136,916 Commits over 4,324 Days - 1.32cph!

12 Months Ago
Cooking wb meats and effects pos
12 Months Ago
Meat pos tweaks Particle setup, play and stop when the meat starts and stops cooking
12 Months Ago
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12 Months Ago
Optim: avoid row allocations Tests: ran unit tests
12 Months Ago
Optim: get rid of small Column allocs - also removed all private qualifiers Tests: ran unit tests
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
blowpipe icon and hookup
12 Months Ago
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12 Months Ago
Update: set out optim plans - reuse string builder via pool - Renamed TextTableOriginal to TextTableNew (otherwise I'll accidentally break the game before I mean it) Tests: none, trivial changes
12 Months Ago
lr300 holster position updates
12 Months Ago
updated wip v4 player loadout
12 Months Ago
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12 Months Ago
merge from crafting_update
12 Months Ago
Merge from armor_slots
12 Months Ago
Explicity set wood and metal insert protection properties
12 Months Ago
merge from plantpot_gibs
12 Months Ago
merge from visual_cooking
12 Months Ago
merge from visual_cooking
12 Months Ago
merge from store-ui-frontiers-update
12 Months Ago
reduced amount rigidbody pos/rot is accessed when determining if a ModularCar is stationary, it was causing multiple unecessary transform syncs
12 Months Ago
use HasDriver flag instead of always searching for a driver seat for vehicles (reduces a lot of overhead from unoccupied vehicles, especially modular cars)
12 Months Ago
Update: initial test setup to validate optimizations for TextTable Tests: ran the new unit and perf tests
12 Months Ago
Meat now stops sizzling when fully cooked Fixes
12 Months Ago
Add TrianglePlanter to Frontiers view
12 Months Ago
Committing missing foliage meta
12 Months Ago
Started adding in generic debris assets. Enabled terrain blend on zigg pipes.
12 Months Ago
exported crocodile swim sprint attack animation
12 Months Ago
merge from crafting_update
12 Months Ago
merge from crafting_update/fridge power indicator
12 Months Ago
Cooking workbench bbq doesnt block bullet
12 Months Ago
Static hobo barrel cooking visuals
12 Months Ago
Sizzling sounds for all ovens VisualFood gameobject stripping
12 Months Ago
Tweaked bbq and camper bbq item overflow pos
12 Months Ago
Fixed cauldron and hobo barrel item overflow drop pos
12 Months Ago
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12 Months Ago
Fixed cooking workbench BBQ item drop position
12 Months Ago
Restored IO light mats looking super bright (caused by the new explosion effects branch) Created material variant for C4s
12 Months Ago
merge from iolights_fix
12 Months Ago
nucleus fix for lods set to meshlod fixed .worldmodel incorrectly referrencing beehive mesh
12 Months Ago
updated cull distance
12 Months Ago
single plant pot gibs and gibs hookup rendered icon and hooked up .item with new icon.
12 Months Ago
Meat sizzling sound and effect spawning logic, wip
12 Months Ago
Merge from armor_slots
12 Months Ago
Fixed armor insert icon alignment
12 Months Ago
fridge power mesh set to mesh cull updated fridge deploy with new mesh added on/off material to be hooked up
12 Months Ago
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12 Months Ago
Merge from armor_slots
12 Months Ago
Merge from cookingv2