249,893 Commits over 3,959 Days - 2.63cph!

7 Months Ago
Add support for shared scenes that have client + server components in them - avoids adding complexity of running preprocess at build time to first release - handles editor only spawning a single monument - keep support for client only & server only scenes - default to only building shared scenes rather than individual client & server scenes - run preprocess at runtime for shared scenes instead of during build - internally refered to as "generic" scenes because "shared" is easy to mix up with "server"
7 Months Ago
Merge from main
7 Months Ago
Cherry pick 98396, fixes weather errors in editor on my test map
7 Months Ago
Output both scenes when running Scene2Prefab/Update All as well as the prefab
7 Months Ago
Mark more components as [MapGeneration]
7 Months Ago
Cherry pick 98470 for scene stats
7 Months Ago
Reconvert and remove MaterialSetup on various prefabs that conflicted with the last merge
7 Months Ago
Implement spawning in a scene when a monument's prefab is spawned in the world - async loads the scene - supports multiple scenes with same name loading at once - unloads the scene when the monument's prefab is destroyed - keep track of both server & client version of the prefab
7 Months Ago
7 Months Ago
Add /MemoryCaptures to ignore.conf
7 Months Ago
Revert arctic hazmat to old version without skin tests Disable hand mesh rendering on arctic, diving suit, lumberjack, nomad, spacesuit, twitch and vanilla hazmat suits
7 Months Ago
Add an empty check to the skin lists in SetSkinData
7 Months Ago
Merge from main
7 Months Ago
Added an awful developer model
7 Months Ago
Fixed graphics.collapseRendererLOD getting set to false every launch
7 Months Ago
Setup vendor fronts properly
7 Months Ago
Tag more components as [MapGeneration] Allow MapGeneration to overwrite delete status (to delete MaterialSetup)
7 Months Ago
Update manifest and ID, and materials after the rename
7 Months Ago
Fixed an Ian bug
7 Months Ago
Automatically enable scene output mode if the scene represents a monument - only enable it when running Scene2Prefab/Update All
7 Months Ago
Add ScenePrefab before removing components from output prefab Fix compile errors
7 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle) part 2 (Plastic won't allow renaming files inside a folder that's also being renamed at the same time)
7 Months Ago
Rename 'UW Skidoo' to 'DPV' (Diver Propulsion Vehicle)
7 Months Ago
Add an icon for the watercraft
7 Months Ago
Fixed industrial conveyor filter number fields scrolling when the player uses the scroll wheel on them
7 Months Ago
Rewrote vending front Fixed collision issues Broke RPC somehow
7 Months Ago
Merge from main
7 Months Ago
Fixed sofa, card table, and chippy arcade machine being set to isMobile true, needlessly running the vehicle tick. Fixed DoPrepare automatically setting all vehicles to IsMobile true.
7 Months Ago
Allow permenantly deleting twitch drops from the in-game inventory UI
7 Months Ago
Model/Textures/Materials and prefab setup
7 Months Ago
Model physics automatically inherits bone transform velocity so switching to ragdoll isn't stuck in the last pose https://files.facepunch.com/layla/1b0511b1/sbox_WLc97vrkvJ.mp4
7 Months Ago
Initial entity setup
7 Months Ago
Remove cloth code from sceneanimatableobject, we were also creating a physics world per animated object for it
7 Months Ago
set prefabs to static
7 Months Ago
more narrow plank track pieces, tutorial map
7 Months Ago
set prop prefabs static
7 Months Ago
Redone how muzzle flashes work
7 Months Ago
prop prefabs
7 Months Ago
plank walls, blend file updates
7 Months Ago
unsaved tutorial map, narrow plank pieces
7 Months Ago
Don't run SceneNetworkUpdate when network system instance is null
7 Months Ago
added ejectionport_gas fx
7 Months Ago
impact_blood_mist vfx
7 Months Ago
Fix my fuckup
7 Months Ago
Fix my fuckup
7 Months Ago
Do multiple delete passes to ensure [Required] components get deleted (as it's easier than tracking everything that is required & only done inside editor)
7 Months Ago
Handcuffs block crafting.
7 Months Ago
Temp hack for vgui.GetAll when it doesnt exist
7 Months Ago
Temp hack for vgui.GetAll when it doesnt exist
7 Months Ago
Show winning team at end of TDM