129,624 Commits over 4,201 Days - 1.29cph!

12 Months Ago
Skin bundles
12 Months Ago
Added "emit to maintain count" particle emitter FIxed crashes with particles getting insane particle count This was due to "emit noise" emitter Remove unused field from C_OP_NoiseEmitter Matching CS:GO code, it was never initialized. Fixed some props in Portal 2 appearing rainbow-y A hack to not use missing shader combos emit_continuously additions & changes Added fields "emission count scale control point" & "emission count scale control point field" Added "emission_start_time max" to "emit_instantaneously" Enable DMX versions 3, 4 and 5 loading Mostly intended for PCF, saves still as version 2. This should allow Portal 2 and L4D particles to load correctly (excluding missing particle operators/renderers)
12 Months Ago
Adding new catapult skinned mesh
12 Months Ago
Hitting something with the battering ram damage its head The ram is unusable when the head is too damaged You can repair it using HQM
12 Months Ago
- Upped crossbow built in magazine to 4 - Enabled fractional reload - Manifest
12 Months Ago
Initial item setup, just a duplicated crossbow for now
12 Months Ago
Extend lod1 to 50m (helps hide sharp lod transition from lod1 -> lod2)
12 Months Ago
Impose use distance on request raise
12 Months Ago
Codegen (was getting errors)
12 Months Ago
further progress
12 Months Ago
Bugfix: patch sheared frames when exporting json snapshot - In Editor EndOfFrame is called as part of nested GUI, which our profiler shears apart. For now we inject additional marks to maintain callstack structure - left a TODO to properly reconstruct a sheared frame - For now expanding frame scope to cover sheared period Tests: exported craggy snapshot and opened in perfetto - no more randomly trashed frames
12 Months Ago
dropped block scale a little
Rin
12 Months Ago
phrases
12 Months Ago
merge from main
12 Months Ago
Fixed SKS description using the SAR token
12 Months Ago
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12 Months Ago
Added a progress bar when reloading the catapult
12 Months Ago
Restored catapult files
12 Months Ago
Rotate all siege weapon wheels in a quaternion space instead of euler angles. Fixes all instances of gimbal lock on the Catapult/Ballista and Siege Tower wheels
12 Months Ago
Simple Vehicle Visuals now supports easy assignment of wheel rotate direction (X,Y or Z)
12 Months Ago
switched out ddraw hitguide for basic prefab setup and added some lerping to target pos to offset delay from interaction tick rate
12 Months Ago
Update: Factor out profielr exporting logic to a separate script - Also cleaned up a couple log outputs, as the collection seems sensible - Cleaned a couple already-done TODOs Tests: Did an export from editor and standalone server (6k size, 0 pop), loaded in perfetto
12 Months Ago
Starting UI options
12 Months Ago
Fixed pulling and pushing siege tower
12 Months Ago
showing some visual feedback on where player will chip into the sculpture if they're holding a weapon with a compatible damage type (just ddraw for now)
12 Months Ago
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12 Months Ago
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12 Months Ago
Async upload
12 Months Ago
Fixed battering ram wheels LOD not set to dynamic Increased culling range
12 Months Ago
Ensure you cant lead a horse thats towing a siege weapon
12 Months Ago
Battering ram door fixes, will need more work later
12 Months Ago
Horse will send detach packets on death if towing an entity
12 Months Ago
Missing prefabs
12 Months Ago
- Removed siege tower door - Siege tower door socket setup (so players can place own doors)
12 Months Ago
merge from horse_yoke_tests
12 Months Ago
Updated skeleton in horse ragdoll Added siege harness to horse ragdoll (hidden by default)
12 Months Ago
updated metal shield admire animation transition on metal shield animator
12 Months Ago
Shadows
12 Months Ago
Adding updated siegeharness to testridable
12 Months Ago
proper scale removed antiquated blockout mesh
12 Months Ago
Terrain & terrain overrides
12 Months Ago
Undo: removing ignore.conf accidental submit Tests: none
12 Months Ago
Update: ServerProfiler snapshot now contains full names for scopes Tests: opened the new profile in perfetto
12 Months Ago
4 shot mini crossbow viewmodel mesh
12 Months Ago
merge from main - attempting check-in fix
12 Months Ago
prefab adjustments and cleanup
12 Months Ago
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12 Months Ago
Particles
12 Months Ago
Textures
12 Months Ago
recalculating nrender bounds properly after vertices and indices assignment