224,958 Commits over 3,714 Days - 2.52cph!

9 Months Ago
Manifest update
9 Months Ago
Switch ParachuteSeat over to SledSeat class for IK handle support (eventually) Move visual art to the wearable via a new parachute.back.deployed hidden item Fixed BoneRetarget scripts causing pooling errors
9 Months Ago
Merge from main
9 Months Ago
Merge from airpatch_media
9 Months Ago
Merge from main
9 Months Ago
Merge HeliDamageTexture -> Main
9 Months Ago
Fixed DamageRenderer and EmissionToggle scripts not handling the case where a material has other properties set elsewhere. Fixes attack heli headlights and damage texture interfering
9 Months Ago
A minor formatting fix
9 Months Ago
Reinstate damage texture for attack heli
9 Months Ago
General rocket trail FX
9 Months Ago
Merge from global_networked_bases -> aux2
9 Months Ago
Merge from main -> global_networked_bases
9 Months Ago
Overwrite libsqlite3.so if it already exists
9 Months Ago
Fixed blend paint gizmo not showing
9 Months Ago
Update global_networked_bases/2021
9 Months Ago
Cleanup
9 Months Ago
Leaderboard backup, run #5203
9 Months Ago
Merge from global_networked_bases -> aux2
9 Months Ago
Prepare season config support
9 Months Ago
Mark if mesh is the highest LOD Don't scale highest LOD by FOV or quality setting (to ensure all prefabs cull at the same distance regardless of your settings)
9 Months Ago
Add `supportsComputeShaders` to client performance analytics
9 Months Ago
Fix menu slider for "building distance" not having correct translate phrase
9 Months Ago
Fix GPU culling data not being updated when visibility of mesh is changed (to hide windmills & sam site placeholders inside network range)
9 Months Ago
Skip generating normals for collision meshes
9 Months Ago
Add SkipNormals option
9 Months Ago
Fix merge issues on weapon worldmodels ColliderInfo component missing on most of these WorldModel component missing on glock and hmlmg
9 Months Ago
Triangulate quads inside obj loader Conveyor is ModelEntity, uses model exported from Hammer w/ hotspot textures
9 Months Ago
Added `global_networked_bases` convar to disable networking of global building blocks server side
9 Months Ago
Rocket trail replacements WIP
9 Months Ago
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Log time taken to send all global entities to players
9 Months Ago
Mirror UV when sampling inside filter - prevents ugly border around some elements when using `filter: blur()`
9 Months Ago
Fix chat Set tickrate in project settings Dev map update + full compile Use vmap inside menu scene Tweak menu card styling, don't filter
9 Months Ago
merge from hold_to_reload
9 Months Ago
Cleaned up implementation and handled a few extra scenarios.
9 Months Ago
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9 Months Ago
Leaderboard backup, run #5198
9 Months Ago
Placeholder materials in mining demo
9 Months Ago
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9 Months Ago
Collision mesh vertex merging (#13) If a 2D layer uses one material for all faces, simplify mesh generation
9 Months Ago
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9 Months Ago
Mirror() will now not duplicate vertices on the mirror plane Assuming the normals / tangents are tangent to the mirror plane
9 Months Ago
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9 Months Ago
Added parachute canopy art