed viewmodel going crazy when ADS immediately after weapon deploy
7 Years Ago
Rocket scaffolding progress
7 Years Ago
Canyon area
7 Years Ago
merge from main
7 Years Ago
checkpoint greybox office interiors LODs/COLs/Prefabs scene update
7 Years Ago
Oops
7 Years Ago
Session update partition key
7 Years Ago
Rocket factory rail tracks
7 Years Ago
Merge remote-tracking branch 'refs/remotes/origin/replays' Working on a comment input UI Merge remote-tracking branch 'refs/remotes/origin/master' into replays
7 Years Ago
Job system, job runner
7 Years Ago
Fixed fucked up viewmodel flickering when spamming RMB
7 Years Ago
Touched decal shaders after workaround subtraction
7 Years Ago
Subtracting decal workaround at 20934
7 Years Ago
CmdKillUnit stuff
7 Years Ago
Easy pie charts Charts
7 Years Ago
Updated to current Facepunch.Steamworks and Steamworks 1.40 Merge pull request #1 from speedis/master Updated to current Facepunch.Steamworks and Steamworks 1.40
7 Years Ago
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7 Years Ago
Removed tilefall stuff from Defines and it all works on tags/matchactions now
7 Years Ago
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7 Years Ago
more MatchAction and game settings stuff
7 Years Ago
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7 Years Ago
Replay playback speed proof of concept Merge remote-tracking branch 'refs/remotes/origin/master' into replays Merge branch 'master' into replays Added replay playback UI Fixed missed frames building up if replays are set to play back too fast Fixed the wrong time value being used in the replay UI Added a restart button for when a replay has finished Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity Added a FixedCallMethod playmaker action Replaced the wheel unit's CallMethod action Merge remote-tracking branch 'refs/remotes/origin/replays'
7 Years Ago
Replaced the wheel unit's CallMethod action
7 Years Ago
Let's delete these third party assets and see what happens
7 Years Ago
Added a FixedCallMethod playmaker action
7 Years Ago
unit Next gun shoot ordering get next existing gun added way to repeat playmaker CallMethod wheel spoke pattern test bullet pattern mirror modes pattern mirror modes more flexible tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping Merge remote-tracking branch 'refs/remotes/origin/master' into replays # Conflicts: # Assets/Scenes/game.unity
7 Years Ago
more
7 Years Ago
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
7 Years Ago
tweaked circle bullet push effect, etc tweaked diamond bullet pushing, keyboard movement lerping
7 Years Ago
Testing basic character movement
7 Years Ago
Arrow edits
7 Years Ago
Arrow is better, faster, smoother