240,574 Commits over 3,867 Days - 2.59cph!

9 Years Ago
Outgoing net messages now use a static buffer Fixed debug builds on Windows
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9 Years Ago
Automated Linux DS Build #120
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9 Years Ago
Automated Windows Build #120
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9 Years Ago
Automated OSX Build #120
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9 Years Ago
Automated Linux Build #120
9 Years Ago
Main menu should no longer render above the console
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9 Years Ago
Automated Linux DS Build #119
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9 Years Ago
Automated OSX Build #119
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9 Years Ago
Automated Windows Build #119
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9 Years Ago
Automated Linux Build #119
9 Years Ago
Added PANEL:SetDrawLanguageID Improved padding of language IDs
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9 Years Ago
Automated Linux DS Build #118
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9 Years Ago
Automated Windows Build #118
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9 Years Ago
Automated Linux Build #118
9 Years Ago
ENTITY:SetHitboxSet silently fails on invalid input
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9 Years Ago
Automated Linux DS Build #117
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9 Years Ago
Automated Windows Build #117
9 Years Ago
JavaScript exceptions now show file path and line number in console
9 Years Ago
Save
9 Years Ago
Added scaling options to entity view prefabs via new EntityViewPrefab holder class derived from WeightObject, lacks editor integration for now.
9 Years Ago
http://files.facepunch.com/petur/2016/January/09/w.gif Added global AI (specifically just decision making) toggle in AgentManager, exposed on the debug window Settings tab. Decision log can be disabled (in both the decision log window and the debug settings tab) Something something just cliffsidethings.jpg
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9 Years Ago
Automated Linux DS Build #116
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9 Years Ago
Automated Windows Build #116
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9 Years Ago
Automated OSX Build #116
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9 Years Ago
Automated Linux Build #116
9 Years Ago
Fix crash in CTraceFilterDoor::ShouldHitEntity when encountering invalid physics objects
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9 Years Ago
Automated Linux DS Build #115
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9 Years Ago
Automated Windows Build #115
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9 Years Ago
Automated OSX Build #115
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9 Years Ago
Automated Linux Build #115
9 Years Ago
Only cache replicated ConVars on client builds, god damnit
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9 Years Ago
Automated OSX Build #114
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9 Years Ago
Automated Windows Build #114
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9 Years Ago
Automated Linux Build #114
9 Years Ago
Replicated Lua ConVars now network to clients properly on connection
9 Years Ago
9 Years Ago
9 Years Ago
justbiomethings.jpg
9 Years Ago
Cowboy - win01 WIP source
9 Years Ago
deleted temple meshes folder
9 Years Ago
re-exported temple stairs with fixed emissive parts
9 Years Ago
Cowboy - run east +.meta
9 Years Ago
PrefabPrepare - check for nulls
9 Years Ago
baked out new lightmaps, re-exported temple stairs with emissive materials fixed
9 Years Ago
Added SSAO
9 Years Ago
Rocks are no longer consumable
9 Years Ago
Comment out unit angular velocity shit until I have time to make it good
9 Years Ago
Rigidbody on Unit not kinematic
9 Years Ago
A lorra lorra data changes AI no longer re-enables itself (unit flagging doesnt disable DM anymore, instead we rely on conditions to stop sleeping units making decisions) More unit movement tweaks, feeding angular velocity into the animator, lerping angular speed on the navmesh agent based on current speed
9 Years Ago
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