248,649 Commits over 3,928 Days - 2.64cph!

6 Months Ago
Added new head to skinset.male
6 Months Ago
Secondary mount point is perfectly in the CT character's pistol holster
6 Months Ago
Add missing css spec cursor: aliases for diagonal resize, fixes Facepunch/sbox-issues#5497 (nesw-resize, nwse-resize)
6 Months Ago
Redo resource cleanup on world removal Facepunch/sbox-issues#5834
6 Months Ago
Update menu.scene
6 Months Ago
Re-add mount points for all equipment on the player
6 Months Ago
Improved bone mask behavior
6 Months Ago
exported all updated wolf animations in a new folder
6 Months Ago
Wire invisible over ~4 meters
6 Months Ago
Added distance-based culling to the wire shader
6 Months Ago
protocol++
6 Months Ago
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6 Months Ago
Increased the default npc vending machine IntervalHours to 5 in-game days This means that prices will adjust themselves every 5 in game days, used to be 4 times a day This should result in more stable prices and smooth out the sharp drop off of prices a week into a monthly wipe
6 Months Ago
Leaderboard backup, run #12487
6 Months Ago
Merge from main
6 Months Ago
Unsaved changes
6 Months Ago
Simplify TwistCorrectionComponent
6 Months Ago
exploder fix
6 Months Ago
Merge from main
6 Months Ago
Ported the two bone IK component into our framework Updated the twist scene with a more representative example of bone shearing
6 Months Ago
Made an example scene for the twist component Fixed the TwistCorrectionComponent resetting it's initial rotation offset value every time the component is updated, preventing it from working at all
6 Months Ago
Call OnContactRemoved when refreshing contacts
6 Months Ago
Fixed some poor logic 😅
6 Months Ago
DeathProgress no longer [Sync] var Thing networking changes Changed some [Broadcast] RPCs to [Authority] Added Singleplayer button to main menu
6 Months Ago
Gibs, more closely match icon
6 Months Ago
Allow non solid contacts to report touch events for trigger collision rules to keep the collision behaviour we have
6 Months Ago
Set up skin, rebuild deployable prefab to keep consistency with base TC
6 Months Ago
Changed some shelf contents for lighting purposes. Lighting prefab backup
6 Months Ago
networking tweaks etc
6 Months Ago
Merge from main
6 Months Ago
Added a timeout and make sure the UI is layered properly in the HUD
6 Months Ago
Merge from monument_scenes -> aux1
6 Months Ago
Fix remapping order being reversed
6 Months Ago
Fix remapping only remapping the requested monument instead of every single one
6 Months Ago
Add some fallbacks if a player dies, walks too far away, is wounded, etc mid game
6 Months Ago
Fix train tunnel prefab that got overwritten with SceneSpawner during some S2P
6 Months Ago
Initial commit Update .sbproj Add Sprite Tools library Temporary CC0 Player Sprite/Textures Temporary CC0 Weapon Sprite Basic Entity and Player Component Basic Player Movement and Aiming/Camera Movement Make the Player a prefab Simple GameManager which purely acts as a Network Manager for now (without actually hosting a lobby) Basic Weapon Component. Player is given a weapon and will hold it in the aim direction Added WeaponResource and renamed Weapon to WeaponComponent. Store most of everything in the resource. Add collisions to the Player Update Sprite Tools Update Sprite Tools Create Projectile prefab and update all SpriteComponents to use new default UpDirection [Sync] some properties and add some IsProxy checks WeaponComponent fires Projectiles on LMB Add CameraManager. Screen Shake on fire Added FireSound to WeaponComponent and added muzzle flash to first frame of bullet sprite Added some basic enemies that act as some nice bullet sponges
6 Months Ago
Fix default rotationOffset when placing a new sprite
6 Months Ago
update spritetools
6 Months Ago
font tweaks, fix fear dmg numbers font ui tweaks
6 Months Ago
Make sure attach points respect the UpDirection
6 Months Ago
Fix the Top 2D View (so X is horizontal and Y is vertical)
6 Months Ago
Added UpDirection to SpriteComponent. Added JsonUpgrader to prevent previous components from becoming the new default.
6 Months Ago
&& => ||
6 Months Ago
Minor prop swizzling for lighting purposes.
6 Months Ago
Fixed building ceiling material not having any secondary textures applied.
6 Months Ago
Prefab backup
6 Months Ago
Shapes have an Overlap function, use that for CheckOverlap instead of CastShape
6 Months Ago
Apply convar defaults at client and server boot instead of only on the client when it connects to a server
6 Months Ago
Merge from monument_scenes -> aux1