240,584 Commits over 3,867 Days - 2.59cph!

9 Years Ago
- Made weapon switching an ability button (always unlocked) with a short cooldown - Weapons now get dropped and become physics object when switching weapons - Added new key/pad binds for weapon switching
9 Years Ago
-removed HasRequiredToolCondition
9 Years Ago
Load modded/community server list from single source, to avoid ddosing ourselves
9 Years Ago
Bed fixes
9 Years Ago
-condition for hasRequiredTool (not yet implementing desires) -some reordering of goals+plans for building -decision log starts up with logging enabled -readded filtering by state for buildings in entitycondition.
9 Years Ago
merge of roads and railroads progress from pre-release
9 Years Ago
merge from main
9 Years Ago
Prefab scenes update Roads dont cast shadows
9 Years Ago
Road LODs
9 Years Ago
Updated character prefabs
9 Years Ago
fixed swamp water shader
9 Years Ago
Eclipse anim setup
9 Years Ago
-formatting fix
9 Years Ago
NRE fixes
9 Years Ago
-camera keeps moving when orbiting while following
9 Years Ago
- Weapon models now get updated for both arms when switching weapon slots
9 Years Ago
added eclipse controller to temple scene and set up camera and materials on it
9 Years Ago
- Implemented weapon swapping (need to do the ability button/bind next) - Changed the way weapon slots work, equipping the weapon from one slot equips that weapon in both arms - Weapon definitions are now specific per arm
9 Years Ago
Tweaked player mats
bot
9 Years Ago
Automated Linux DS Build #143
9 Years Ago
Disabled projectile penetration on players (for better damage predictability, related to 12922)
9 Years Ago
Touched speedtree shaders; also using rust/standard brdf
9 Years Ago
Switched to analytic preintegrated skin/sss brdf approximation; added curvature; fixed subsurface normal not getting detail layer; tweaked materials Moverd skin shader back into deferred path (had to remove fuzz) Touched all shaders using rust/standard brdf
9 Years Ago
Simplified player colour skin lut
9 Years Ago
removed unused eclipse materials for temple court. added global eclipse variable to all temple SF shaders
9 Years Ago
added dylans tornado and cowboy racket effects to plastic
9 Years Ago
SSR early out on occluded water pixel
9 Years Ago
Added amplify color blend and prefab
9 Years Ago
train wagon greybox UV update
9 Years Ago
Updating greybox meshes to have proper ground UVs
bot
9 Years Ago
Automated Windows Build #143
bot
9 Years Ago
Automated OSX Build #143
bot
9 Years Ago
Automated Linux Build #143
9 Years Ago
Fix!
9 Years Ago
RUST-449 - Fixed broken path to pipe colliders
9 Years Ago
Added interface for concurrent async server content downloads. Currenty used for Workshop content.
9 Years Ago
merge from main
9 Years Ago
backup
9 Years Ago
art/sound files for the m4 viewmodel
9 Years Ago
Edibles
9 Years Ago
FOR FUCK SAKE cleaning useless lightmap snapshot
9 Years Ago
FOR FUCK SAKE Rebuild factory prefab (fix near clip plane proj light error from new unity option)
9 Years Ago
FOR FUCK SAKE town lighting/shadow
9 Years Ago
FOR FUCK SAKE town portal light FOR FUCK SAKE icecave model (mat/collision) FOR FUCK SAKE rebuild asteroid tile set
9 Years Ago
semi auto clipsize changed to 16 bullet speed reduced damage slightly increased (roughly 25 per shot)
9 Years Ago
Goals data
9 Years Ago
semi auto rifle does less damage but bullets move faster player uses updated skeleton, more even damage scalars
9 Years Ago
9 Years Ago
Asset save
9 Years Ago
Machine conditions can check if the required process is running, available Fixed UCFEC not applying entity component filters correctly