250,157 Commits over 3,959 Days - 2.63cph!

10 Years Ago
Missed file
10 Years Ago
Dropped items can finally have unique models Network/Save protocol++ Changed how InitShared/PostInitShared get called to be clearer Fixed another sleeping bag exploit Renamed a bunch of files
10 Years Ago
Missing file
10 Years Ago
Missing files.
10 Years Ago
Backup
10 Years Ago
Updated to Unity 5.1
10 Years Ago
Cave test assets
10 Years Ago
Some cave test assets and updated Human Male, Rocks and reference files from... a while ago :x
10 Years Ago
Improved bridge terrain adjustments
10 Years Ago
Moved characters into an empty node and hidden
10 Years Ago
Hand-drawn effect test
10 Years Ago
Biome Season now work probably in Editor (no transition, just using set_season() as TOD_Sky.Cylce.Month changes)
10 Years Ago
- Level work - Missiles - Radius blasts can now be used by enemy weapons
10 Years Ago
Fixed parallax going awry; also got rid of a few unnecessary normalizations when using it Splat normals now ignored below LOD 300
10 Years Ago
Changed checksum calculation to topology-only Include full topology map in checksum rather than checkerboard pattern
10 Years Ago
Apply decor components on riverside and roadside decor
10 Years Ago
Scale river depth with terrain slope
10 Years Ago
Improved roadside decor placement
bot
10 Years Ago
OSX Build
10 Years Ago
fix for sleeping bag list not showing up
10 Years Ago
Food items now mostly give health over time instead of in one go - prevents combat spamming You also lose all pending health points when taking damage
10 Years Ago
Removed unnecessary hack for sleeping bags
10 Years Ago
Moving Effects into a seperate tab in BeforeEditorWindow
10 Years Ago
Added special move anim and controller changes to Igor Close up cam now supports win / lose and specials
10 Years Ago
- Updated to 5.1.0b1 - Fixed some API issues in ProCore plugin - Remove some problematic Cecil PDB/MDB files (seems ok?) - Improved override/inhertince display for UnitAsset species groups in the Before Editor window - Clean up and various layout improvements for the Before Editor window - Added remaining data to the Unit Editor (Ecology/Attributes/Colors)
10 Years Ago
small refactor for eyepeek
10 Years Ago
small fix for eyepeek deployable placement increased tracer width lowered zoom on some weapons
10 Years Ago
turn in place animations for hatchet / pickaxe / pistol / grenade tweaked the sprinting animations for pistol / rock tweaked the campfire crouching animations
10 Years Ago
merge from main
10 Years Ago
re-exported barricades using a single component - proper
10 Years Ago
Almost finished emblem designer class.
10 Years Ago
re-exported barricades using a single component
10 Years Ago
skull fbx + prefab + mat + textures
10 Years Ago
fixed legs
10 Years Ago
tweaked lighting on cloud city
10 Years Ago
Fixed items ejected from furnace/campfire/storagebox falling through the world
10 Years Ago
Fixed vitals sometimes not showing
10 Years Ago
- Fixed building placement issue - Fixed building persistence issues - Spotted a strange behaviour where Building's buildType is not properly persisted, without finding out why just yet.
10 Years Ago
No placing sleeping bags under water
10 Years Ago
turned off emission on court surfaces, brightened court surface textures to compensate, tweaked amplify colour textures further to darken shadows, removed erroneous materials
10 Years Ago
Added smash to igor controller
10 Years Ago
Sleeping bags use new deploy system Sleeping bag placement is restricted better (prevent placement inside stuff exploits) Fixed condition bar showing for some items that had condition disabled Can place signs rotated GizmosUtil.Draw* no longer ignores the current matrix
10 Years Ago
Fixed hammer not working if clicking too fast Fixed hammer having no impact effects
10 Years Ago
Some code cleanup in monument / mountain terrain placement Added terrain memory usage to F1 menu world info
10 Years Ago
Show layer names in MainCamera.Distances Fixed shakey ragdolls Fixed chicken ragdoll having wolf bones (!) Tweaked sign placement rules
10 Years Ago
Mergin
10 Years Ago
Pre-merge
10 Years Ago
Allow clients to call data.export
10 Years Ago
Updated Igor special move & exported
10 Years Ago
increased bolt rifle zoom while ADS lowered other weapons ADS zoom nerfed assault rifle rate of fire and increased recoil slightly (was a bug anyway)