233,528 Commits over 3,775 Days - 2.58cph!

6 Months Ago
Obstacles and scrap car models Merge branch 'main' of sbox-industrial-platformer
6 Months Ago
City hall colliders / glass colliders
6 Months Ago
Potential fix for Particle Accum Layer breaking when rotating object
6 Months Ago
Set dressing harbor2 progress
6 Months Ago
mossy containers mossy rubble piles mossy plywood walls
6 Months Ago
Moved legacy shelter icon layer to be the same as sleeping bags
6 Months Ago
CanKillPlayer bool on objectwithvelocity
6 Months Ago
▍▋▍▍ ▇█▋█▌▆▋ ▇▌ ▉▅▉▉▅▆▇█▍▋▄▇▍▌▄█▊██▉█▅ ▌▌█▆▄ ▋▅▄█▆▌▇▇▆▉▊▄'▊ ▄█▄▍▌ ▉▇▉▊▍ ▆▋▇ ▌██▇▋ ▅▌▅▊▆▌▇▌ █▊ ▉▋▍▍.█▋█▄▄ ▌▍▌▍▉ ▄▅▌▋▍▄▍▌▍ ▌▉▆▉█▅ ▅▊▄▄▋▄▍ ▄▆▇▉▇█ ▇█▋▆▌▊, ▉▅▍▊▌█▋▊▌▅█ ▅▆▍ ▌▍▆▌▋ ▆█▄▅▊ █▇▋█ ▉█▄▆▇▌▌▄▆ ▄▅▊▍ ▇▅▍ ▋▅▆▇▉ █▆▍ ▉▊▅█.▄▇▅▉▊▆▅▇▅▆() ▌▇▅▌▊▆▊▄ ▆ ▄▍▆▌▆▄ ▇▌▄▆▄ ▋▋▋▇ ▍▌▌:▊▍▋▆▋▋▉▆ ▌▆▋▋▄ ▆█▇▄▉▌▉▍ █▇▇▅▅ ▄▉▄ ▊▋ ▌▌█:▄▅█▌▅█▆▄() ▅▅ ▅▆▅▌▇▇ ▊▌▅ ▇▍▆ ▊█▅▊ ▋▄▆ ▆█▌▍▉ ▆▇▍▆ ▇▇ ▆▍▆▅▆▌▍ ▅▆ ▋▄▍▊█▉ ▋█▄▊▉▊▆ ▌▍▋ ▆▇▊ ▊▍█▇█▋▅ ▄▍█▅▆ ▊▊▌█▅█ ▆█▄█▌ ▌▉▌▋▍▄▆ █▍▉▇▉ ▆▇▋ ▉▌ -▇ ▉▋▍▌█▌ ▄█▇▋▆▄▌▉▆▅▊ ▋▉▄ ▅▍▋▍▆ ▋▇▅▊▅█▍ ▇▄▉▊ ▌▍▅▍▋▉▋ █▆ ▍▊▌▆.▄▋▍▍▌▆▉▄▄▊ !▊▉▍▋▆ ▇▇▊▌▍▉▇▊ ▊▊ ▇▉▅▆▋▆▅█▌▉ █▉▍█ ▌▍▉▌▇█▇▌ ▌▉▅▍ ▆▌▌ ▋▋▄▇▇ ▉▊█ ▌▆▇▉▄▅▅ ▋▌█▅▍ ▍▍█▇▅ ▆▉▋ ▊▄▌▍▆ ▊▄▌▇ ▅▉▍▅▉▋▉ ▍▍ ▆▊ ▊▋▇█▅ ▌▍▋▆▋▅▅▄▍ ▌▋██▆█ ▄▇▇▊▌▆▌ █▆ ▍█▅▍▌▅▌ ▋▇▌█▋ ▇▉▊▄▇▍▆▋ ▍▅ █▋▌ ▊▆▇▊▊ ▌▄. ██▇▆▄ ▆▅▋▄ /▄ ▄▉▌▋▊▌▋▊█ ▆▊ ▊▇▋▍ █▅▅▍█▄ ▊▍ ▇▆▌ ▆▇▍▅▋█▋ ▍▄▍▌▄ ▍█ ▊▄▆▊ █▋▅▉ ▇▉ ▅▄▌▊. ▍▇▉█ ▉▌▉▇▊▇ █▅▍▇▋▄▉▄ ▅█▋▄█ ▇▍█▊ ▊▄ █▄▋▉▄▄▊▇██ ▅▌ ▇█ ▌. ▅▆▋▋▌▆▄ ▄▌▇▌▌▍▆ ▉▅▅▍ ▇▆▆▋▊▌▇▄ (▋▅▊▄▊█▊▉▅▊ ▊▌▋▋ ▇▍▌▅▆▅▋ ▄▍▆ ▍▌▄▅▊) █▊▍█▌▉▍▇▌▋█▆▇▅▌▉▆ ▆▉▌ ▇▌█▊▅▆▊▅▇▄▋██▍▋ ▄▋█▍ ▅█▉▄█▌▍█▍▄ ▋▊▊█▇▆▉ ▅▆▆▉▍ ▋▄▋▍▍▋▇█ ▌▌▌▆ ▇▇▋▌▄▌ ▆▌▋▄▊█▅▍ ▅▋ ▅▌█▆ █▆▋▉▆ █▌▆▅█▆▍ ▌▇▅▍▉▋▅█▄▊ ▅▊▇▇ ▌▄▊▊▇▄▇ ▊▌▅▊▅ ▉▊▍▄▋ ▆▌▋▊▋▌▅▆▇ ▊▄ ▅▋▄ ▄▆▍▊▋▉ ▉▅▅ ▉▅█▄_▇▇▅▉ █▄▍▌ ▋▊▋▄▅ █▇▍ ▇▇█ ▅▄ ▉▍▊▄▆█ ▆▅▊▅ █▆▌▌▍▆.