248,679 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
6 Months Ago
More eager cancelling for cached server browser ping query
6 Months Ago
Cache textures for TextureAtlas.GetTextureFromFrame
6 Months Ago
Fix IpList queries not cancelling when disposed
6 Months Ago
bandage, fix relic ui king police ogre
6 Months Ago
Make CurrentTexture public on SpriteComponent.
6 Months Ago
Entity z-order based on y position. Updated collisions so things dont go behind
6 Months Ago
Directory + asset changes
6 Months Ago
Fix Flash on hit for networked clients Networked clients can see player flip Added Shadows to Entities
6 Months Ago
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
6 Months Ago
Reduced pitch stab factor slightly
6 Months Ago
Was a little bit extreme. Made it 33% faster instead of 50%
6 Months Ago
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
6 Months Ago
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6 Months Ago
Adjust position of industrial adaptor and lock slots slightly to better fit the model
6 Months Ago
Merge from main
6 Months Ago
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6 Months Ago
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6 Months Ago
Parent merge
6 Months Ago
Merge main -> Bikes
6 Months Ago
Adjusted LOD levels to match vanilla TC
6 Months Ago
Merge from main
6 Months Ago
Ocean Wreck Buoy LODs
6 Months Ago
merge from main
6 Months Ago
Fix networking issues
6 Months Ago
Fix GameManager networking issues Fix funny aiming
6 Months Ago
Players can take damage from bullets now, will not damage each other. Add textures to resource path
6 Months Ago
Tile Map Tool Wip
6 Months Ago
Update biome_visuals_2/prefabs_2
6 Months Ago
Merge from main -> biome_visuals_2
6 Months Ago
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
6 Months Ago
Test
6 Months Ago
Check if sequence contains elements
6 Months Ago
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6 Months Ago
Added relaxed cone map generator
6 Months Ago
Fix collision sounds
6 Months Ago
SBOX changes
6 Months Ago
Make sure all izabu changes are wrapped with SBOX define
6 Months Ago
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6 Months Ago
Negative mesh scale fix
6 Months Ago
Izabu latest (#1625)
6 Months Ago
Stop stomping saved game dock location, Facepunch/sbox-issues#5845
6 Months Ago
Fix some readonly property controls throwing during ctor not appearing at all
6 Months Ago
Just disable b3 asserts, i can enable them when needed
6 Months Ago
Test
6 Months Ago
Fix enemies always being in the aggro state Play hurt sound on damage, update prefabs accordingly Added Death Sound + Updated prefabs accordingly Angle affected by weapon recoil Tone down the screenshake
6 Months Ago
Don't enable these asserts in retail (hopefully)
6 Months Ago
Redo footsteps to not be event based [for now]
6 Months Ago
ViewModel OnStart fix
6 Months Ago
Don't count unassigned players in player count for hiding team avatars