239,393 Commits over 3,837 Days - 2.60cph!

bot
9 Years Ago
OSX Build
9 Years Ago
merge from main
9 Years Ago
FOR FUCK SAKE fix collision from a bad commint
9 Years Ago
Enabled terrain painting in editor play mode (allows looking at procedural terrain maps, cc petur)
9 Years Ago
- Hit effect flash now has a shorter duration (0.05 instead of 0.1)
9 Years Ago
FOR FUCK SAKE hit effect and shader change
9 Years Ago
Changed dive states slightly for mavis / igor characters, added forehand dive for mavis
9 Years Ago
Mavis death anim (no giphy required Tom)
9 Years Ago
Item
9 Years Ago
Fixed underwater bridges (properly) Fixed lighthouses interrupting bridges (avoid bridges when placing them)
bot
9 Years Ago
Windows Build 507
bot
9 Years Ago
VPK Build 436
9 Years Ago
Reclipped dive, added event for racket swing, updated controller
9 Years Ago
- Floating text for XP
9 Years Ago
wip
9 Years Ago
rpg 2 + lods + prefab + textures + material
9 Years Ago
- Boozeburners, patchers and spikey things all now have loot chances - Crates are no longer guaranteed to drop items - Added small chance of health orbs to all loot drops
9 Years Ago
- Increased the amount of experience needed to level up
9 Years Ago
- Made starting weapon crappier
9 Years Ago
Final game mesh, including blendshapes, and textures for char06 Princess Snu-Tee. Latest iteration of JF character shader. Char06 game source textures and materials using JF character shader. Blendshape and face and body adjust ZTool.
9 Years Ago
Updated skinning on character meshes
9 Years Ago
Fixed bug in collision check for splat effect
bot
9 Years Ago
LinuxDS Build 601
bot
9 Years Ago
Windows Build 506
9 Years Ago
* Added models/weapons/c_hands.mdl * Updated weapon_fists.lua * Added NAV_MESH_ enums * Renamed CNavArea.GetAdjacentArea( NavDir ) to CNavArea.GetAdjacentAreaAtSide( NavDir ) * Added CNavArea.GetAdjacentArea() * Renamed CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) to CNavArea.GetRandomAdjacentAreaAtSide( NavDir ) * Renamed CNavArea.GetAdjacentArea( NavDir, num ) to CNavArea.GetAdjacentAreaAtSide( NavDir, num ) * Renamed CNavArea.IsConnected( Area, NavDir ) to CNavArea.IsConnectedAtSide( NavDir ) * Added CNavArea.IsConnected( Area ) * Renamed CNavArea.GetAdjacentAreas( NavDir ) to CNavArea.GetAdjacentAreasAtSide( NavDir ) * Renamed CNavArea.GetAllAdjacentAreas() to CNavArea.GetAdjacentAreas() * Renamed CNavArea.GetIncomingConnections( NavDir ) to CNavArea.GetIncomingConnectionsAtSide( NavDir ) * Renamed CNavArea.GetAllIncomingConnections() to CNavArea.GetIncomingConnections()
9 Years Ago
Ghetto fixed possible initialization error in custom levels
9 Years Ago
- Boozeburner tweaks
9 Years Ago
Changed collision layer in CC court
9 Years Ago
Various spawntable fixes Network++
9 Years Ago
Merged from main
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build
bot
9 Years Ago
OSX Build