130,437 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                merge from containercorpse_slots_fix
                
                
                
                
             
         
        
            
            
            
                
                Fixed container corpses incorrect inventory slots count
                
                
                
                
             
         
        
            
            
            
                
                enabled spatially aware environment volumes in Ziggurat
                
                
                
                
             
         
        
            
            
            
                
                more splats painting polish for jungle ruins - eliminating grass as it doesn't belong in jungle monument perimeter
fixed some lootspawn juxtaposition
                
                
                
                
             
         
        
        
            
            
            
                
                Respect ai.ignoreplayers and ai.addignoreplayer for attacks
                
                
                
                
             
         
        
        
        
            
            
            
                
                Apply Impostor safety checks
                
                
                
                
             
         
        
            
            
            
                
                Possible fix for floating players after vine tree is destroyed
                
                
                
                
             
         
        
        
            
            
            
                
                Update X marker data for vine tree, much more accurate now thanks to new colliders
                
                
                
                
             
         
        
            
            
            
                
                Added a small player movement bump to the bottom of the vine tree, prevents some noclip violations
Adjusted the collider of the stump to prevent players being stuck in them
                
                
                
                
             
         
        
            
            
            
                
                Stop descending before hitting a vehicle
                
                
                
                
             
         
        
            
            
            
                
                Add distance checks to vine interactions
                
                
                
                
             
         
        
            
            
            
                
                If a players current gesture doesn't match the allowed gesture conditions of a mountable, cancel the gesture when mounting
                
                
                
                
             
         
        
            
            
            
                
                Fixed climb interact option appearing when mounted to a vine
                
                
                
                
             
         
        
        
            
            
            
                
                More obvious difference between medium and high state of charge on battery PFX.
                
                
                
                
             
         
        
            
            
            
                
                Mild polish on the programmer art electric wire flow overlay.
                
                
                
                
             
         
        
            
            
            
                
                Additional kapok tree variants / prefabs / colliders 
Tweaked Kapok_a colllider
                
                
                
                
             
         
        
            
            
            
                
                merge from outbreak_outfit -> jungle_update
                
                
                
                
             
         
        
        
            
            
            
                
                lerp underwater scattering changes + refactor
also fix misspelled material parameter in lake/river/moonpool shaders
                
                
                
                
             
         
        
            
            
            
                
                - added camera bone to arms only rig, enabling camera animation to be played during gestures
- setup camera animation on dlc gesture
- edits to 1p and 3p gesture anim length
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed missing model for npc_citizen in Hammer (FGD)
SMG1 ejects rifle shells, not pistol ones
                
                
                
                
             
         
        
            
            
            
                
                Eliminate some branch differences
Eliminate more branch differences with x86-64
Eliminate more branch differences with x86-64 again
                
                
                
                
             
         
        
            
            
            
                
                Merge some crashy fix from CS:GO to do with flex verts
                
                
                
                
             
         
        
        
        
            
            
            
                
                Eliminate some branch differences
Eliminate more branch differences with main
Fixed missing model for npc_citizen in Hammer (FGD)
SMG1 ejects rifle shells, not pistol ones
                
                
                
                
             
         
        
            
            
            
                
                IO wire color value overhaul.
No longer break PBR rules by having pitch black albedo or 255'd colors etc.
Updated the base albedo and normal map.
Looks better.
                
                
                
                
             
         
        
        
            
            
            
                
                1st pass view model camera animations for a selection of weapons (deploy, admire and reload only)
                
                
                
                
             
         
        
            
            
            
                
                switched splat writing to iterate heightmap delta and write splat with normalized coords
- much better results, but needs jobifying as it's much slower
                
                
                
                
             
         
        
            
            
            
                
                Updating coconut armour view model arms fbx
                
                
                
                
             
         
        
            
            
            
                
                3p vine swing anim first pass exported
                
                
                
                
             
         
        
            
            
            
                
                3p throwing and waiting to catch boomerang animations
                
                
                
                
             
         
        
            
            
            
                
                Added cool emissive mat variant
Tweaked textures
                
                
                
                
             
         
        
            
            
            
                
                More wip, smoother movement
                
                
                
                
             
         
        
            
            
            
                
                erosion texture fixes
- use proper splat types
- rebalanced splat values to use exponents
- don't splat monuments
                
                
                
                
             
         
        
            
            
            
                
                Roof and triangle roof LOS tweaks
                
                
                
                
             
         
        
            
            
            
                
                Triangle floor and triangle foundation tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fixed transparency issues on the vine viewmodel
                
                
                
                
             
         
        
            
            
            
                
                S2P Launch Site
- Adjust terrain collision trigger volumes in launch site, fixing noclip violations around pipes
                
                
                
                
             
         
        
            
            
            
                
                Have tiger finish off downed players instead of leaving them to die slowly
                
                
                
                
             
         
        
            
            
            
                
                S2P jungle ruins - to refresh latest collider changes
                
                
                
                
             
         
        
            
            
            
                
                Updating skinning for coconut armour
                
                
                
                
             
         
        
            
            
            
                
                Some tweak and fixes
Added new los pos to all building blocks