221,909 Commits over 3,653 Days - 2.53cph!
Additional Assets
More map progress
Added point scale options
Use sceneobjects because its much much faster + dist to line
Weapon placement rotation is no longer a clientvar
Check clientside if held weapon is accepted by the current rack type before showing the UI.
Enforce weapon type check serverside.
Added cube option
Cleanup
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck.
Updated test save.
Adjusted light fadeout distance to help with performance
Parameter tweaks, fixed issue with raycasting
When finding dependant assets always search the same path first before any other
Fixes a case where the assetsystem would get confused and infinitely recompile an asset if it had a dependancy across 2 addons, e.g:
dm98's dm_crowbar.vmdl depends on crowbar01.fbx which exists in:
1. addons/citizen/models/citizen_props/crowbar01.fbx
2. addons/dm98/models/citizen_props/crowbar01.fbx
Now it'll always favour 2 because it's in the same addon
Recompile all materials again
Apparently they had old CRCs?
Scenes rendered from Sandbox.Tools apply an SVF_TOOL_VIEW flag, primarily this will stop stereo rendering on it
material/prefab updates
Package cleanup (#887)
Added singleton PackageManager which handles all package downloading, installing. LocalProjects are self compiling and their assemblies are used to mock a Package.
beer bottle
changed from mesh phys to capsule and cylinder
Merge branch 'master' of sbox
Fix download speed
Fix startup error when no ContentPath
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false
When loading a tool package, load toolbase too
Fix swapchain assert when closing editor window
Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too
MET standardize shader to shader_c
Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now)
Hammer: Max lightmap resolution 8k as 16k is impractical and never worked
Hammer: Fix entities from remote packages by using new PackageManager API
Fix crashes/weirdness when extruding subdivided faces in Hammer
sboxgame/issues/issues/2987
Report and skip when failed to install a local package
Fix exception when reporting exception in event.run
Give a warning when hotloading asset but couldn't load json
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity
Merge branch 'master' of sbox
Merge branch 'master' into sgraph-comments
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
Add select color choices for comments
Add description field too for tooltips
Jiggle position and reset each update to force a redraw and update hitbox (temp)
Snap to grid on resize
Call PrepareGeometryChange when resizing
Hide Comment Node, add seperate Add Comment option always on top
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
Add select color choices for comments
Add description field too for tooltips
Jiggle position and reset each update to force a redraw and update hitbox (temp)
Snap to grid on resize
Update colors + add new one
Show description inside the box
Selecting a comment normally will automatically select any nodes inside of its bounds
Better selection handling for nodes inside
Added layla's resize stuff + KISS approach to selecting children. click the box selects whats inside.
Comments take priority for Property display
Deselect current nodes when pressing on comment if not already selected
Use LeftMouseButton instead coz it exists and it's nicer
Always keep inner nodes selected (check last mouse down)
Remove drag indicator from comment as not needed now
Comment UI tooltip updates when title/desc changed
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity
Merge branch 'master' of sbox
Improve attack behaviour for player's unit
Redo player input
Constrain pathfinder searches to an ellipse
Leaderboard backup, run #1874
Give a warning when hotloading asset but couldn't load json
Fix exception when reporting exception in event.run
Report and skip when failed to install a local package
Recompile mats
Reduce aggro distance
Remove debug code
Update NavigationVolume.cs
Add entity to nicely spawn enemies around a volume
Add spawn volumes to map
Recompile all assets
More gunner UI improvements
Show key control guide in the gunner UI
Use no gravity on heli rockets, so that they fly straight to target
Smaller crosshair shows where rockets are aiming
UI indicates when rockets are reloading
Additional assets
Updated map
Add voicelines to marcus
Recompile mats
NMS exterior progress
Tweaked the height map and rock placement
Fenced off the entire chute area
Added a bunch of large props
Fix crashes/weirdness when extruding subdivided faces in Hammer
sboxgame/issues/issues/2987
Hammer: Max lightmap resolution 8k as 16k is impractical and never worked
Hammer: Fix entities from remote packages by using new PackageManager API
Lighting tweaks WIP & related mats & post profile.
Fix swapchain assert when closing editor window
Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too
MET standardize shader to shader_c
Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now)
Add ingredients to item definitions
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false
When loading a tool package, load toolbase too
Fixed everything related to indirect specular + removed more useless legacy code
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
Add select color choices for comments
Add description field too for tooltips
Jiggle position and reset each update to force a redraw and update hitbox (temp)
Snap to grid on resize
Let static RPCs be nested in other static classes
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4
Add select color choices for comments
Add description field too for tooltips
Jiggle position and reset each update to force a redraw and update hitbox (temp)
Snap to grid on resize
Call PrepareGeometryChange when resizing
Hide Comment Node, add seperate Add Comment option always on top
Merge branch 'sgraph-comments' of github.com:Facepunch/sbox into sgraph-comments
Update colors + add new one
Show description inside the box
Selecting a comment normally will automatically select any nodes inside of its bounds
Better selection handling for nodes inside
Added layla's resize stuff + KISS approach to selecting children. click the box selects whats inside.
Comments take priority for Property display
Deselect current nodes when pressing on comment if not already selected
Use LeftMouseButton instead coz it exists and it's nicer
Always keep inner nodes selected (check last mouse down)
Remove drag indicator from comment as not needed now
Comment UI tooltip updates when title/desc changed
Comment UI tooltip updates when title/desc changed
Remove drag indicator from comment as not needed now
Always keep inner nodes selected (check last mouse down)
Use LeftMouseButton instead coz it exists and it's nicer
Deselect current nodes when pressing on comment if not already selected
Fix startup error when no ContentPath
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Cleaned up map (split into prefabs)