156,336 Commits over 2,679 Days - 2.43cph!

1 Years Ago
Use a zero-time invoke on collision damage to avoid potential errors due to the restriction on DestroyImmediate calls via OnCollisionEnter
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1 Years Ago
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1 Years Ago
Increase average collision damage further
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1 Years Ago
▆▌▄█▄▋▅ ▆▉▍
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1 Years Ago
Fix car collisions only doing 10% of the damage they should be, due to protection properties. Ignore protection.
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1 Years Ago
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1 Years Ago
Add Vehicle World layer to the Main Camera culling mask.
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1 Years Ago
▅▋▆▊▆▆▇▆ ▄█▌▇▆▊▍
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1 Years Ago
Merge from Main -> Vehicles
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1 Years Ago
Add EnvironmentVolumeProperties to WhatUsesLayer
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1 Years Ago
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1 Years Ago
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1 Years Ago
Include Unlit/Texture shader in builds !redux
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1 Years Ago
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1 Years Ago
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1 Years Ago
adding "changeTargetPlayerOnDeath":false to bullets fix player jitter on death fade reduces threat level to zero Merge remote-tracking branch 'origin/master' into split-screen !redux
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1 Years Ago
Fixed <type> tag not working Function block highlights only parent Also more consistent spacing between realm icon and the text between no return values and some return values
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1 Years Ago
Fixed Entity.AdvanceFrame crashing the game with invalid sequences Fixed Lua errors from PositionSpawnIcon with bad entities
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1 Years Ago
██▉▆▆▊ ▇▊▋▇▋▋▊▍ ▆█▊▉▉▋▍, ▍▉▅▊▊ ▄▋▆█▊▇ ▌▄█▌ ▍▆▆▆▅ & ▋▅▍█▉▋▅▌█ ▅▍█▌▍
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1 Years Ago
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1 Years Ago
self-controlled func_tank obeys ai_ignoreplayers 1
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1 Years Ago
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1 Years Ago
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1 Years Ago
Increased MAX_MAP_MODELS to 4096
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1 Years Ago
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1 Years Ago
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1 Years Ago
▋▌▆▇▅▋ ▇▅▊▄▄▊▉▆ ▍▌▌ ▍▇▆▋▋▄▍▌▌▇▆▋▆::▇▍▆▌▇▉▉ (▅▋▅▆ ▆▍ ▍▋▊▋▄▍() ▆▄▍▍▍▅)
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1 Years Ago
Automaticlly check for updates (doesn't download them automatically)
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1 Years Ago
Allow direct connections on iOS too Automaticlly check for updates (doesn't download them automatically)
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1 Years Ago
Allow direct connections on iOS too
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1 Years Ago
Save/load dof dist with camera state
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1 Years Ago
TTT: French translation (#1672)
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1 Years Ago
merge from building_blocks_2020_surfacefixes
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1 Years Ago
Merge from main
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1 Years Ago
Set LaserDetector to use Vehicle World instead of Vehicle Detailed as well
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1 Years Ago
Have pressure and landmine pad look at Vehicle World layer instead of Vehicle Detailed
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1 Years Ago
Merge from Main -> Vehicles
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1 Years Ago
Merge physics branch -> Vehicles. Splits Vehicle Movement layer into two layers: Vehicle World, which handles world collisions, and Vehicle Detailed, which handles bullet hits and player movement. Vehicle Movement became Vehicle Detailed, and the unused (TBC) Reflections layer became Vehicle World.
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1 Years Ago
Spiral stairs + ramp surface type fixes
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1 Years Ago
Fix PatrolHelicopter realmed remove
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1 Years Ago
WhatUsesLayer can now find scripts that use a certain layer as well. Removed the capability to replace a layer.
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1 Years Ago
Interest layers and masks changed from Vehicle Detailed to Vehicle World in the following prefabs: -TriggerVehiclePush: --powerplant_1: 2x VehiclePhysBox --water_treatment_plant_1: 2x VehiclePhysBox --sliding_blast_door: VehiclePhysBox --CargoShipTest: BowTrigger --door.double.hinged.metal: 2x VehiclePushVolume --door.double.hinged.toptier: 2x VehiclePushVolume --door.double.hinged.wood: 2x VehiclePushVolume --gates.external.high.stone: VehiclePhysPush, VehiclePhysPush (1), VehiclePush --gates.external.high.wood: VehiclePhysPush, VehiclePhysPush (1) --wall.frame.garagedoor: VehiclePhysBox -TriggerVehicleDrag: --junkyard_1: Damage objects on all the barbed wire --barbedwire_set_bend45: damage --barbedwire_set_bend90: 3x damage --barbedwire_set_SShape: damage --barbedwire_set_straight300: damage --barbedwire_set_up90: 2x damage -VehicleLiftOccupantTrigger: --Vehicle_Lift: OccupantZone -Deploy Volume OBB: --HitchTrough.deployed: volume(3) --ChippyArcadeMachine: deploy_volume (1) -CrushTrigger: --ch47scientists.entity: triggerHurt (Why is this set to damage vehicles? Other crush triggers aren't) -SpawnHandler: --spawn.v2: Placement Check Mask, Bounds Check Mask --spawn.v2.Hapis: Placement Check Mask, Bounds Check Mask Left LaserDetector, pressurepad.deployed, and landmine.prefab on Vehicle Detailed.
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1 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
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1 Years Ago
Directly connect to the game if you're not on data (faster and more reliable!)
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1 Years Ago
▌▌▇ ▋▉▍▋, ▊█▋ ▉█▌
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1 Years Ago
Version bump again because google
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1 Years Ago
Version bump again because google
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1 Years Ago
Block game connections from old versions of the app
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1 Years Ago
Pass the app build number when connecting to servers, make development mode connect to staging servers
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1 Years Ago
Fix for the "server offline" page almost never showing up Disable ticking when a server has an error Pass the app build number when connecting to servers, make development mode connect to staging servers
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