255,600 Commits over 3,990 Days - 2.67cph!

8 Years Ago
* Added Entity.GetFlexIDByName( str ) -> id * render.Pop functions will no longer crash the game when underflowed * Burning props no longer ignite their gibs when destroyed * Enabled full episodic behaviour on HL2 Hunter Chopper
8 Years Ago
vm source update
8 Years Ago
player source update
8 Years Ago
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8 Years Ago
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8 Years Ago
Attachment Points refactor and persistence
8 Years Ago
Updated scene / prefab Fixed analytics in wrong build
8 Years Ago
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8 Years Ago
Increased building cost. Shop is non ownable.
8 Years Ago
unflipped city_hex_20 prefab (-1 to 1 in scale) and flipped road, mm road and ground elements inside, repositioned buildings and trees etc.
8 Years Ago
Can now only place deployables inside buildings.
8 Years Ago
Latest steamworks
8 Years Ago
Show store price/market price in inventory
8 Years Ago
Fixed MovementSounds issues
8 Years Ago
SaveLoad handles file extension internally
8 Years Ago
added swag sack model to city scene with material
8 Years Ago
5.4.2
8 Years Ago
added swag sack model
8 Years Ago
Retired some skins
8 Years Ago
Colourize generator descriptions
8 Years Ago
Effects persistence improvements and creation refactor
8 Years Ago
Minor stats refactoring/util
8 Years Ago
Inventory Icons CRC
8 Years Ago
Fixed pumpkin stacking (RUST-1450)
8 Years Ago
trap source
8 Years Ago
trap asset
8 Years Ago
Changed pool.mode default value to 2 for faster game object pooling (testing)
8 Years Ago
Fixed nametag issue with pool.mode set to 2
8 Years Ago
Ship rework
8 Years Ago
Fixed layers on two trees
8 Years Ago
Split the harbor crane into two parts.
8 Years Ago
Some more generic cleanup of Sessions.
8 Years Ago
Moved generic save/load handling of sessions into Session. Made nested persisted package for Sessions.
8 Years Ago
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8 Years Ago
Working on some player collision forces. Pretty broken at the moment.
8 Years Ago
Vehicle collisions
8 Years Ago
Improved vehicle movement/interpolation issues when they first activate. Not perfect but good enough.
8 Years Ago
put back a SetAge that is probably needed.
8 Years Ago
removed scaling data from aging persistence
8 Years Ago
Updated and cleaned layout Added support for 8 material types Fixed speedtree shader
8 Years Ago
Moved Aging stuff from UnitManager into the appropriate component. Added Aging component persistence.
8 Years Ago
Updated car colliders.
8 Years Ago
Merge from main
8 Years Ago
Removed unused birthTime field in Unit.Aging SmartObject persistent boilerplate
8 Years Ago
Fixed issues with how bullets work: - Tigger colliders used to stop bullets. Not anymore. - Shooting from too close to someone used to ignore and shoot past them. Not anymore. Just need Paul's car collider update as well to make shooting car passengers work perfectly.
8 Years Ago
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8 Years Ago
Fixed wearables constructor
8 Years Ago
Wearables persistence
8 Years Ago
3rd person player anim change: straightened out the head when holding a pistol fixed silencer offset on revolver worldmodel
8 Years Ago
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