139,173 Commits over 4,352 Days - 1.33cph!

12 Months Ago
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12 Months Ago
- Setup more IK settings in code - Add missing IK error
12 Months Ago
merge from softcore_update -> tc_changes
12 Months Ago
Fix keylock not spawning locked when corpse is repaired
12 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
12 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
12 Months Ago
Implement list pooling into FastIK
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Tweaked corpse decay durations
12 Months Ago
Smaller fridge corpse
12 Months Ago
Corspes do not spawn from decay damage
12 Months Ago
Fast IK code cleanup + namespace change
12 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
12 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
12 Months Ago
Legacy furnace corpse
12 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
12 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
12 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
12 Months Ago
Container corpse creator can use any BaseCombatEntity prefab
12 Months Ago
Fridge corpse Fixed fridge gibs not using skins
12 Months Ago
Clean: Lenght -> Length Tests: compiles in editor
12 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
12 Months Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
12 Months Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
12 Months Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
12 Months Ago
Merge: from main Tests: none, no conflicts
12 Months Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
12 Months Ago
Added newly baked AO to long tshirt
12 Months Ago
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12 Months Ago
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12 Months Ago
merge from main
12 Months Ago
Enable network protocol breaking changes Bump versions Reapply bone manipulate level transition fix Removed some more test entities that should've never been shipped
12 Months Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
12 Months Ago
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12 Months Ago
main -> vines
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
12 Months Ago
range_volumes -> main
12 Months Ago
Readjusted HBHF sensor visual size
12 Months Ago
Fix deploy guide renderer NREs
12 Months Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
12 Months Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
12 Months Ago
Fixed tesla coil visualisation
12 Months Ago
Try spawning range volumes on enabe rather than start - should fix issues with volume ranges breaking on relog
12 Months Ago
Update store icon
12 Months Ago
merge from softcore_update
12 Months Ago
main -> range_volumes
12 Months Ago
Fixed corpse repositionning failing
12 Months Ago
import option tweak to watertight hatch spec map
12 Months Ago
Merge: from parallel_validatemove - minor server demo playback bugfix - extra debug logging for baseplayer destruction when UsePlayerUpdateJobs is enabled Tests: build tests