249,453 Commits over 3,959 Days - 2.63cph!
Fixed tugboat population bug
Fixed sidecar bikes pulling to the right, while keeping the previous fix to them passing through bases
Don't set initial cursor name
Merge from dynamic_vendor_pricing
Update printAllPriceChanges to print out current and historical averages
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
better card debug display
ancient scroll wip
StatusEffect
ancient scroll status effect
rock pushing
Remove unneeded comments and fix formatting in ListControlWidget
Merge from snow_effects_roll_back_and_meshLOD_conversion
Fixed a selection of containers in Harbor_2 having misconfigured DeferredMeshDecal components, with some LOD levels having the component and some levels missing it
Resulted in side of container company decals appearing/disappearing at some LOD levels
Click-and-drag to re-order List/Array Property in Inspector.
https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4
Resolves Facepunch/sbox-issues#5697
Driver twists hand when accelerating
Fixed bollards on cargo ship render batching
Project settings can set custom cursors
Merge from tutorial_map_fix
Apply proper tutorial map view clamp on the death screen
Increase the size of the water backing again
More suspension smoothing, improve jitter
de_refinery map updates
catwalk updates + bake
Adjust all bike world colliders
Fixed scrap transport spotlight issues.
No longer run the spotlight without a shadow LOD, for better perf.
S2P everything again because somehow arctic research base got missed
Merge from condition_based_unlock
Finished initial implementation
I've made it worse but the lights are using the correct UV on the glass now. Petur please save the day
Rearrange placement checks so "Can't Place On Road" always shows first
Fix SocketMod_RoadCheck not checking for custom tags
Use new custom tag system since Ring Roads already use the "IgnoreCollider" tag
Block all 4 barricades from being placeable on concrete roads (inside or outside of monuments) but allow it to be placed on dirt paths / dirt roads
Tag all generated road meshes with "Road" tag (ring road)
Add new component "SocketMod_RoadCheck" which prevents building on roads
Optimized probably 20-30 mb out of the texture sizes. Should look about the same. Fix if weird/noticable changes spotted.
Fix road check so it works on both TerrainCheck and SphereCheck (different prefabs use different building checks)
Unlock and destroy handcuffs when reduced to zero condition
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection.
https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4
Resolves Facepunch/sbox-issues#5681
Applied Matt's blinker fix.
Allow barricades to be buildable on roads