133,078 Commits over 4,262 Days - 1.30cph!

11 Months Ago
Update: DemoServer - able to process server demo stream - Added another utility(write u64 to buffer & get length) to ProtocolParser (need to push it upstream) - Fixed a bug with incorrect header read - Fixed multiple bugs related to incorrectly caching the first chunk/entire packet from the stream - Fixed invalid handling of connection counts - Fixed invalid tracking of progress - Fixed invalid recording of packet's timestamp Next up need to hook up data stream parsing into known messages to see how it behaves. Tests: recorded a demo on Craggy while riding the zipline - was able to stream the demo back
11 Months Ago
merge from main
11 Months Ago
updated with viewmodel and intial textures/materials - will work on these world model to come tomorrow all being equal
11 Months Ago
Submitting updated battering ram rigged mesh
11 Months Ago
Updated lunar new year mask textures
11 Months Ago
mini crossbow world model anims updated with a clip of shoot 4 shots in a row and -90 rotation on the barrel
11 Months Ago
fixed lumberjack hoodie issues again - rebuilt manifest and then redid skeleton skin in male and female prefabs
11 Months Ago
Include the Vehicle_Detailed in the horse grounded checks
11 Months Ago
Yet another fix for the broken horse backward movement animation
11 Months Ago
Horse fall damage first pass Tweaked collision damage and gravity
11 Months Ago
primitive -> 4ShotMiniCrossbow
11 Months Ago
JunkPile.SpawnInitial happens across multiple frames instead of all at once
11 Months Ago
Changed colour of headlight in LOD3 diff
11 Months Ago
Update GHA script
11 Months Ago
Snake mask is now prefab variant of the .fbx Updated model with rope fixes Updated textures/materials
11 Months Ago
Fix vddraw never showing scientist aim
11 Months Ago
Fix scientists being able to shoot a last bullet upeon dying
11 Months Ago
Allow scientists to retreat after close range scuffle lasted long enough
11 Months Ago
Small changes to jungle ruin beam
11 Months Ago
Have scientists try to predict which angle the player will pop from and wait, to prevent scientists flanking too agressively to acquire a direct LoS
11 Months Ago
Update: DemoServer - adding full server demo reader - Also renamed some files, as DemoServer.ServerDemo is a bit silly - Also add timetamp to server demos packets (need to update other deps) - Added a utility method to ProtocolParser (need to update the standalone lib) Tests: untested, will check in next update
11 Months Ago
Add `enforce_era_restrictions` command to delete all restricted items that sneak past the existing restrictions
11 Months Ago
Fix scientists taking too many risks when repositionning
11 Months Ago
Added jungle beams to asset gym. Replaced custom beam col with box prims. More polish and bug fixes to floor kits.
11 Months Ago
Merge from main
11 Months Ago
Compile fix
11 Months Ago
merge from hero_ui_textsize
11 Months Ago
Restored main menu hero text size
11 Months Ago
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11 Months Ago
Horse occlusion culling: shutdown legs animator, animator and all skinned renderers when occlusion cullled + some server optimisations
11 Months Ago
exported reload anims 20 percent faster for 3p minicrossbow
11 Months Ago
Lead armor insert
11 Months Ago
Added support for No Sunlight type environment volumes
11 Months Ago
cherrypicking 110699 - fixed lumberjack hoodie skinning issue - rebuilt prefab
11 Months Ago
merge from lunar_new_year_2025 (DLC) - Wallpapers - Wall dividers - Snake Mask - WIP
11 Months Ago
med assault rifle skin folder setup and material/texture tests - gemstone tests
Rin
11 Months Ago
Reapplied improved Medieval Barricade deployment
11 Months Ago
LNY divider naming updated LNY divider can now be picked up LNY divider protection changes LNY divider updated placement sfx
11 Months Ago
fixed bad triangulation on wall_frame_02 collision
11 Months Ago
wall divider gameplay pass
11 Months Ago
Add reaction time to scientists to avoid unreactable peeks
11 Months Ago
Fix heli targeting scientists
11 Months Ago
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11 Months Ago
Various ammo & impact related.
11 Months Ago
Merge from main
11 Months Ago
Added a button to disable any other prop renderers in the scene when selecting a prop renderer
11 Months Ago
Exposed all of the right click context menu options on the PropRenderer component as actual buttons
11 Months Ago
Fixed wellipets hat missing interaction highlight
11 Months Ago
Remove a debug toggle shield option that was accidentally left in
11 Months Ago
Merge from demo_shot_improvements