▅▊▅▌▅▆▉▅▉▉▅▅▆▋▆▋▇▍▋▇█▉/▆▉▋▋▅█▇▋▇▉█▊▆▋▆ ▇▌▆█ ▉█▊▆▄ ▌▌▌ ▊▍▌▅▉▌▊ ▇▉ ▄█▅ ▄ ▌▌▆ ▉▊▉▉ ▉█▄▅█ ▍▍▄▊ ▇▊▍ ▆▉▊▌▉, █▌▌ ▊▇ ▊▆█▅▇▋ ▊▇▊█▆ ▇▇▆ ▌▊▊▊▍▉ ▋▆██ ▍█▅▍ ▋▅▋ ▋▍▅▋▌ ▋▇▉▅█▆▊▅▊ ▍▆█▍▌▌▆▍▄▊▇ ▋▍▅▌▉▊▊ ▉▊▉ ▇▅█▍▍ ▆▄▋ ▄█ ▊▆▌ ▄▆▋▄▍▇▉ ▌▌▉▇▅ ▋▅▋▊▌ ▊▄▉▅▉ ▄▄▄ ▌▉▅▆▄ ▅▋█▅▅▊_▌▊▋▆ ▄▋▉▉▄▌ ▅▄▇▄ ▅▌▊▋▋█▅▊ ▍▄▋█▉ ▌█ ▊▋▊▄▅▋_ ▆▌▌██ ▄▉▄▆▋█▋▅▌-▆▅▊█▊█▅▊/▋█▊▅▊▅/▇▅▉▄ ▆▆▍▍▋▇▆ █▊▊▋▇▇▊█ ▄▅▉▄▆█ ▊▉▊▅▇▋ ▆▇█▊ ▄▅█▉▌ ▍▇ ▇▇▅ ▅▌ ▉▌▇▅▄▊▊▍ ▌▄▆▊▉▋▆▋ █▉▄▅▅▄▊▅. ▍▄▊▅ ▌▅▋▅▆▋▄ ▋▋▆▋▉ ▋█▋▄▍▌▄▅▊ ▉▍▌▅▄ ▊█▆▆▆ ▍▄ ▉▅ ▋▇▅▇▋▊█▍ ▅▋██▊▇▊. ▆▄▄██ ▆▆▍=▄▆▅▉.▉▉▄▌▉▆▇▍▊▋█▆█▅▊▋▄▊▉▍(▅▉▄) (▅▍ ▉▄▌█) █▅▄▊▄ ▍█▅▌ ▌▆▇▇ ▍█▊▋▍▆▉█ ▌ ▇▊▅█▍█▍ ▍▍▅█▉ ▆▉▇▊█▆▅▊▅▋▇ ▊ ▌▊▉█▆▉ ▋▆▄▊▌█▉ ▊▍▍▅▍▍▄▌ ▌▋▍▆ ▄▉▄ █▌▊▉▇█ ▊▇ ▍█▊▇ ▇▆█ ▊▋▍▅/▌▇▆█▆▌/▇▌▍ ▌▊▆▅▄▋▌▅▍ ▆▄▄▍ ▉▄▋ ▆▉▊▊▇▅▅▆ ▍▋▋▅ ██▋ - ▄▉▊▉▆▆▉ ▇▊▇ ▇▊█▌ ▄▌▋▆▋▍▆ ▊▆▊▋█▍▅▇▄▋ ▊█▉▄ ▉▇ ▄▋█▋▆ ▄▇▍ █▋█▍▌ ▍▍ ▋▉█▇▇▍▋.▋▇▇ ▄▊▉▋▅ ▌▋█▉▊█ ▆▅▄▉▍▊▇▋ █▆█▄▋▍▍▄ ▋▅▇▇▄ ▄█ ▆█▋▆▆▌▊█▇ ▆▉██ █▋█▆█ ▄▌▄▊_▉▋▋ ▆▋▄▆▆▇ ▇▅▋ ▌▅▆█▄▌ ▌▋▅▋▆ █▉▊▍▋ ▄▌▍▅▇▊▌▍█▄ ▅▊▅▅ ▌▅▆▊ ▊▊▅▌█ ▆▄▆▉ ▋▉▇▋▅▄█▅ ▉█▍▇▆▆▆ ▍▍▋ ▆▊▍▌▅▅ ▌▍▇▉▅█▋▅ ▄▄▅█▅▇▍▉, ▊▍▇ ▋▇▇█▇ ▍▌█▉_▌▊▉ ▍█▆ ▌▅▋▌▍ ▅▋▌▇▅▅▌▌ ▊▋ ▊▍▄▉▇. ▌▉▉▄▊ ▇▍▅▆▇▉▅ ▍▌█ ▌▌▋▍ ▆▍ █▍▇▅▄▄▋▌▅ ▋█ ▇▄█▇▊▊ ▆▊ ▅▉▉▍▉▍▌ ▍▅▍▌▅▄▆ █▇▉▆ ▍▉▇▅▇▄▊ ▄▌▍█ ▅▆▅▉▆▅█ ▌▍▌▅▆ ▄▉▍▇ ▊█▅▊▄ ▋▇▋▊▇▍▆ ▉▇ █▅▍ ▉▄▊▊ ▉▌▅▍▉▊ █▋▇▆ ▉█ ▋▄ ▊ ▊▇█ ▇▌▇▍▌▅▅▇ ▊▇▍▇ █▉▆▊▄▉ ▍▊█▅ ▍▄▇▄▇▌ ▋▇▋ █▉▄▊▌▆▊▍▄▌▅ ▍▄▋▍ ▋▄▅▅ ▍▄▋▊ ▍▆▌ ▇▉▌ ▌▇▉▆ ▉█▋█▌ ▇▇▇▊▍ ▋▇▅▍▆▇▆▇▊ ▊▇▊▋▌ ▄█▍▍▅▅ ▆▉▉▋█ ▆▆▇▅ ▋▋▉█▌▍ ▊▄▍▅▅▉ ▉▊▍▌▍▋▌▇ █▇█ ▆▉▊▆▋ ██▍▅▍▅▍/▌▋▆▌▍█ ▇▄▋▍▊▋ ▍▊▌▉▉▇ ▄▋▇▇▇▍▅▊▍▊ █▅▄▉▇▋ ▄▄ ▊▍▍▍▄▇ ▊▇ ▍▍▇▄▉▍ █▌▍█ ▉▉. █▇▊▇█▊▉ ▉▌▄ ▇▅▉▋▌▊▇▄▊ ▄▊▍▄▅▇ ▌▅▉▋ ▆▊▍▅▉▊ ▇▆▊█ ▇▋▄█▌▊▅█▋ ▄▌█▌▋ █▌█▇▉▍▉ ▉▄▌▊▇▇▄ ▄▅ █▇▋▊▆▆ ▊▉▅▉▅█▇█▍ ▋▌▅▊▊ ▅ ▄▋▊▌▌▋▅▋ ▉▆ ▅▇▊▊.█▊▅▉▆▅▍▅▄▋ ▅▆ ▉▍▍▉▅ ▇█ ▍█▊▅▌ ███ ▋▊ ▆▄▄▊ ▌█▄ ▊▊ ██ ▆▌▊ ▌▊▉▆ ▆▌▍▄ ▌▍ ▋▅▋ ▉▇▄▋▋▅▉ ▋▋▅_▉▊█▌▍▉▌▍▊▉_▍▆▅▌▆ ▆▍▊▅▆▅▍▊ ▊█▆▉ ▊▋▅▆▍▅ ▉▄▉▋▄▄▉▍▍▄▊, ▌▇▆ ▆▉▉▅▍ ▊█▍▉▍▌▇▊▍▆ ▆█▆▄▄▉▌▊ █▍▊ ▉▇▅▍▄▌▅ ▄▇▅ ▆▍▇▆▋▉█ ▉▍ ▊▇▉▊ "▋▉▇▋▇▊▇▍▄: ▆▆▅▅▌▊'▍ ▍▆▊▊ ▅▄▉▍" ▌▇ ▄█▄▉▆▇▄▊▇ ▇ ▋▅▌▇▍▅ ▅▋▄▅▊▊ ▌▊▍█▊▍▉▋▄ ▇▍▍▊▍▌▉▍▍ ▄██▆▆▌ ▇▇ ▊ ▍▍▋▌▊▋▇▉▇ ▉▌▊▅ ▄▊▆▇▆ ▌▋▄▇/ ▉▋▄ ▄▅▆▉█▄▄/ ▇▆▊▌▇ █▆▆▇_▇█▄▅ ▇▍▇▌▄▌▊▉ ▊▊▉▇▍▌▊▉ ▅▄▍█ ▋▇▌█▌▍▌▍ ▉▇ <= ▊
6 Months Ago
Restore the additional detection distance range
6 Months Ago
rebuilt manifest
6 Months Ago
remove logs
6 Months Ago
