243,816 Commits over 3,898 Days - 2.61cph!

9 Months Ago
Only tint the plaster on the brick_d
9 Months Ago
merge from tutorial_island
9 Months Ago
Leaderboard backup, run #9892
9 Months Ago
Merge from cinematic_tool_branch_swap
9 Months Ago
Re-enable copyLocalPlayer convar
9 Months Ago
Cleanup and merge conflict resolving
9 Months Ago
Merge from cinematic_tool_branch_swap
9 Months Ago
Added the following editor only cinematic tools that already exist on cinematic (will cause conflicts when merging to media_projects, will fix that next): LODStripper MaterialDumper PlayerCopyTool SceneCameraLock
9 Months Ago
Protocol++
9 Months Ago
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9 Months Ago
Remove commented code
9 Months Ago
Merge store-ui -> main
9 Months Ago
Backups
9 Months Ago
NPC angry anim tweaks. Updated NPC seed number
9 Months Ago
Fix for more skinviewer skins that we're showing up in some situations
9 Months Ago
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
9 Months Ago
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
9 Months Ago
Fixed DLC store 2D icons
9 Months Ago
Fixed 3D pack icons not stretching anymore
9 Months Ago
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
9 Months Ago
Parent merge
9 Months Ago
Fixed invisible Tomaha in skin viewer when in-game
9 Months Ago
Merge from main
9 Months Ago
Fixed some skin models not showing up when using the item store in-game. Except Tomaha, which us being difficult.
9 Months Ago
Ensured clusters can be expanded when marketplace is open (Still some issues)
9 Months Ago
Add WasHit parameter to tutorial npc Force the tutorial npc player model to always use the same player seed (12345!)
9 Months Ago
Add server.tutorialEnabled convar, defaults to true, if false players will not be prompted to start the tutorial and will not be able to start a new tutorial
9 Months Ago
SingleVendor now uses IComparable List sorts accordions to the bottom
9 Months Ago
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
9 Months Ago
Less UI edge fade (skin viewer)
9 Months Ago
Merge main -> store-ui
9 Months Ago
Do something similar in hammer (Downloading dragged assets easier to see)
9 Months Ago
Remove old tutorial gestures (no longer used, we have a standalone tutorial animator now)
9 Months Ago
SkinViewer lighting polish
9 Months Ago
Fixed IconRender scene requiring craggy to be loaded previously for proper lighting
9 Months Ago
Removed useless logs
9 Months Ago
Re-enabled pooling
9 Months Ago
updated brick_single_a2 blend
9 Months Ago
Downloading dragged assets easier to see
9 Months Ago
added carpet_e floor mat updated mapping size for plywood_hs corrected mat group texture for counter_crn_01 updated artdev scene + map for apartments continued lookdev for apartment interiors
9 Months Ago
added plaster_j1
9 Months Ago
Fixed NRE issues with boat vendor
9 Months Ago
Add .sln to default gitignore
9 Months Ago
Apply scale to Prop gibs
9 Months Ago
Fix errors
9 Months Ago
Rating service
9 Months Ago
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9 Months Ago
Generating points on the fly instead of caching them Fixed a few edge cases when snapping from one wall to another Restricted to walls
9 Months Ago
Check for non uniform scale properly
9 Months Ago
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4