225,620 Commits over 3,714 Days - 2.53cph!

9 Months Ago
Store player levels at the time too Add team group header with the team's total score, add player levels to match modal Span style adjustments Use proper team names, not just their enum string
9 Months Ago
Added some extra logging and safety in reading inputs to try investigate sboxgames/issues#3886
9 Months Ago
Remove pointer-events from some elements Changed icon for lobby owner Store team scores and per-player score in match data Add MatchModal.GetData with fallback Order player entries by score descending
9 Months Ago
Merge from main
9 Months Ago
Merge from parachute
9 Months Ago
More entering network range checks
9 Months Ago
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9 Months Ago
Potential ClientOnPlayerMounted NRE fix
9 Months Ago
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9 Months Ago
Fix all warnings
9 Months Ago
Show game version in GameServerFrame
9 Months Ago
merge from weapon_racks
9 Months Ago
New icons, new main menu bg image
9 Months Ago
merge from unwidening
9 Months Ago
Size, collision, sockets, deploy updates
9 Months Ago
Update placement collider and cell counts to match new art
9 Months Ago
updated large wide weapon rack to fit on a 1x1
9 Months Ago
Fixed light passthrough labels
9 Months Ago
merge from weapon_racks
9 Months Ago
merge from main
9 Months Ago
snaker wip snaker targeting evil chest traps snaker shoots event minutes ShouldShowStatsOnRestart
9 Months Ago
merge from main
9 Months Ago
network++
9 Months Ago
merge from parachute
9 Months Ago
Leaderboard backup, run #5382
9 Months Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
9 Months Ago
Converted T3 Workbench to all convex colliders.
9 Months Ago
Made some very temp placeholder changes to the unpacked parachute model
9 Months Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
9 Months Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
9 Months Ago
Converted T1 Workbench to all convex colliders.
9 Months Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
9 Months Ago
Converted Sofa to all convex colliders.
9 Months Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
9 Months Ago
Converted Shelves to all convex colliders.
9 Months Ago
Fixed extra collider on deployable chair
9 Months Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
9 Months Ago
Converted locker to all convex colliders.
9 Months Ago
Converted Furnace to all convex colliders.
9 Months Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
9 Months Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
9 Months Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
9 Months Ago
vfx_vulkan: compile rtx shaders as lib_6_4 targeting vulkan 1.2 environment Enable DirectXShaderCompiler validation for raytracing shaders Shader defines for VFX_PROGRAM_RTX IMaterialMode::GetRayTraceShader vfx support RaytracingAccelerationStructure Fix SamplerComparisonState not mapping to the right enum Can create RENDER_RAYTRACING_SHADER Setup "RayTrace" mode when the render hardware supports it
9 Months Ago
Update the players wear container capacity if loading a save from an earlier version
9 Months Ago
Merge from airpatch_media
9 Months Ago
Merge from save241
9 Months Ago
Merge from main
9 Months Ago
Merge from parachute
9 Months Ago
Merge from main
9 Months Ago
Merge from save241