226,480 Commits over 3,714 Days - 2.54cph!

7 Months Ago
Fixed "CopyTexture" error and "built-in RT type 15 not found" warning, when spawning players
7 Months Ago
Flush managed rts the same time native wants to, stops those huge temporary vram spikes when resizing scene editor
7 Months Ago
Save and Restore scene session camera state
7 Months Ago
Plumb in a fix for EntityPrefabEditor entity selection
7 Months Ago
Use ProjectCookie for scene last opened
7 Months Ago
KeyBindWidget: Fixed using the wrong code for middle/right mouse button
7 Months Ago
See if we can convince it to compile editor addons during test
7 Months Ago
merge from main
7 Months Ago
Merge from main
7 Months Ago
Write s&box.sln in unit test proper
7 Months Ago
artifact game log files when running test
7 Months Ago
Add ProjectCookie, to save cookies relative to a specific project (like last opened scenes etc)
7 Months Ago
Merge from main
7 Months Ago
HullCreateCylinder
7 Months Ago
When no second rail path can be found when connecting a monument to the rail network, try pathing to our first rail path in an attempt to merge them + reuse the existing path (better than having a missing connection)
7 Months Ago
Leaderboard backup, run #6749
7 Months Ago
More foliage tests
7 Months Ago
Enable colliders in editor session again
7 Months Ago
Cleanup/Refactor
7 Months Ago
Create BVH and copy it to RnMesh_t (for tools)
7 Months Ago
BVH resource pointers point to rubikon data Swap these bits around in bvh node because that's the order rubikon has it
7 Months Ago
Fix bloom being enabled by default
7 Months Ago
Clean release build at 1am every day
7 Months Ago
If there is no current game, generate s&box.sln (fixes sbox/issues/1302)
7 Months Ago
Fix character collider bugs
7 Months Ago
Keep character controller trace consistent Create ModelPhysics (doesn't do anything yet) ModelCollider collider bones use the part transform Cleanup Select next child when deleting
7 Months Ago
Some progress bars
7 Months Ago
Use aligned vertices for RnMesh_t, convert post load if they're unaligned
7 Months Ago
Fix cell size of backpack inventory
7 Months Ago
Cherry pick flatbed prefab fix to Aux2 + manifest rebuild
7 Months Ago
Add materials back to BVH
7 Months Ago
Merge rail_network_link -> Aux2
7 Months Ago
Fixed train signal lights at low LODs
7 Months Ago
Greatly sped up RefreshLightState by caching the splines that are part of each signal's block
7 Months Ago
Try commiting GameUI.Inventory again
7 Months Ago
Native Vulkan submit, remove unused
7 Months Ago
Save RnHull_t on shape so tools can grab it later
7 Months Ago
Add GameUI.Inventory.Backpack to GameUI.Inventory
7 Months Ago
Create RnHull from library hull, just copy everything over
7 Months Ago
Revert "Don't add hulls and meshes to aggregate if they fail to build (old data)" This reverts commit 54d7102f39ce1aca8dde5f84c4cb91070f953eb2. Revert "Abstract physics hull" This reverts commit 592ef2bbb12f7cb633735b58c7ff5f594c292715. Revert "Allow BVH to have optional material indices" This reverts commit 6ba259ea8f0271d3f59e7b138a07f691cc918c6f. Revert "Move CPhysicsMesh and CPhysicsHull to their own files" This reverts commit 9c6ca449f38b72260189f2dc093aa4325b96fee6. Revert "Abstract physics mesh, phase out RnMesh_t but keep around for loading old collision data" This reverts commit 883b63ad78c97bd879a9f64e14551ff13bebca5f. Revert "Start trying to phase out RnHull and RnMesh" This reverts commit 71878031f158215d4f40a4f1dc913827824394ba. Revert "Remove bullshit from RnHull and RnMesh to see if still loads and how" This reverts commit 288df9621dd0c6cb6de3e35b958cecc4cb267102. Try pointing hull resource pointers to rubikon data, much easier if works Resource pointer needs to use intptr_t Add a hull deep clone Cherry picked SAT fixes in library
7 Months Ago
Add BackpackInventoryPanel Set backpack panel to resizable
7 Months Ago
Foliage baker can now bake down the currently loaded foliage into mesh assets to be saved to disk
7 Months Ago
TrainSignal class cleanup
7 Months Ago
Merge from tutorial_island/foliage
7 Months Ago
Reduced garbage gen in RefreshLightState to zero
7 Months Ago
legacy benelli (spaghelli) shotgun viewmodel and worldmodel with lods initial prefabs setup
7 Months Ago
Heli wreckage & related files.
7 Months Ago
Fixed smoothness inconsistencies in all the rock_formation_small materials.
7 Months Ago
Terrain detailing.
7 Months Ago
merge from main -> hackweek_backpacks_2