141,520 Commits over 4,383 Days - 1.35cph!

11 Months Ago
frame mat
11 Months Ago
Renamed some floating walkway meshes. Added temporary textures for colour block ins.
11 Months Ago
large sail blockout mesh update
11 Months Ago
food container crates for orange/corn/potato/apples material updates + LODs and prefabs with collision
11 Months Ago
merge from fix_corpse_limited_slots -> main
11 Months Ago
Increase slots of corpse remains (what the corpse despawns into) from 36 -> 42 slots to fix edge cases where the player corpse has more items than the corpse remains can hold causing extra items to go straight onto the ground - switch loot panel from generic -> generic_large to show >36 slots
11 Months Ago
Settings controls tab
11 Months Ago
Add URL system to the main menu. Manager can be sent a URL and will parse out the correct path to the correct page. Pages will be injected with query arguments based on the URL. Allows us to have buttons that will open up specific pages/settings/areas of the menu automatically.
11 Months Ago
Working graphics presets Some layout and toggle fixes
11 Months Ago
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11 Months Ago
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11 Months Ago
Turn down bootstrap image opacity
11 Months Ago
Remove flex transition from page animations
11 Months Ago
Updated all the skin texture bundles to fix the broken normal maps that were uploaded via the workshop
11 Months Ago
Headers
11 Months Ago
New standardised way to handle Rust Button tab groups. Child class which can handle main menu or specific tab menu navigation. Code cleanup Added namespace to add pages/ui scripts
11 Months Ago
created WIP ceiling and floor paper viewmodels
11 Months Ago
More WIP work on floating walkways
11 Months Ago
Disable only unsupported submeshes in MeshRenderers, not all of them
11 Months Ago
Added Ping to the performance logging
11 Months Ago
Flattened terrain in jungle_ruins_c to ease transition in procmap
11 Months Ago
Merge from large_demolishing
11 Months Ago
Item fixes
11 Months Ago
debug command wrapped in proper infdef + codegen
11 Months Ago
merge from main
11 Months Ago
all caves S2P
11 Months Ago
increased draw distance on the cave segment prefabs by 25% to limit this happening inside the same culling group purely on distance
11 Months Ago
merge from main
11 Months Ago
Updated the culling group in cave_large_sewers that may have culled segments still in LOS
11 Months Ago
Merged from naval update
11 Months Ago
merge from main
11 Months Ago
trawler - checking in pending files
11 Months Ago
Merge from main
11 Months Ago
Merge from foliage_instancing
11 Months Ago
Correct invalidation offset calculation error
11 Months Ago
Settings graphics tab
11 Months Ago
Settings experimental tab
11 Months Ago
Buncha fixes/compensations for overbrightness bug.
11 Months Ago
Settings image effects tab
11 Months Ago
11 Months Ago
Restored bootstrap fonts on bootstrap scene texts
11 Months Ago
first pass at floor triangle and guide mesh
11 Months Ago
merge from main
11 Months Ago
Fixed pirate english language not working
11 Months Ago
Settings menu: Some layout fixes Opening transition
11 Months Ago
Tracking more client performance data: - Draw Calls, Cull Jobs, Scripts, Update, Late Update, Fixed Update, Physics, Precull, Render
11 Months Ago
fix missing billboard clouds if vclouds are initially off
11 Months Ago
merge from bee_catapult_bomb
11 Months Ago
11 Months Ago
wind shear animation, fix shadow map when vclouds off