243,018 Commits over 3,898 Days - 2.60cph!
start on wood track tile set pieces, plywood material
Merge branch 'main' of sbox-unicycle-frenzy
Check for medals and save them
Display medals in menu for matching map
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M4A1 picatinny rail gap fix
Merge from main/Workshop Normal Map Fix
Move some hardcoded values of weapon_fists to SWEP.* variables
Merged some pull requests
* Updated TTT Russian localization
* Micro optimizations with weapon_base & GM:DrawDeathNotice
* Fixed some typos in FGD and Lua comments
Update some more spawncions for consistency
Alternative fix for traces not hitting transparent displacements
Better consistency with brushes that use same materials - does not cast shadow and traces hit them
Fixed toolgun ghost entity fading out in singleplayer on some maps
Added vgui.GetAll()
Returns only Lua created panels.
Used to fix PANEL:PreAutoRefresh() and PANEL:PostAutoRefresh() not working
Further changes to 'WhatUsesThis'
Change how menu functions, remove stuff we aren't going to be using for now
Update main hud
Add map and season resource
Start work on map picker
Updates to WorkshopItemEditor, removed debug code
player update. setting up 3p m39 rifle anim set
removed old mesh setup from v_sks.viewmodel prefab
viewmodel updates
- material fix on prefab
- added bullet mesh, textures & mat, added as child of mag
- attachment tweaks
Undoing unwanted changes to materials
Player update. 3p semi auto rifle anim set exported/setup
Fix assembly loading, mount assemblies in their own filesystem on packages
Update wire parented positions only when the parent entity is busy (door opening/closing)
Resolve circular dependency on base csproj
CSS file clean ups
Minor changes
Fixed Combine Soldiers with Shotguns having their skin reset (Sandbox)
Create spawnlists from addons easily
Main menu server browser additions
* "Join when not full" option
* Ability to add servers to favorites by IP
merge from ScaleBySpeed_server_optimisation
Small optimizations to GM:DrawDeathNotice() (#2045)
- Localize the cl_drawhud convar and replace the use of the deprecated GetConVarNumber function with it
- Don't reset the Deaths table if there's nothing in it
- Don't iterate through the Deaths table twice
merge from fix_horse_bullet_penetration
merge from fix_steam_nickname_slow_refresh
merge from viewmodelrenderers
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Move some hardcoded values of weapon_fists to SWEP.* variables
Closes garrysmod/pull/1980
Co-Authored-By: code_gs <collings509@gmail.com>
Remove ConsiderLight and LightEntry, they're bullshit now and overcomplicated, used to figure out which lights had priority but not needed anymore, data flow is leaner now
Initial standalone build wizard
Standalone player exe
Export into `data\`, copy everything we want
Application.IsStandalone, don't try to load menu project if standalone
Load from manifest, un-hardcode paths
Fix paths, temporarily copy sbproj
We should be able to get away with not copying these manually, asset system should handle dependencies
Clean up, slightly improved wizard
Don't hard-code these paths, do all setup inside StandaloneAppSystem
Standalone wizard shows basic ETA
Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content)
Load assembly, filesystem
Copy base UI textures and fonts
Move standalone-specific stuff into StandaloneGameInstance
Use code resources from code manifests
Only copy compiled code resources, don't copy tool DLLs
Standalone games that don't use citizen won't copy or mount content (saves 1GB, builds faster)
Clean up, try to get as much of this standalone stuff as contained as possible
Copy all core models too (mainly for box, sphere models)
Wizard UX improvements
Fix paths for new folder layout
Change "build" naming to "export", makes more sense
Wizard cleanup, share wizard code between publish/standalone
Rebase fixes
Update deprecated GetConVarNumber in weapon_fists (#2054)
Update deprecated GetConVarNumber in weapon_fists
chore: fix some typos (#2072)
Signed-off-by: frameflare <yangzenghua@outlook.com>
TTT: Update Russian language (#2070)
* TTT: Update Russian language
* Update russian.lua
* Improve translations
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Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
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Updated changes to normal map fix
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Nicer looking ui for time
Auto pair when deployed, if you have code lock access
Display Map times on UI
Record best time
New version of normal map fix
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
More work on networked players
merge from tutorial_menu_improvements
merge from fix_demo_disk_quota
merge from industrial_conveyor_quickmove
merge from dismount_netting_fix