139,086 Commits over 4,352 Days - 1.33cph!

11 Months Ago
When respawning and trying to reclaim items, drop extra items in a dropped bag Switch dropped bag from white -> corpse bag when dropping extra reclaim loot
11 Months Ago
Merge from clear_bushes_radius
11 Months Ago
Clientside clear_bushes will now also remove foliage with "fern" in it's path. Fixes a few lingering arid ferns not getting deleted when using the command
11 Months Ago
Merge from main
11 Months Ago
Possible NRE fixes for RustEmojiLibrary.Shutdown
11 Months Ago
Fixed TSSAA getting turned off during normal res screenshots Ensure the screenshot process always returns to the old AA setting regardless of what happens
12 Months Ago
Don't respawn with items in softcore if you die inside building privilege - convar `reclaim_building_auth` controls it
12 Months Ago
merge from softcore_update -> respawn_changes
12 Months Ago
merge from tc_changes -> softcore_update
12 Months Ago
Fix codelocks spawning as locked but with no code after a deployable corpse is repaired if the lock was unlocked when the deployable was destroyed
12 Months Ago
added turntable prefabs for easter and abyss items but they need transform tweaks once the store is set up
12 Months Ago
fixed chicken suit world and worn prefab randomisers, and gave prefab groups more sensible names
12 Months Ago
fixed randomiser on horse costume, set up world model outline script on both horse and chicken costume, tweaked lod distances
12 Months Ago
merge from softcore_update
12 Months Ago
merge from main
12 Months Ago
merge from 117533 horse costume world model
12 Months Ago
removed old horsecostume model and set outline script on chicken costume
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
changed ui sounds to cloth and burlap sack
12 Months Ago
Updated bounds of all container corpses
12 Months Ago
Fixed some rail / road / river intersection issues
12 Months Ago
LR300 - Fixed dust cover looking black/broken mesh normals in viewmodel. (Fixed model and rebuilt prefab from scratch)
12 Months Ago
- add biome overrides for river material parameters (blends to different parameters as river travels through biomes) - expose subsurface parameters on all water types (instead of sharing with ocean)
12 Months Ago
set pickup sound on sunken combat knife and original combat knife to metal deep instead of bone
12 Months Ago
Corpse ingredient tweaks
12 Months Ago
Collider fix on retro and shockbyte tc corpses
12 Months Ago
Disabled show health info on elec furnace corpse
12 Months Ago
Improved corpse repositioning on ground missing
12 Months Ago
renamed sunken knife token description viewable in repair bench to "Sunken Combat Knife"
12 Months Ago
increased ironsights intro speed
12 Months Ago
viewmodel animator updates - ads is now a state outside of the idle allow for a transition and stop snapping (both unloaded and loaded) - dryfire also goes back directly to ads state if enabled - cleaned up animator
12 Months Ago
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12 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
12 Months Ago
enabled mipmaps on horse costume
12 Months Ago
bow_fixes_2 -> main
12 Months Ago
toggle crouch fade on horse costume
12 Months Ago
Fixed bows showing every arrow head on init
12 Months Ago
Added AO and spec textures to Riot Helmet
12 Months Ago
Fix compile error
12 Months Ago
range_volumes -> main
12 Months Ago
Visualise the trigger range of: Autoturret Flame Turret Shotgun Trap
12 Months Ago
Bugfix: ServerDemoPlayer - handle player reconnecting multiple times Not 100% sure it's the correct way, but I think it works for now. Tests: played back new staging demo 3 times
12 Months Ago
reduce the alpha on the zone material
12 Months Ago
Merge from creative_alwayson
12 Months Ago
Fixed issues with HBHF sensor visualisation
12 Months Ago
Fixed missing $bottommaterial material causing massive FPS loss It was trying to load the material every frame while underwater. Also fix potential NPE crash with water textures/materials. Also clear missing material list on map load, in case the material list changed (new addons,new map embedded files, etc) Added mp_weaponrespawn Moved some functionality tied to mp_weaponstay in recent change to a new convar. This is meant to affect HL2DM maps Added `Ignore Solid` for point_spotlight in FGD Updated TTT Fixed unintentional global variable Updated localization files Fixed a crash in trace code that could happen after a changelevel
12 Months Ago
fixed a spot where you could get stuck at satellite dish
12 Months Ago
Updated Construction and Weapon desc based on feedback, also fixed some grammar/typo errors
12 Months Ago
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12 Months Ago
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