255,859 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Lots of stuff
8 Years Ago
More things
8 Years Ago
Entity creation from data, lots of generics, base types, cleanup, spawners, data moved to assets etc
bot
8 Years Ago
Automated Linux DS Build #511
bot
8 Years Ago
Automated Windows Build #511
bot
8 Years Ago
Automated OSX Build #511
bot
8 Years Ago
Automated Linux Build #511
8 Years Ago
Added "-nogammaramp" command-line parameter (disables the engine's gamma correction and uses Windows', should look in to defaulting this really)
bot
8 Years Ago
Automated Linux DS Build #510
bot
8 Years Ago
Automated Windows Build #510
bot
8 Years Ago
Automated OSX Build #510
bot
8 Years Ago
Automated Linux Build #510
8 Years Ago
* Fixed Entity.GetPoseParameterName crashing the game with invalid values
8 Years Ago
entityclass assignment on server load
8 Years Ago
Tweaks
8 Years Ago
FOR FUCK SAKE ocean shader, adding WIP foam and stuff
8 Years Ago
projectile mount in player, player model instantiated in Start
8 Years Ago
prefabs have navmesh modifers on them
8 Years Ago
Database thing
8 Years Ago
Missing item prefab refs
8 Years Ago
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8 Years Ago
Client ready, prefab fixes
8 Years Ago
New map
8 Years Ago
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8 Years Ago
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8 Years Ago
moba style hotkey bindings a bunch of backend entity/class stuff player spawns model from data/prefab, not embedded, now only a single player prefab
8 Years Ago
Movement and input tweaks
8 Years Ago
Loggin level back to info
8 Years Ago
More
8 Years Ago
Proj cleanup, assets, scene seperation, level script
8 Years Ago
Updated cops mission
8 Years Ago
don't cancel action continuously while holding right click
8 Years Ago
untitled...
8 Years Ago
Avoid creating new SmartSubscriptions in TrySubscribe, use FixedArray GetEnd pattern properly Behaviour moved to BaseBehaviour, now abstract, inherits from PooledObject for generic pooling support Lots of profiler hooks, and pooling changes
8 Years Ago
fixed a missing constructor
8 Years Ago
Building attachment prototpying
8 Years Ago
merge
8 Years Ago
Merge
8 Years Ago
ProtoInclude PersistedSmartObjectData
8 Years Ago
Machine persistence WIP
8 Years Ago
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8 Years Ago
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8 Years Ago
Debug hookup fixes Fixed bad music triggers Disabled collaboration navmesh update toggling since it seems to break a lot in 5.5, needs further investigation
8 Years Ago
Harbor_1 backup
8 Years Ago
Fixed bad Building.PercentageOfRequirementsMet values causing people to build stuff that cannot yet be built Roles on Goals
8 Years Ago
static prop version of the players shelf
8 Years Ago
More rehooking up bullshit.
8 Years Ago
Harbor_1 misc Junk piles models/LODs/COLs/Textures and prefabs
8 Years Ago
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8 Years Ago
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