243,814 Commits over 3,898 Days - 2.61cph!
Update Facepunch.ActionGraphs
Fix copy/pasting scene ref nodes
Rewrote scene.ref node
* Has a useful error if referenced object isn't from same scene as graph
* Shows icon of referenced type
* Nicer serialization
Imported Minigun Textures
Setup Minigun Materials
Applied Minigun Materials to viewmodel
Don't clear all attributes when popping a layer
Preserve everything (so we keep scissor attributes etc)
Fixes sbox-issues/issues/4971.
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Make design more acceptable on mobile
Admin section fill out
Added DSP as 6th optional argument to sound.Play
Fixed workshop status UI not appearing
Hook up buy button on the modal
player update. flashbang/beacon/f1/survey grenade entity edits to hold correctly in hand and use r prop bone
Serialize / deserialize subset to / from JsonNode
Invalid slots don't push wearable feedback
Made background colour change method less ambiguous
Harbor 1 grounds c prefab
Store Item prefab design changes
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Possible fix for custom node hotload bugs
Facepunch/sbox-issues#4946
Facepunch/sbox-issues#4976
Facepunch/sbox-issues#4977
Do not destroy dynamic material created by surface.SetMaterial
To see if this was the cause of crashes for some ppl
Check for activator validity in CGameUI::Deactivate
Maybe there's was crash there that is fixed now.
Performance improvements with usages of CNavArea
Harbor 1 scene cleanup
Finalized ground meshes
Re-acquire node definitions on adding assemblies
Comments on api pages
If last posted then merge comments instead of creating new ones
I should probably actually add things to this dict too 🤦
If drag drop trace doesn't hit anything, try hitting grid plane
Possible cause of assemblies not being removed properly
Facepunch/sbox-issues#4946
Facepunch/sbox-issues#4976
Facepunch/sbox-issues#4977
Translation.TryConvert can perform implicit conversions
Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
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Fixed vendor clusters not opening in marketplace
Fixed the color check when updating nameplates text color
Don't show server wide event toasts to players on tutorial island
player update. edited satchel/timed explosive entitys so the player holds them correctly
update funny icon
Avoid posting empty comments
Fixed upgrade base tutorial step incrementing incorrectly when the player switches between wood and legacy wood skins
player update. holdtype syringe override controller updated with latest idle pose
Add analytics to track tutorials started, completed and quit mid-way
If quitting, track which mission was currently active
debug.completetutorial is now admin only, new convar debug.quittutorial is accessible to everyone
Store Modal Overlay styling and animation, store header image
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player update. holdtype wire override controller updated with latest idle pose.
Fixed unnecesary nameplate vischecks when you're not in a team
particle test page
play particle
Added ESPCanvas.DisplayDistanceMultiplier replicated convar, allowing servers to modify the distance at which nameplates become visible
player update. edited small water bottle entity bottle position so the player holds it correctly
player update. using updated idle pose on keycard holdtype override controller and updated generic deploy prefab to use r_prop
Hide screens if the player is not authed
Only tint the plaster on the brick_d
merge from tutorial_island