223,544 Commits over 3,684 Days - 2.53cph!

8 Months Ago
Parent merge
8 Months Ago
Merge from main
8 Months Ago
Can't lock on homing launcher when target is in a safe zone. Refactored SeekerTarget to use an ISeekerTargetOwner interface, and moved the InSafeZone methods into BaseEntity.Triggers.
8 Months Ago
#SERVER compile area for SeekerTarget
8 Months Ago
Parachute item uses cloth sounds when moving item
8 Months Ago
Fixed locker UI using old backpack icon
8 Months Ago
Merge from main
8 Months Ago
Moved homing rocket FX so they're covered by the HideUntilMobile rule
8 Months Ago
Fixed HideUntilMobile NRE on homing rocket
8 Months Ago
Further balance to slide
8 Months Ago
Can't aim while holstering
8 Months Ago
Add holster angle offset, reduced time taken to switch to your sideram
8 Months Ago
Disabled ADS on homing missile launcher for this release
8 Months Ago
Fixed FFA error spam Try to make sliding a bit more snappy, add slide cancelling :grimacing:
8 Months Ago
Merge Main -> Homing Missile Launcher
8 Months Ago
Save custom class when setting it as an active class New class modal style https://files.facepunch.com/tony/1b0311b1/sbox-dev_6CDGC1kRXe.png
8 Months Ago
Don't allow multiple attachments to be active if they're in the same category
8 Months Ago
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
8 Months Ago
Redo team scoring system, should fix winner decision logic. Remove use of INetworkSerializer while we're at it
8 Months Ago
merge from main
8 Months Ago
merge from ch47_protection
8 Months Ago
homing launcher durability tweaks
8 Months Ago
reduced scrap transport heli damage V antivehicle
8 Months Ago
added brighter skin for dirt_pile assets
8 Months Ago
cctv_manpad added (missing file)
8 Months Ago
cctv_manpad profile added
8 Months Ago
Add WeaponViewer.FlipYaw, use for KillFeedEntry
8 Months Ago
First draft of the launcher digital display, prefabbed like the AH cam.
8 Months Ago
Redone KillFeed to provide clients and weapon info, use WeaponViewer to show weapon image instead of name, add IsHeadshot Assume a death that isn't from a weapon as suicide for now
8 Months Ago
Add WeaponDefinition.EmptyReloadTime
8 Months Ago
Loading screen adjustments
8 Months Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
8 Months Ago
Leaderboard backup, run #5673
8 Months Ago
Leaderboard backup, run #5671
8 Months Ago
Leaderboard backup, run #5670
8 Months Ago
v_mp5: added Reload_Empty animation https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2005-47-44.mp4
8 Months Ago
added trash_a tileable material + trash_pile_c_05 https://files.facepunch.com/jason/1b0311b1/sbox_YonXpWPV9u.png
8 Months Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
8 Months Ago
Fixed GunfightWeapon NRE on death Sorted out ammo text wrap bug Changed SwitchWeapon action bind from Q to 2
8 Months Ago
Fixed loadout sys starting the player on their secondary weapon
8 Months Ago
Fixed Loading Screen not fetching map correctly - also support finding map from Game.Server.MapIdent
8 Months Ago
Fixed holster fucking up weapon deploy on next respawn
8 Months Ago
Reduced base menu UI scale
8 Months Ago
Add MatchmakingSystem.CreateLobby, add quick-start to matchmaking page GameServerFrame low-res improvements
8 Months Ago
Trace from eyepos to vault end pos to make sure we can't jump through world geometry and shit like that
8 Months Ago
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8 Months Ago
Add test NoclipMechanic
8 Months Ago
8 Months Ago
More manpad UI stuff
8 Months Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib