223,982 Commits over 3,684 Days - 2.53cph!
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Fixed crazy emissive laser disco blobs
Fixed emission on a few beam materials, furnace large; tweaked fire particles
Added soft particles toggle to particles/additive hdr shader
removed unused .fbx files
fixed line-circle intersection false positive
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
tweaked bullet danger slowdown a bit
Initial commit
Baseline
Publishing
Webjob basics
Apparently working okay
Stripped unnecessary features from decals to reduce max sampler count
Job length
Run webjobs from webjob, not cron
Added internal/replacement decal shaders to always included list
Tool to find and list any multiple references to audio clips
Forgot to save after adding a comment
Rocket scaffolding scene update
Fixed viewmodel going crazy when ADS immediately after weapon deploy
Rocket scaffolding progress
checkpoint greybox
office interiors LODs/COLs/Prefabs
scene update
Session update partition key
Rocket factory rail tracks
Merge remote-tracking branch 'refs/remotes/origin/replays'
Working on a comment input UI
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Fixed fucked up viewmodel flickering when spamming RMB
Touched decal shaders after workaround subtraction
Subtracting decal workaround at
20934
Updated to current Facepunch.Steamworks and Steamworks 1.40
Merge pull request #1 from speedis/master
Updated to current Facepunch.Steamworks and Steamworks 1.40
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Removed tilefall stuff from Defines and it all works on tags/matchactions now
more MatchAction and game settings stuff
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Replay playback speed proof of concept
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
Merge branch 'master' into replays
Added replay playback UI
Fixed missed frames building up if replays are set to play back too fast
Fixed the wrong time value being used in the replay UI
Added a restart button for when a replay has finished
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
Added a FixedCallMethod playmaker action
Replaced the wheel unit's CallMethod action
Merge remote-tracking branch 'refs/remotes/origin/replays'
Replaced the wheel unit's CallMethod action
Let's delete these third party assets and see what happens
Added a FixedCallMethod playmaker action
unit Next gun shoot ordering
get next existing gun
added way to repeat playmaker CallMethod
wheel spoke pattern test
bullet pattern mirror modes
pattern mirror modes more flexible
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
Merge remote-tracking branch 'refs/remotes/origin/master' into replays
# Conflicts:
# Assets/Scenes/game.unity
moved the tile fall code outta the GameHost stuff, started making it into a MatchAction and cmd
tweaked circle bullet push effect, etc
tweaked diamond bullet pushing, keyboard movement lerping
Testing basic character movement
Arrow is better, faster, smoother