243,394 Commits over 3,898 Days - 2.60cph!
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work
- Don't give snowmobile driving achievement for driving a motorbike
- Improved wheel visuals
- Switch bike RB to Continuous Speculative, it's smoother
first pass on final textures, material setup
Add BodyGroups and MaterialGroups in Prop Component
If collision source can't get game object from collider, try to get it from body
Add collision events to ModelPhysics
Merge from harbor_tweaks_4_cargoship
Leaderboard backup, run #
10563
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully)
Full S2P of both harbors with HLOD
merge from server_tree_colliders
merge from tutorial_island
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
merge from editor_compare_client_server_fields
Add a crush trigger to the bottom of the harbor containers when descending
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
Snowmobile orientation fix
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
Bullet tracers, can't sprint and attack at same time
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map
Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager
When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest
Fixed swing bridge not marked dynamic LOD
Fixed new cranes missing metal bullet impact fx
Fixed misaligned harbor drop points
Fixed swing bridge not swinging on harbor_1
Fixed ramps on both sides of the swing bridge swinging with the bridge
S2P both harbors
Unsaved cine mat setups for minigun
Added a collider to the arm piece that grabs containers on the crane
Fix container dressing prop LODs not marked as dynamic
Further handling work. No longer need smoothSteerAngle var.
Merge from harbor_tweaks_4_cargoship
Undo acciddental bootstrap physics edit
Add sidecar bike to my test map
Ensured trigger is set properly on one of the harbor 1 cranes - prevents flyhack kick
Added a more accessible harbor 2 cargo path
fixed ramp/bridge mesh overlapping when rotating
Leaderboard backup, run #
10539
Ui tweak
use Input.AnalogMove
remove logs
remove .sln
ignore + scenen