255,481 Commits over 3,990 Days - 2.67cph!

8 Years Ago
Removing vehicle camera again - player view only.
8 Years Ago
Player now moves correctly along with vehicle rotation when inside
8 Years Ago
Made PropRenderer IClientComponent (client needs it)
8 Years Ago
Ship test
8 Years Ago
more camera tweaks
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8 Years Ago
Automated Linux DS Build #475
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8 Years Ago
Automated Windows Build #475
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8 Years Ago
Automated OSX Build #475
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8 Years Ago
Automated Linux Build #475
8 Years Ago
* Added a second parameter for Player.Give - boolean, set to true to not give any ammo ( at all ) when the weapon is given * Fixed changing Lua variables of SWEPs in hooks such as GM:WeaponEquip not being applied to engine functions instantly * GitSync - TTT, draw.RoundedBoxEx changes
8 Years Ago
Cam fix
8 Years Ago
more
8 Years Ago
scene
8 Years Ago
Cam
8 Years Ago
water bottle 1st pass viewmodel anims, prefab & controller
8 Years Ago
Unit definition...
8 Years Ago
added new prefabs in to city 2 scene, rebuilt city and added correct materials etc added new tunnel signs. fixed missing MM meshes visibility on road pieces. Many prefabs seem to be missing MM pieces.
8 Years Ago
Meta
8 Years Ago
Added ConditionUtility with Evaluate extension method for lists of ConditionSettingsWrapper, updated applicable usages
8 Years Ago
Ship camera change
8 Years Ago
initial goal level role scoring implementation
8 Years Ago
animal data; sleep patterns, diet, gestation
8 Years Ago
AssetListDrawer can now optioinal show object element types as an AssetMenu RoleDefinition holds a set of ScoreConditions for evaluation during role score comparison Added RoleDefinitionEditor
8 Years Ago
GoalSettings holds GoalRoleParameters WIP Seasonal dietry stuff
8 Years Ago
Fixed boat player pos
8 Years Ago
fixed time range overflowing
8 Years Ago
animal data; sleep patterns, diet, gestation
8 Years Ago
Classes to files
8 Years Ago
Added support for Seasonal sleep patterns Moved some navigation related settings to NavigationParameters Rally/Home icons
8 Years Ago
- Auto start in server mode when running in batchmode
8 Years Ago
animal data stuff
8 Years Ago
Properly cull PropRenderer at runtime (memory usage, performance) Fixed IEditorComponent not being culled at all in client builds
8 Years Ago
Can convert unwanted steam inventory clothes into cloth (for no reason right now)
8 Years Ago
Working with integration of the Session concept in GameManager. Tried some directions that will be changed for next commit, so this isn't representative of the final direction necessarily.
8 Years Ago
- Doors always open outwards from the person who's opening it. - Fixed some problems with running testconstuct now buildings are networked.
8 Years Ago
Shipyard now has spawn point
8 Years Ago
WIP fix
8 Years Ago
Updated plastic panels
8 Years Ago
Reverted accidentally included Rust.Data.csproj change
8 Years Ago
Merge from networking_fuckery_2 Network++
8 Years Ago
Merge from main
8 Years Ago
Fixed decor NRE with pool mode 2
8 Years Ago
Updated steamworks
8 Years Ago
Plastic panels
8 Years Ago
Harbor crane update
8 Years Ago
Only driver gets to drive!
8 Years Ago
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
8 Years Ago
Added role gain to some cooking interactions for testing purposes
8 Years Ago
data save
8 Years Ago
More work on roles