221,909 Commits over 3,653 Days - 2.53cph!

1 Year Ago
Additional Assets More map progress
1 Year Ago
Added point scale options
1 Year Ago
Use sceneobjects because its much much faster + dist to line
1 Year Ago
Weapon placement rotation is no longer a clientvar
1 Year Ago
Check clientside if held weapon is accepted by the current rack type before showing the UI. Enforce weapon type check serverside.
1 Year Ago
Added cube option Cleanup
1 Year Ago
Clear lookingAtWeaponSlot correctly so that UI doesn't get stuck. Updated test save.
1 Year Ago
Fill time
1 Year Ago
Adjusted light fadeout distance to help with performance
1 Year Ago
Test 1
1 Year Ago
Parameter tweaks, fixed issue with raycasting
1 Year Ago
codegen
1 Year Ago
When finding dependant assets always search the same path first before any other Fixes a case where the assetsystem would get confused and infinitely recompile an asset if it had a dependancy across 2 addons, e.g: dm98's dm_crowbar.vmdl depends on crowbar01.fbx which exists in: 1. addons/citizen/models/citizen_props/crowbar01.fbx 2. addons/dm98/models/citizen_props/crowbar01.fbx Now it'll always favour 2 because it's in the same addon
1 Year Ago
merge from main
1 Year Ago
Recompile all materials again Apparently they had old CRCs? Scenes rendered from Sandbox.Tools apply an SVF_TOOL_VIEW flag, primarily this will stop stereo rendering on it material/prefab updates Package cleanup (#887) Added singleton PackageManager which handles all package downloading, installing. LocalProjects are self compiling and their assemblies are used to mock a Package. beer bottle changed from mesh phys to capsule and cylinder Merge branch 'master' of sbox Fix download speed Fix startup error when no ContentPath Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false When loading a tool package, load toolbase too Fix swapchain assert when closing editor window Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too MET standardize shader to shader_c Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now) Hammer: Max lightmap resolution 8k as 16k is impractical and never worked Hammer: Fix entities from remote packages by using new PackageManager API Fix crashes/weirdness when extruding subdivided faces in Hammer sboxgame/issues/issues/2987 Report and skip when failed to install a local package Fix exception when reporting exception in event.run Give a warning when hotloading asset but couldn't load json adding concrete hotspot mat/texture, updating bricks texture for tiling continuity Merge branch 'master' of sbox Merge branch 'master' into sgraph-comments
1 Year Ago
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4 Add select color choices for comments Add description field too for tooltips Jiggle position and reset each update to force a redraw and update hitbox (temp) Snap to grid on resize Call PrepareGeometryChange when resizing Hide Comment Node, add seperate Add Comment option always on top WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4 Add select color choices for comments Add description field too for tooltips Jiggle position and reset each update to force a redraw and update hitbox (temp) Snap to grid on resize Update colors + add new one Show description inside the box Selecting a comment normally will automatically select any nodes inside of its bounds Better selection handling for nodes inside Added layla's resize stuff + KISS approach to selecting children. click the box selects whats inside. Comments take priority for Property display Deselect current nodes when pressing on comment if not already selected Use LeftMouseButton instead coz it exists and it's nicer Always keep inner nodes selected (check last mouse down) Remove drag indicator from comment as not needed now Comment UI tooltip updates when title/desc changed
1 Year Ago
adding concrete hotspot mat/texture, updating bricks texture for tiling continuity Merge branch 'master' of sbox
1 Year Ago
Improve attack behaviour for player's unit Redo player input Constrain pathfinder searches to an ellipse
1 Year Ago
Leaderboard backup, run #1874
1 Year Ago
Give a warning when hotloading asset but couldn't load json
1 Year Ago
Fix exception when reporting exception in event.run
1 Year Ago
Report and skip when failed to install a local package
1 Year Ago
Recompile mats Reduce aggro distance Remove debug code Update NavigationVolume.cs Add entity to nicely spawn enemies around a volume Add spawn volumes to map Recompile all assets
1 Year Ago
More gunner UI improvements
1 Year Ago
Show key control guide in the gunner UI
1 Year Ago
Use no gravity on heli rockets, so that they fly straight to target
1 Year Ago
Smaller crosshair shows where rockets are aiming
1 Year Ago
Updated map
1 Year Ago
UI indicates when rockets are reloading
1 Year Ago
Additional assets Updated map
1 Year Ago
Add voicelines to marcus Recompile mats
1 Year Ago
NMS exterior progress Tweaked the height map and rock placement Fenced off the entire chute area Added a bunch of large props
1 Year Ago
Fix crashes/weirdness when extruding subdivided faces in Hammer sboxgame/issues/issues/2987
1 Year Ago
Hammer: Max lightmap resolution 8k as 16k is impractical and never worked Hammer: Fix entities from remote packages by using new PackageManager API
1 Year Ago
Lighting tweaks WIP & related mats & post profile.
1 Year Ago
Fix swapchain assert when closing editor window Fix typo in material compiler where it'd keep upgrading materials, provide some feedback too MET standardize shader to shader_c Recompile the rest of the materials that were using legacy paths before (hopefully this is all of them now)
1 Year Ago
Add ingredients to item definitions
1 Year Ago
Wrap initial package loading in a try get and noisily ignore load errors instead of bootstrap init false When loading a tool package, load toolbase too
1 Year Ago
Fixed everything related to indirect specular + removed more useless legacy code
1 Year Ago
WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4 Add select color choices for comments Add description field too for tooltips Jiggle position and reset each update to force a redraw and update hitbox (temp) Snap to grid on resize Let static RPCs be nested in other static classes WIP Shader Graph Comments (some funky QT stuff going on though with GraphicsItem?) https://files.facepunch.com/conna/1b2211b1/sbox-dev_hfZT4FhruD.mp4 Add select color choices for comments Add description field too for tooltips Jiggle position and reset each update to force a redraw and update hitbox (temp) Snap to grid on resize Call PrepareGeometryChange when resizing Hide Comment Node, add seperate Add Comment option always on top Merge branch 'sgraph-comments' of github.com:Facepunch/sbox into sgraph-comments Update colors + add new one Show description inside the box Selecting a comment normally will automatically select any nodes inside of its bounds Better selection handling for nodes inside Added layla's resize stuff + KISS approach to selecting children. click the box selects whats inside. Comments take priority for Property display Deselect current nodes when pressing on comment if not already selected Use LeftMouseButton instead coz it exists and it's nicer Always keep inner nodes selected (check last mouse down) Remove drag indicator from comment as not needed now Comment UI tooltip updates when title/desc changed
1 Year Ago
Comment UI tooltip updates when title/desc changed
1 Year Ago
Remove drag indicator from comment as not needed now
1 Year Ago
Always keep inner nodes selected (check last mouse down)
1 Year Ago
Use LeftMouseButton instead coz it exists and it's nicer
1 Year Ago
Deselect current nodes when pressing on comment if not already selected
1 Year Ago
Fix startup error when no ContentPath
1 Year Ago
Fix download speed
1 Year Ago
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1 Year Ago
Cleaned up map (split into prefabs)
1 Year Ago
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