238,093 Commits over 3,837 Days - 2.59cph!

5 Months Ago
Fixed? RPC error on being killed with rocket
5 Months Ago
disable this in code code object remove logs Test chest prefab Navmesh based chest spawner
5 Months Ago
Fixed storage monitor missing deploy guide
5 Months Ago
Wire slacking very first pass, adjustable using left shift + mouse wheel
5 Months Ago
temp Chest model Animated chest top reduce auto pickup radius Delete RougeFPSTest.scene remove ui on open
5 Months Ago
Third time the charm?
5 Months Ago
Removed ddraws
5 Months Ago
Fix build errors
5 Months Ago
editor check for ddraw
5 Months Ago
Check in patrol_helicopter_revision
5 Months Ago
Removed excess logs Codegen Debug = false
5 Months Ago
Set up coins again Don't go below 0 Can buy chest with coin
5 Months Ago
Initial commit
5 Months Ago
clean up + ui
5 Months Ago
More randomized muzzle flash
5 Months Ago
Merged main
5 Months Ago
Orbit now listens to no go zones
5 Months Ago
Turn test items into prefabs Start work on item chest
5 Months Ago
Fixed infinite loop :) Danger zone score is now weighted weirdly (but it works?) Check if player is in no go zone before strafing
5 Months Ago
Fixed bug preventing breaking of orbit Added should debug boolean Ensured zone states are only on the server
5 Months Ago
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5 Months Ago
hide minigun backpack
5 Months Ago
Missed files
5 Months Ago
-First iteration of danger zones added (nogo zones). If heli is damaged quick enough in a specific area it will avoid it -Added console commands to test all heli states -Added flee state - cant get aggro when in this state -Ensured flee state runs if heli is within a newly added no go zone
5 Months Ago
minigun crafting fix capacity
5 Months Ago
Fixed oilrig environment volume collision meshes not having read/write flag set
5 Months Ago
compile fix
5 Months Ago
minigun loot setup recoil setup, movement speed setup
5 Months Ago
Restoring old version of BiomeVisuals
5 Months Ago
minigun balance
5 Months Ago
More tweaks on the industrial combiner colliders
5 Months Ago
minigun progress display
5 Months Ago
Crane LODs and colliders Adjusted all crane prefabs
5 Months Ago
Decreased the minimum normal Y angle for socket free to enable aim blending (to include slopes and roofs)
5 Months Ago
Fixed laser detector snapping and deployment issues Now deployable on any surface angle Tweaked the handles position to make it easier to wire
5 Months Ago
Fixed industrial combiner snapping and deployment issues
5 Months Ago
Merged main into io_entity_snapping/2
5 Months Ago
fixed weird viewmodel animations causing minigun to appear too high
5 Months Ago
Removing StartAssetEditing and StopAssetEditing from GameManifest and PrefabPrepare since it breaks repeat GetLabels / SetLabels calls (makes things slower though)
5 Months Ago
fix minigun offsets
5 Months Ago
Orbital strafe chance set to 60%
5 Months Ago
Make time to fire in orbits slightly longer Make orbital rocket clip more wighted to having more rockets
5 Months Ago
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5 Months Ago
Missed files
5 Months Ago
Manifest
5 Months Ago
Removing "Update Game Manifest (Fast)" - use "Update Game Manifest" instead, which isn't all that slow anymore
5 Months Ago
Manifest
5 Months Ago
ForceLabel fixes
5 Months Ago
controller tweaks
5 Months Ago
Brightened door glass up just a tad. Killed the duplicate screenmaterial that was no longer used.