193,254 Commits over 4,049 Days - 1.99cph!
Merge from world_update_2
Post merge compile fixes, manifest
Added a new Canyon NetworkGroupType to EnvironmentVolume, train layer thresholds are now set based on the lowest one of these in the world rather than the ceiling of the train tunnel volume
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Merge from world_update_2
Merge from world_update_2
Setup placeholder PrefabInformation for water well NPC
Using heavy scientist avatar for now
Slight layout tweaks to Item info panel to better fit a longer NPC name
Fixed water well NPC's not appearing properly on the hunting trophy
Fixed plants spawning in water well planters losing their 100% condition on server load
Fixed locomotive NRE when shooting the bell in CLIENT+SERVER mode
Fixed missing physic mat define on sidecar bike
update MapImageRenderer to match map shader water logic
Restored F7 report popup texts size
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Cache actions to prevent allocs with Invoke and CancelInvoke
add some shading to areas of map with steeper terrain slopes (cliffs)
Cliff DecorUniformTest progress / better coverage
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merge from enable_monument_scenes -> main
Bump max save game size to 16M (from 3)
This is Source's save system, for level transitions
Implement GetPreferredCarryAngles for `ai` type SENTs
Disable -nulldevice
Added NPC:SetIdealSequence
Fix undoing nocollide constraint not restoring collisions
Adds `disable_on_remove` keyvalue to `logic_collision_pair`
Adds 5th argument to constraint.Nocollide - disableOnRemove
Fixed duplicated nocollides not being cleaned up via No-Collides cleanup option
Merged Pull Requests
TTT: Minor updates to Turkish translations
Optimized SortedPairs further
Added properties.Remove( name )
Fix monument scenes being enabled on server by default
- disabled on server
- enabled on client
initial 3p setup, entity updates
Use the system's language by default, before reading client.cfg file
Fallback to English if not supported
Update: LootableCorpse pools ItemContainer
Tests: Equipped a horse with backpack and items, killed it - saw the uptick in ItemContainer telemetry, then once corpse despawned, it ticked down.
merge from world_update_2
Added rock formations to World Setup
Tweaked rock formation anchors to balance spawn rates
Look devving ziggurat interior. Working on mezzanine.
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Minor language option tweaks
Restored MenuUI prefab state
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Fixed missing characters in Chinese font
Fixed missing languages in LanguageSwitcher editor tool
Moved the language selection to the options menu
Languages are now listed by their names, written in their own languages