222,971 Commits over 3,684 Days - 2.52cph!

8 Months Ago
Mark instancing meshes readable
8 Months Ago
Change path of prefab converter to only prefabs to speed it up
8 Months Ago
Move GameUI renderer from a IRenderHandler Strip IRenderHandler Render a camera from c# instead of c++
8 Months Ago
Update global_networked_bases/2021
8 Months Ago
Add `upload_multidraw_meshes_mode = 0` to control whether meshes are uploaded via the CPU or GPU default to CPU upload meshes
8 Months Ago
Mark meshes readable for instancing
8 Months Ago
Add tool to ensure every single mesh used for instancing is marked read/write enabled
8 Months Ago
exported edited homing missile launcher rig and view model animations
8 Months Ago
Fix global entities being hidden when leaving network range
8 Months Ago
Max stack size of 64 like that one popular video game Dragged inventory item UI shows thumb Inventory UI tweaks, resize inventory to 40 + 10 slots
8 Months Ago
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8 Months Ago
Cherrypick 86740 (ensure mesh is uploaded to GPU)
8 Months Ago
Ensure mesh is uploaded to the GPU before we copy it to our ComputeBuffer
8 Months Ago
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8 Months Ago
Fix twig foundation having renderers disabled in prefab
8 Months Ago
Only run StripEmptyChildren when instancing is enabled (don't believe this is the problem but better safe)
8 Months Ago
Prefer async IO operations Allow configurable FileSystem for caching Write to cache at the FS root directory Allow file system cache to be set in Razor* * S&box doesn't seem to call SetPropertyObject right now. Instead it just ToStrings everything and sends it through SetProperty so this won't actually function until that's fixed. Merge branch 'master' into peter-r-g/fs-changes Fix build error Move cache FS to a library options class Merge branch 'master' into peter-r-g/fs-changes Merge pull request #3 from peter-r-g/peter-r-g/fs-changes FileSystem cache changes
8 Months Ago
C# AssetPicker support multiple asset picking so it drops in native easier
8 Months Ago
Update global_networked_bases/2021
8 Months Ago
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8 Months Ago
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8 Months Ago
Refactor attachment system so it's not tied to components Menu attachment toggle test Position WeaponViewer using model bounds, and can now edit attachments on either weapons Group attachments by category, give them friendly names
8 Months Ago
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8 Months Ago
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8 Months Ago
merge from global_networked_bases
8 Months Ago
Bind DestroyAggregateInstance
8 Months Ago
Fix server compile error
8 Months Ago
Move VPhysicsMotionType_t bind from game to engine
8 Months Ago
Create physics group from model
8 Months Ago
8 Months Ago
merge from main
8 Months Ago
network++
8 Months Ago
merge from global_networked_bases
8 Months Ago
Remove unused game loops
8 Months Ago
Assigned canopy blend tree to correct animator Fixed copying over values, values on canopy animator shouhld now perfectly match body values Reverted collider animator change
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere )
8 Months Ago
balance and fixes player scale fixes, etc homing hurt when hit ground bullets can always bounce off bounds boss shockwave
8 Months Ago
Don't link channelrenderer in resourcecompiler, it doesn't exist anymore
8 Months Ago
Fixed shadow outline artifact when SQ=3
8 Months Ago
Call client OnClientPreOutput from managed EventClientPreRenderOnly_t is never used anywhere
8 Months Ago
Fix for dof_squeeze and dof_barrel not working; convars now admin
8 Months Ago
Removed HAB debug print
8 Months Ago
Fixed invalid grouping of members in rich presence, need to find out why the server's SteamID can become this Make gamepad input poll properly in GameMenu Game.AssertClientOrMenu includes GameMenu, fix Input.GetGlyph not working in GameMenu
8 Months Ago
Enabled repairing the HAB armour (with hammer)
8 Months Ago
added 1st pass handle anims for parachute, updated animator
8 Months Ago
Physics group debug name
8 Months Ago
delete qhammerlegacyassetsdockwidget Delete qglobaltoolscornerwidget Delete tools/vohelper Remove embedded browser from pet weird last usage of it Get rid of CreateEmbeddedBrowser Remove vohelper from enginetools.txt Remove assetbrowser callbacks from assetsystem Remove calls to BringGlobalBrowserToFront
8 Months Ago
Bind phys aggregate resource handle Bind CreateAggregateInstance Test creating physics aggregate from world physics, in scene map for now