224,230 Commits over 3,684 Days - 2.54cph!

9 Months Ago
Server list + loading screen style
9 Months Ago
Welcome screen link tweaks: "Wiki" becomes "Getting Started", move to top
9 Months Ago
Fix error in AssignEntityPointers Add Cloud.Asset (returns string path of cloud asset)
9 Months Ago
UI: Add support for keyframed box shadows - should probably take a look at changing this so that we have consistent property support between transitions and animations
9 Months Ago
Merge from global_networked_bases -> aux2
9 Months Ago
Main menu wip
9 Months Ago
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9 Months Ago
Update project Fix stylesheet paths
9 Months Ago
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9 Months Ago
Update splash
9 Months Ago
Server List styles
9 Months Ago
▌▋ █▍▅ ▊▋▇▋▆ ▉▄▉▄▉▋▉ ██ ▍▆▅▆▆
9 Months Ago
Server Box
9 Months Ago
Update items and translations Update auth implementation for nexus (was outdated) Fix incorrect dependency versions Fix nexus info not loading for server groups immediately Show nexus zone name for zone servers instead of the server name Show nexus logo image instead of individual server logos Show nexus zone names instead of server hostnames when viewing a nexus zone's server Don't put the server header image under the header bar anymore (might need a pass on this lewis) Don't show all clan members on the clan overview screen Only show the 'all clan members' button if the overview screen doesn't show all already Styling work on the nexus side of the server switcher Toggling notifications for a server will toggle the entire server group so it should be in sync with all the nexus servers Automatically turn on notifications for all servers in the group when pairing a server in the app Hide all the nexus zone servers if the current server isn't one of them Tapping on the nexus will set the current server to the one the player is assigned to Fix errors while pairing a nexus Make tapping a clan notification switch to the clan tab for that server Loading indicator for clan page instead of just claiming the player isn't in a clan until it loads Show error message on clan page instead of saying there's no clan Add a new 'not supported' error message for features the paired server doesn't support yet Update translations and items Enable clans in all builds Version bump Only enable clans in staging builds Merge branch 'master' into release
9 Months Ago
Only enable clans in staging builds
9 Months Ago
Default game menu uses modal server list
9 Months Ago
Add server list modal, for those that don't want to implement their own
9 Months Ago
CSS: Flex shorthand support
9 Months Ago
vulkan: set primitive topology when using VK_EXT_extended_dynamic_state
9 Months Ago
Merge from main
9 Months Ago
Add comment for easy copy of ffmpeg cmd
9 Months Ago
TimelapseCreator project - generate timelapse from placement entries in DB. Store timestamp in placement entry as well.
9 Months Ago
Remove debug spam Added new menu modal system Move over simple package selection modal
9 Months Ago
Query map package on ServerListRow, add ping indicators
9 Months Ago
fix some stats not being included esc menu player air better death flow copy twice upgrade cleanup
9 Months Ago
Merge from main
9 Months Ago
Fixed exception and emoji's failing to load if the emoji gallery was closed and reopened while emoji's were being downloaded from the server Emoji's now download faster (was every 1.5s, now 1s)
9 Months Ago
Unsaved
9 Months Ago
Delete capture points in KC
9 Months Ago
Fixed NRE if killing entity doesn't have a client
9 Months Ago
libpolygon API change
9 Months Ago
Start of reading shapes from SVGs Added PolygonMeshBuilder.Extrude(height, smooth) Nicer interface, fixed rounding normals Added PolygonMeshBuilder.Miror() Rename Close() to Fill() SVG API change
9 Months Ago
merge from experimental
9 Months Ago
merge from main
9 Months Ago
Sandbox.Utility.Svg wrapper (#1208) * Added Sandbox.Utility.Svg to read paths from a .svg
9 Months Ago
Compiled Complex with SSR
9 Months Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
9 Months Ago
Leaderboard backup, run #4901
9 Months Ago
Make sure we definitely stop before world edge
9 Months Ago
Merge from main
9 Months Ago
The learn button will no longer appear on blueprints if the blueprint is already learned or is a default blueprint
9 Months Ago
Fix instanced meshes with 0 count writing 0 index & the culling system reading "0-700k" as the range for that mesh Change `sliceIndexes` from a uint to a struct that has `startIndex` and `length` instead of reading the next index Rename `sliceIndexes` -> `renderSlices` Rename `sliceLengths` -> `sliceCounts`
9 Months Ago
Merge from main
9 Months Ago
Fixed emoji's not loading properly on the client if there were more than 4 custom emoji on the server Server emoji's will now load in gradually, 1 emoji per second to avoid hitting the server rate limit
9 Months Ago
Cold indication, simplify blur
9 Months Ago
Increase quality a bit
9 Months Ago
Noticeably cooler heatmap
9 Months Ago
Add guassian_blur
9 Months Ago
Refactor map shader so the bits related to getting the map pixel colors are in a shared include file Add a new shader for things in the world which renders the map onto it Updated clan table to show the actual map instead of something else
9 Months Ago
Remove random tilt, fixes player crashing while in safe zone