252,189 Commits over 3,990 Days - 2.63cph!

9 Years Ago
Blackboard twaeks
9 Years Ago
changed tags on atmos 23
9 Years Ago
Fix for crafting menu blueprints all showing wooden arrow description Fix for UI notifications missing when reconnecting to a server after disconnecting
9 Years Ago
Replaced invoke with custom flag in door animator toggle (should fix RUST-835)
9 Years Ago
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9 Years Ago
Automated Linux DS Build #316
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9 Years Ago
Automated Windows Build #316
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9 Years Ago
Automated OSX Build #316
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9 Years Ago
Automated Linux Build #316
9 Years Ago
HTTP() no longer leaks request references and doesn't crash if the Lua state is destroyed
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9 Years Ago
Automated Linux DS Build #315
9 Years Ago
FOR FUCK SAKE room prefab (fix doors)
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9 Years Ago
Automated Windows Build #315
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9 Years Ago
Automated OSX Build #315
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9 Years Ago
Automated Linux Build #315
9 Years Ago
Improve lua-state-destruction handling for async callbacks: serverlist library, steamworks library
9 Years Ago
FOR FUCK SAKE pipe rotor prefab !A new pipe model FOR FUCK SAKE rotorz database
9 Years Ago
Fixed human_attack length
9 Years Ago
Sketching in blackboard impl DesireSelector draft
9 Years Ago
clutter
9 Years Ago
Selectors in BeforeEditor, DSE editor
9 Years Ago
Finished high level water shader refactor
9 Years Ago
FOR FUCK SAKE rotor pipe prefab tile system (almost usable but not quite yet~) FOR FUCK SAKE rotorz database
9 Years Ago
Fixed servers re-checking stability after startup (no longer needed since it's loaded from save)
9 Years Ago
Merge from main
9 Years Ago
Limit shadow distance to 50 when cascades are disabled to prevent RUST-826
9 Years Ago
Added Selectors, plus templates Moved all filtering functions into stat Filters class, re-organised folders a lot. Filtering is no longer semantically bound to Conditions
9 Years Ago
fixed a bug with the bandage viewmodel giving a warning
9 Years Ago
unwrapped all of beep truck
9 Years Ago
SpeedTree billboard shadow casting toggle editor tools
9 Years Ago
slightly increased starting calories
9 Years Ago
Mission feed is removed whilst waiting for players or in mission
9 Years Ago
Possible fix for server lag.
9 Years Ago
fixed fire doing less damage to other objects based on what surface it was sitting on
9 Years Ago
map costs 1 paper instead of 5 fixed not being able to bandage other players
9 Years Ago
minor emission scale changes
9 Years Ago
Added convar to toggle the shadow casting behaviour of the sun
9 Years Ago
Goals / AI database save
9 Years Ago
new atmos piece
9 Years Ago
Unified some bush prefab settings
9 Years Ago
Better handling of skill and tool requirement data through BehaviourPlanData BPD gets passed into Behaviour on creation
9 Years Ago
Re-enabled atmospheric depth in scattering calculation (with better horizon fade than the last time) Touched ocean and river shaders
9 Years Ago
Possible shit fix for ADS fuck up
9 Years Ago
Minor tweaks to GameUI, Warmth goal weight
9 Years Ago
Crafting now uses skills and applies skill gain.
9 Years Ago
Added delta update capability to protobuf lib Ticks are delta'd Added Rust.Data.Test
9 Years Ago
Fixed some decor prefabs missing from asset bundles
9 Years Ago
Greatly improved VariableReference performance and GC (used in VitalNote, VitalInfo, TextVariable etc.)
9 Years Ago
Updated player preview idle
9 Years Ago
Rebuild plugins