138,105 Commits over 4,324 Days - 1.33cph!

10 Months Ago
merge from inputfield_rtl_fix
10 Months Ago
Fixed report player UI input fields
10 Months Ago
Fixed phone name input field
10 Months Ago
Fixed ChickenCoopStatusWidget.OnClickedEditName NRE (rtl inputfields regression)
10 Months Ago
merge from main
10 Months Ago
merge from puzzlereset_door_fix
10 Months Ago
Fixed oil rig puzzle door never closing if the server restarted while the door was already open
10 Months Ago
merge from main
10 Months Ago
Backout CL 121063 due to failing server bundle generation
10 Months Ago
Merge: from main
10 Months Ago
Merge: from prefab_process_optim - Optimizes component checks during Prefab Processing (speeds up Asset Warmup and monument spawning) Tests: with temp old code that throws exceptions on result missmatch, ran Asset Warmup and ran Scene2Prefab on all large and xlarge monuments
10 Months Ago
Fix upper 32bits of 64bit pointers in Lua Minor cleanups
10 Months Ago
First complete (but mostly broken) implementation of indirect instancing. Split most classes into separate files for easier handling and less conflicts.
10 Months Ago
Regenerate console system
10 Months Ago
New token for pure health and ore teas
10 Months Ago
Merge from softcore_modifiers_fix
10 Months Ago
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10 Months Ago
also updated croc pie, will adjust its effect if/when it changes assuming it isnt canned
10 Months Ago
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10 Months Ago
Ensuring that the environment volume compute buffer exists before rendering to prevent transparent draw calls being ignored on macOS
10 Months Ago
10 Months Ago
Tests: perf test for FileSystem Warmup Recent optims show prefab processing cost for entire server-warmup goes from 39s down to 4.5s (averages across 5 runs) Tests: ran the perf test
10 Months Ago
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10 Months Ago
small sails deployable blockout and preliminary blendshape work for testing
10 Months Ago
filters styling
10 Months Ago
Moved to new project -> Rust.SourceGenerators.SyncVar Fix legacy shelter mini example
10 Months Ago
Server List design
10 Months Ago
merge from vclouds
10 Months Ago
performance tweaks, block sun by clouds in reflection probe
10 Months Ago
Reduced speed of fade to black(ish)
10 Months Ago
Initial test changes: Reduce movement speed duration from 6->4 seconds (vision is already at 4 seconds) Reduce vision blackout from 1 to 0.997
10 Months Ago
merge from main
10 Months Ago
Merge from junkpile_bush_los
10 Months Ago
Updated AI LOS blockers for Junkpiles a, g, h and i
10 Months Ago
Update to third person boomerang animations so that the empty hand isnt so straight down
10 Months Ago
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10 Months Ago
Fixed F7 report UI again, restored input field settings
10 Months Ago
Scientist RHIB blockout
10 Months Ago
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10 Months Ago
Fixed wicker_barrel.corpse gibs missing script warning on warnup
10 Months Ago
merge from qol_crosshair_interaction
10 Months Ago
storage_monitor_rotate_fix -> main
10 Months Ago
Change client rotate method to also check for storage monitor
10 Months Ago
Added interaction crosshair mode setting in the option menu