Spinner Conveyor icons trash spawner icon Improve respawn
6 Months Ago
Fix tests from non fully init engine
6 Months Ago
PackageManager Mount/Unmount reloads symlinked resident resources
6 Months Ago
keep track of current checkpoint
6 Months Ago
Checkpoint improvements and ui
6 Months Ago
Stash
6 Months Ago
player update. updated bandage animation set and entity
6 Months Ago
Basic checkpoint
6 Months Ago
Expose some basic stuff in PhysicsWorld / PhysicsBody etc to ActionGraph
6 Months Ago
Remove InputActionName struct, InputNodes, decorate original methods with [InputAction], use for InputActionControlWidget
6 Months Ago
merge from metal_detector
6 Months Ago
Merge from alternate_detection
6 Months Ago
Whine about very old nvidia drivers to the user Vulkan: Always allow mutable swapchain format Vulkan: Update swapchain texture spec if overridden swapchain format videorecorder: convert image format if not RGBA
6 Months Ago
Add Scene -> Close All, Close All But This (https://files.facepunch.com/devultj/1b3111b1/D9bLtLtQpY.png)
6 Months Ago
Merge from metal_detector
6 Months Ago
Metal detector unlock 500 -> 75 scrap
6 Months Ago
merge from backpacks
6 Months Ago
merge from metal_detector
6 Months Ago
Merge from main
6 Months Ago
merge from CNY_DragonLauncher
6 Months Ago
Citizen: small adjustments to WalkFast_N + remade WalkFast_NE
6 Months Ago
Leaderboard backup, run #9268
6 Months Ago
Improve performance of vending machine screens In a test of 200 vm's in network range, the cost of updating these screens is the highest single cost in the game (about 0.46ms a frame) Updated screen script to use new NotifyLod system to use the regular LOD system rather than checking camera distance every frame NotifyLod now turns off the screen component when out of range, completely removing the runtime cost if the