141,146 Commits over 4,352 Days - 1.35cph!

12 Months Ago
Updated wood armour gloves with lods and fixed token name in item prefab
12 Months Ago
Update: Rewrote how ServerProfiler.Core stores profiling data - got a 2% improvement on 1mil empty call benchmark It will be easier to add new features to the profiler (user scopes, user counters, continuous capture). Need to rewrite the exporters now. Tests: unit tests
12 Months Ago
dlc gesture - 3p gestures anim meta updated - player animator updated - viewmodel gesture animator updated - gesture set to be unlocked by default (for testing)
12 Months Ago
Dont curve the bottom part of the vine when travelling on it - ensures hands stay in the correct location, but it doesnt look as good Fix look rotation log message on vine mountable
12 Months Ago
vine_renderer_descent_fix -> jungle_update
12 Months Ago
Fix vine visual not resetting properly after descent
12 Months Ago
Adjusted kapok lods
12 Months Ago
Setup obsidian knife for weapon racks.
12 Months Ago
tidied up salvaged_bamboo_shelves folder and renamed to remove spaces
12 Months Ago
rebuilt manifest just incase
12 Months Ago
Salvaged Bamboo Shelves - Set up with model, textures, materials, gibs, prefabs and manifest
12 Months Ago
vine_visuals_line_up_fix -> jungle_update
12 Months Ago
Greatly reduce the vine point moving strengh. Should fix issues with the visuals not matching mountable position
12 Months Ago
vine_visuals_render_fix -> jungle_update
12 Months Ago
Possible fix for vines not rendering until within interact range
12 Months Ago
Setup death info
12 Months Ago
fixed gloves clipping with clothing
12 Months Ago
made vine descend anims for 1st/3rd person and edited dismount viewmodel holdtime to 0.5 in VineSwingMountable.prefab
12 Months Ago
merge from cocoknight_armour gloves conditionals
12 Months Ago
fixed missing hands on cocoknight gloves
12 Months Ago
MacOS Test: Added back support for a single spatially aware env volume for forward rendered objects
12 Months Ago
renamed cocoknight arms to gloves, changed occupation so they swap out other gloves, - currently they have no hands so that needs fixing
12 Months Ago
Added conditional mesh component to arms armor
12 Months Ago
Try to orient the starting trail towards the player
12 Months Ago
bug fixes for 3p player rope climbing anims appearing stretched
12 Months Ago
merge from wood armour gloves
12 Months Ago
Fixed an issue with exporting default normal maps from the rust workshop
12 Months Ago
turned srgb off cocoknight ao
12 Months Ago
Merge from jungle_update
12 Months Ago
Fixed a potential scale issue
12 Months Ago
merge from cocoknight branch
12 Months Ago
added floor half shelves and shallow wall shelf prefab placeholders
12 Months Ago
Hunter vision boost baseline Animals leave a trail behind them that players can see when the buff is active
12 Months Ago
Clean up some invokes
12 Months Ago
Merge from deferred_indirect_lighting_occlusion_fix
12 Months Ago
Merge from jungle_update
Rin
12 Months Ago
Fixed Snake Venom worldmodel collider
12 Months Ago
Bump all dart velocities after feedback I nerfed them too hard
12 Months Ago
merge from jungle_dlc (items still WIP)
12 Months Ago
merge from jungle
12 Months Ago
Merge from jungle_update
12 Months Ago
Adjust vine tree grid distance 35 -> 30 Dithering 12 -> 12 Aiming for more long chains of vines Flattened out arrival angle of mountable
12 Months Ago
More blowpipe vm tweaks
12 Months Ago
Only apply the disableLerps option on the viewmodel when transitioning between ironsight states, still allow animation when fully not aiming or fully aiming
12 Months Ago
Instead of shooting the vine to make it swing back, can now shoot the tree where the vine is currently resting
12 Months Ago
vine_3d_renderer -> jungle_update (3rd time lucky)
12 Months Ago
compile error
12 Months Ago
vine_3d_renderer -> jungle_update
12 Months Ago
UV support
12 Months Ago
vine_3d_renderer -> jungle_update