224,160 Commits over 3,684 Days - 2.54cph!
Remove flashlight light allocation, it's all unified in spot lights, allow rendering shadow maps for mixed point lights
Don't use RequireComponent on QuadDecal - server doesn't like it as it wants to remove the DecalRecycle component
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Fixed several materials having incorrect surface
thatched floor gibs read/write fix
merge from PlayerInventoryPropertiesBeltFix
merge from PlayerInventoryPropertiesBeltFix
Fixed some lod scaling issues
Tweaked NMS height map to fix floating props near one of the gates on certain seeds
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Remove remaining references to "scenesunlight.h", alloc and render but don't shadow dynamic sunlights right now
Remove old CSM code from shaders
Passing all vertex attributes
Voxel shader texture scale tweak
Blob tool keeps editing at distance of first ray on click
Consistent indentation
Fixed VoxelChunk bounds
Fix stashes spawning visually buried into the ground (pooling issue)
Mark loot in train tunnels as 'tunnel' or 'tunnel_stop'
World space UV and camera near fade on parameter.
Addon packages should reference package.base too
Error when compiling if event listener method has incorrect params based on MethodArguments attribute (#992)
* Initial commit
* Nicer error
* Use an error id thats not used
* Use full name when getting attribute so dont process this for some other random attribute with the same name
* Apply to any attr
* Change error title
* Remove unused using statements
Remove unused using statements
Move game specific events to GameEvents, keep Event.Hotload and Event.Debug.Overlay, mark others obsolete (#993)
merge from cctv_crosshairs
When loading multiple packages, sort by references
Make sure that a referenced package is loaded before the packages that reference it.
Possible fix for #996
Added test for Package.SortByReferences()
fixed Adobe typo - double "a"
Fix ref: queries not showing editor references
fix sort:referenced
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Bind ComputeOverlayIntersection
set up the recycler with an intro and outro animation
When sort:live - hide packages that aren't being used right now
Rebuild the search index faster
Fix general crosshair not showing up
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merge from authradius_cmd_2
Include "quitting" tag when errors are logged while rust is quitting
Manifest rebuild - removed "Brick Skin Window Bars" from WorkbenchTier_1 lootspawn gen. Brick Skin Window Bars are in private bundles (not shipped), causing "SubCategoryIntoContainer: This should never happen!" but it happened.
Editor: Add option to render specific thumbnail in the clothing editor
package/find will find non public packages the user has access to
package/find supports is:owner
package/bind supports org:orgname