238,093 Commits over 3,837 Days - 2.59cph!

5 Months Ago
Merge from wr_setup
5 Months Ago
Setup for western DLC racks
5 Months Ago
Peg setup
5 Months Ago
Initial script auto setup run
5 Months Ago
Removed unused duplicate lodgroup script
5 Months Ago
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5 Months Ago
Few checks to only point at interest zone if in orbit and not breaking orbit Overrode default rotation speed for orbit strafing Set interestzone origin from strafe passover to ensure a more accurate target
5 Months Ago
Use a fresh PackageLoader when loading new games - fixes Facepunch/sbox-issues#5219
5 Months Ago
CreateModelFromMeshFile uses modeldoc utils so it does automatic lods etc again
5 Months Ago
bugfixes
5 Months Ago
Add InitFromMesh to modeldoc utils - tries to automatically build document from mesh file SessionImportFromModel uses InitFromMesh
5 Months Ago
Prevent multiple OnEnable and OnDisable calls for people doing nonsensical things like reenabling parent gameobject in component OnEnable
5 Months Ago
merge from toolcupboard_retroskin
5 Months Ago
Converted retro tool cupboard from prefab variant to normal prefab Fixed StringPool errors on retro tool cupboard
5 Months Ago
merge from oilrig_sat_tube
5 Months Ago
merge from harbor_tweaks_4_cargoship
5 Months Ago
fixed outline not appearing on worldmodel when dropped
5 Months Ago
viewmodel renderer setup ( turned off for now) still needs ammo belt settings once mat's are completed
5 Months Ago
cherry picking bridge LOD fix
5 Months Ago
New Outfit! - Space Suit https://files.facepunch.com/daniel/1b2711b1/Photoshop_ImaSTMln2y.png LODs and small skinning adjustments coming ASAP.
5 Months Ago
Cherry picking 94968
5 Months Ago
NRE fix when MaterialSetup is missing MaterailConfig (now logs a warning instead)
5 Months Ago
Updated minigun ammo pack with final model (placeholder materials for now)
5 Months Ago
Orbit strafe now attempts to point at interest zone wilst orbitting
5 Months Ago
Heavy scientist suit can be equipped with backpacks Heavy scientist suit tanks get hidden when backpack is equipped
5 Months Ago
edited minigun view model deploy and admire anims
5 Months Ago
cctv controls, microphone, notepad, telephone
5 Months Ago
Fire extinguisher and poster meshes
5 Months Ago
Docs, GameControllerExtensions to internal Why the fuck are you there
5 Months Ago
Fixed resource boxes disappearing after leaving network range and returning
5 Months Ago
CVfxStackMachineBuilder::FindConstant case insensitive
5 Months Ago
fixed LOD texture
5 Months Ago
Fixed screens not appearing on lowest object quality
5 Months Ago
Tweaked LOD culling distance to match regular TC
5 Months Ago
Tweaked front storage adaptor position
5 Months Ago
edited 3p minigun idle and shooting anims
5 Months Ago
merge from main
5 Months Ago
More block out, set up scene with doors
5 Months Ago
Free vs. FreeList
5 Months Ago
Fixed "Occlusion Culling" UI option using the wrong conva
5 Months Ago
Merge harbor tweaks 4
5 Months Ago
Small changes
5 Months Ago
Prevent cargo from tilting on harbor approach Improve error messages if approach node isn't found
5 Months Ago
maintenance_door asset added pipe_group_01 prefab
5 Months Ago
Block out path to end
5 Months Ago
protobuf
5 Months Ago
merge from main
5 Months Ago
Make sure to set the size of svg glyphs Keep current glyph API intact, add new version to control outline
5 Months Ago
Merge from main