248,679 Commits over 3,928 Days - 2.64cph!
Fixed bike roll not applying while reversing, plus other adjustments to improve the feel of reverse in all bikes
More eager cancelling for cached server browser ping query
Cache textures for TextureAtlas.GetTextureFromFrame
Fix IpList queries not cancelling when disposed
bandage, fix relic ui
king
police
ogre
Make CurrentTexture public on SpriteComponent.
Entity z-order based on y position. Updated collisions so things dont go behind
Directory + asset changes
Fix Flash on hit for networked clients
Networked clients can see player flip
Added Shadows to Entities
Bikes steer less when reversing. The highly-forward steering bias makes them not steer too logically in reverse otherwise
Reduced pitch stab factor slightly
Was a little bit extreme. Made it 33% faster instead of 50%
Ground vehicle steering now returns 50% faster if the new target steer angle is opposite to the current steer angle. That is to say, if you're just releasing the turn key, it'll lerp back as before. If you're switching from turning left to turning right, or vice versa, it'll lerp 50% faster
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Adjust position of industrial adaptor and lock slots slightly to better fit the model
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Adjusted LOD levels to match vanilla TC
Fix GameManager networking issues
Fix funny aiming
Players can take damage from bullets now, will not damage each other.
Add textures to resource path
Update biome_visuals_2/prefabs_2
Merge from main -> biome_visuals_2
Keep the same physics contact for both sides, I don't think it makes sense to randomly flip these
Check if sequence contains elements
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Added relaxed cone map generator
Make sure all izabu changes are wrapped with SBOX define
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Stop stomping saved game dock location, Facepunch/sbox-issues#5845
Fix some readonly property controls throwing during ctor not appearing at all
Just disable b3 asserts, i can enable them when needed
Fix enemies always being in the aggro state
Play hurt sound on damage, update prefabs accordingly
Added Death Sound + Updated prefabs accordingly
Angle affected by weapon recoil
Tone down the screenshake
Don't enable these asserts in retail (hopefully)
Redo footsteps to not be event based [for now]
Don't count unassigned players in player count for hiding team avatars