243,816 Commits over 3,898 Days - 2.61cph!
Only tint the plaster on the brick_d
merge from tutorial_island
Leaderboard backup, run #9892
Merge from cinematic_tool_branch_swap
Re-enable copyLocalPlayer convar
Cleanup and merge conflict resolving
Merge from cinematic_tool_branch_swap
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next):
LODStripper
MaterialDumper
PlayerCopyTool
SceneCameraLock
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NPC angry anim tweaks. Updated NPC seed number
Fix for more skinviewer skins that we're showing up in some situations
Rotation FromAxis & RotateAroundAxis remarks
Resolves sbox-issues/issues/4930
Disable context menu for live game scene tab
Resolves sbox-issues/issues/4856
Fixed 3D pack icons not stretching anymore
Fix SegmentedControl displaying wrong when size changes during animation
Resolves sbox-issues/issues/4497
Fixed invisible Tomaha in skin viewer when in-game
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
Ensured clusters can be expanded when marketplace is open
(Still some issues)
Add WasHit parameter to tutorial npc
Force the tutorial npc player model to always use the same player seed (12345!)
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
SingleVendor now uses IComparable
List sorts accordions to the bottom
Fix component selector sometimes getting stuck half way
If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0
Resolves sbox-issues/issues/4890
Less UI edge fade (skin viewer)
Do something similar in hammer (Downloading dragged assets easier to see)
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
SkinViewer lighting polish
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
updated brick_single_a2 blend
Downloading dragged assets easier to see
added carpet_e floor mat
updated mapping size for plywood_hs
corrected mat group texture for counter_crn_01
updated artdev scene + map for apartments
continued lookdev for apartment interiors
Fixed NRE issues with boat vendor
Add .sln to default gitignore
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Generating points on the fly instead of caching them
Fixed a few edge cases when snapping from one wall to another
Restricted to walls
Check for non uniform scale properly
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4