198,653 Commits over 4,140 Days - 2.00cph!

9 Months Ago
Use a flag instead, for safety
9 Months Ago
Cherrypicked 106981 (Fixed battering ram fire button working only once on the client)
9 Months Ago
Fixed battering ram fire button working only once on the client
9 Months Ago
Updated battering ram hardware art
9 Months Ago
Fix wolves not playing 180 anim anymore when fire is lit right in front of them (regression)
9 Months Ago
Hook remaining wolf idles
9 Months Ago
Make sure state and transitions are always deep copying internal lists
9 Months Ago
merge from siege_weapons
9 Months Ago
Fix state cloning making a shallow copy of lists, causing clones to share the original transitions
9 Months Ago
merge from siege_weapons/horses
9 Months Ago
Fix wolves sliding when waking up
9 Months Ago
Cleanup, removed the stand when braking at full speed Compile fix
9 Months Ago
When wolf braking too abruptly
9 Months Ago
Tick steering manually from serverMgr instead of unity's update
9 Months Ago
Fix typo in time warning comment
9 Months Ago
merge from siege_weapons
9 Months Ago
merge from main
9 Months Ago
Merge from /main to continue old work
9 Months Ago
Ballista aiming clientside prediction, feels way better with high latency
9 Months Ago
Re-assigned bones in viewmodel prefab (to fix invisible man viewmodel)
9 Months Ago
merge from save_260
9 Months Ago
Cave med hard S2P
9 Months Ago
manifest
9 Months Ago
S2P Lighthouse and cave small med - resolves rock_formation_huge_c, bigger than huge
9 Months Ago
Convert mixing table UI to use pooling. Misc performance improvements.
9 Months Ago
Remove hardcoded speed values
9 Months Ago
subtracting t1smg
9 Months Ago
Fix hobo barrel and witch cauldron not scaring wolves when they are lit
9 Months Ago
merge from latest media projects as plastic auto selected an earlier changest
9 Months Ago
T1 SMG cinematic files
9 Months Ago
Burlap gloves viewmodel uses correct material
9 Months Ago
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9 Months Ago
Merge from main
9 Months Ago
Compile fix
9 Months Ago
merge from save_260 - Staging wipe
9 Months Ago
network++ save++
9 Months Ago
merge from t1smg - WIP
9 Months Ago
merge from io_research_table
9 Months Ago
merge from main, stomping radtown_1 changes from main
9 Months Ago
Stop fizzle smoke wisp from sometimes RNG clipping through walls.
9 Months Ago
Fix for FizzleEffect being hardcoded on DudExplosives
9 Months Ago
Merge from gesturepack
9 Months Ago
Added the option for gestures to not get cancelled via LMB/RMB Enabled on RPS
9 Months Ago
Merge from shields
9 Months Ago
Animator fixes
9 Months Ago
Satchel polish/debug. LOD distances, FX orientation translation.
9 Months Ago
Fix shield viewmodel getting culled when offscreen Fixed blocking state getting reset every tick Cleanup
9 Months Ago
C4 polish: Lighting & light texture improvements. FX orientation polish.
9 Months Ago
Show damage protection % when inspecting shields in the inventory Set some starting values per shield for testing