243,814 Commits over 3,898 Days - 2.61cph!

9 Months Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
9 Months Ago
Imported Minigun Textures Setup Minigun Materials Applied Minigun Materials to viewmodel
9 Months Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
9 Months Ago
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9 Months Ago
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9 Months Ago
Itemstore Item prefab
9 Months Ago
Make design more acceptable on mobile Admin section fill out
9 Months Ago
Added DSP as 6th optional argument to sound.Play Fixed workshop status UI not appearing
9 Months Ago
Hook up buy button on the modal
9 Months Ago
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
9 Months Ago
Serialize / deserialize subset to / from JsonNode
9 Months Ago
9 Months Ago
Invalid slots don't push wearable feedback Made background colour change method less ambiguous
9 Months Ago
Harbor 1 grounds c prefab
9 Months Ago
Store Item prefab design changes
9 Months Ago
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9 Months Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
9 Months Ago
Do not destroy dynamic material created by surface.SetMaterial To see if this was the cause of crashes for some ppl Check for activator validity in CGameUI::Deactivate Maybe there's was crash there that is fixed now. Performance improvements with usages of CNavArea
9 Months Ago
Harbor 1 scene cleanup Finalized ground meshes
9 Months Ago
9 Months Ago
Re-acquire node definitions on adding assemblies
9 Months Ago
Comments on api pages If last posted then merge comments instead of creating new ones
9 Months Ago
9 Months Ago
I should probably actually add things to this dict too 🤦
9 Months Ago
If drag drop trace doesn't hit anything, try hitting grid plane
9 Months Ago
9 Months Ago
Possible cause of assemblies not being removed properly Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
9 Months Ago
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
9 Months Ago
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9 Months Ago
Fixed vendor clusters not opening in marketplace
9 Months Ago
Fixed the color check when updating nameplates text color
9 Months Ago
Don't show server wide event toasts to players on tutorial island
9 Months Ago
player update. edited satchel/timed explosive entitys so the player holds them correctly
9 Months Ago
update funny icon Avoid posting empty comments
9 Months Ago
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
9 Months Ago
player update. holdtype syringe override controller updated with latest idle pose
9 Months Ago
Add analytics to track tutorials started, completed and quit mid-way If quitting, track which mission was currently active debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
9 Months Ago
Store Modal Overlay styling and animation, store header image
9 Months Ago
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9 Months Ago
player update. holdtype wire override controller updated with latest idle pose.
9 Months Ago
Fixed unnecesary nameplate vischecks when you're not in a team
9 Months Ago
particle test page play particle
9 Months Ago
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
9 Months Ago
player update. edited small water bottle entity bottle position so the player holds it correctly
9 Months Ago
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
9 Months Ago
Hide screens if the player is not authed
9 Months Ago
ParticleService
9 Months Ago
merge from main
9 Months Ago
Only tint the plaster on the brick_d
9 Months Ago
merge from tutorial_island