player is more than 15m away Reimplemented the fade in/out that was commented out due to a memory leak, reimplemnt it with MaterialPropertyBlocks for better performance Updated all vending machine prefabs, monuments will need a S2P but backwards compatibility is preserved so they can still run in the old mode
6 Months Ago
Server-side rework
6 Months Ago
6 Months Ago
Fixed big light in vm camera
6 Months Ago
Add viewmodel camera support to metal detector, use EffectParent on light objects
6 Months Ago
▆▍▍ ▉▋▆▆█▅▅ ▊▍ ▆▍▅▌ ▍▉█▋█▉▋▉ █▊▄█▅█ █▉█▋ ▊▉▍▍ ▅▄▋▋▍▄█ █▅▌▇▉ ▅▉▌▍█▋▆▇ ▄▄▅▌ ▆▊ ▋▅█▉
6 Months Ago
Lighting tweaks. Viewmodel renderer script to the long range bulb (but lacking code support to function atm)
6 Months Ago
Prevent right clicking character model to rotate it while backpack is open
6 Months Ago
Potential fix for GetFacingLiquidContainer NRE
6 Months Ago
DoF doesn't need to grab depth buffer, we can use the depth prepass (thanks Matt) Don't need to grab depth for any other post processing effects either (because they don't use them) Compile shaders Undo changes to Graphics.GrabDepthTexture to avoid problems
6 Months Ago
Potential TryGetAimingModule NRE fix
6 Months Ago
Removed the worldmodel meshes as they were identical to the skinned meshes and not used anywhere, they'd still be included in asset bundles and loaded though Fixed duplicate LodGroup on heavy scientist figurine, fixes a warning when the worldmodel is spawned
6 Months Ago
Merge from main
6 Months Ago
Unsaved
6 Months Ago
added large backpack drop + recycle stats metal detector balance metal detector tech tree
6 Months Ago
Correctly resolve textures fetched from Graphics.GrabDepthTexture DOF uses DepthBuffer texture again + clean up a bit
6 Months Ago
Allow dropped items to sync their network group without constantly syncing their position