250,746 Commits over 3,959 Days - 2.64cph!

9 Months Ago
merge from electricity_power_fixes/2/doorcontroller/
9 Months Ago
merge from oilrig_exploit_fix
9 Months Ago
Automatically hook up input -> output signal for new expression graphs Fix version 7 upgrader Fix expression subgraphs
9 Months Ago
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9 Months Ago
vm sks fixes - corrected camera offset & hand cllipping during deploy
9 Months Ago
VR: Don't submit or wait for poses if the headset is in standby (prevents editor stalling when headset goes idle)
9 Months Ago
Shapshot -> Snapshot in loading screen ( Fixes Facepunch/sbox-issues#5439 ) 😂
9 Months Ago
Code dump for interactables, secondary grab points, smooth damp
9 Months Ago
Fixed ice throne colliders
9 Months Ago
Holographic sight also added to weapons with a top rail https://files.facepunch.com/rickgreeve/g60QQcweyh.jpg
9 Months Ago
Some clearer documentation
9 Months Ago
vm sks - fix for firing anims snapping & slow lerps into ironsght
9 Months Ago
Interpolation v2 (#1516) * Test * Clean up - use TransformInterpolate class * Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target * Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. * Fix to allow interp property to be set by GameObjectHeader * Serialize the interpolation bool with GameObject * Combination of fixed update interpolator and networked interpolation buffer. Working nicely * Some cleanup * Some extra docs + let's call it Query to match the other class * Use Time.Now * Restore backward compat LerpTo * Cull after, ensure move direct to last tx if query out of time but entries remaining * Fix formatting * Tiny tidyup * Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate * Actually enable it * Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
9 Months Ago
RPC Filter (#1549) * Update documentation * Add recipient filter struct, type, and Rpc.FilterOnly and Rpc.AllExcept methods * Update documentation * Change filtertype options * Move to Connection.Filter. Can pass optional filter to Broadcast. Use this for Rpcs with current filter. * More docs * Same logic for static Rpcs * Add single Connection overloads * this can be made private * Fix ambigious docs * Inverse logic (doh!) * Use hasvalue etc * Some fixes * Remove duplicate docs * Better docs * RPC in log for consistency * Add overloads for filtering RPC recipients based on a predicate * FilterOnly -> FilterInclude. AllExcept -> FilterExclude. Only one RPC filter can be active at any time * Add Rpc.Resume. This handles disabling and restoring filter if the Rpc.Caller is us before and after resuming. Use this everywhere. * Restore the old filter here even if e.Resume() throws * Early out / cut nesting * Tidy up
9 Months Ago
Rotate unicycle in customise menu + input hints Start work on achievement system
9 Months Ago
Fixed incorrect ShowBullet reload animation event configuration
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
added toolgun to render scene
9 Months Ago
scale adam back to original mats
9 Months Ago
forest test updates
9 Months Ago
Adjusted double armored doors door controller socket positions Increased garage door door controller deploy bounds size
9 Months Ago
Input / output signals can be synchronous or async Got simple expression graphs working again, now with signals
9 Months Ago
updated mask texture
9 Months Ago
split off higher res ammunition from media branch and added to individual ammunition folders
9 Months Ago
Fixed deploy volume physic layer
9 Months Ago
vm sks fixes - skinned missing bolt carrier part & mag lock
9 Months Ago
camera aimer
9 Months Ago
phrases
9 Months Ago
SKS serializedVersion meta files changes
9 Months Ago
merge from electricity_power_fixes/2/doorcontroller
9 Months Ago
merge from gunaudiofixes
9 Months Ago
merge from fix_compressed_modded_tag"
9 Months Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
9 Months Ago
merge from helk_qol_01
9 Months Ago
merge from sks
9 Months Ago
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9 Months Ago
Leaderboard backup, run #11418
9 Months Ago
9 Months Ago
Update harbor_crane_a to fix missing meshes
9 Months Ago
Merge from main
9 Months Ago
Fixed some bike suspension problems
9 Months Ago
Bring back fast manifest updates. Sometimes even if the full rebuild is fairly fast, I want to rebuild the manifest file without possibly affecting a bunch of other files.
9 Months Ago
Code gen, proto, manifest rebuild, meta files
9 Months Ago
Fix pool leaking items when saving authList of TC Fix code not working outside of editor
9 Months Ago
initial commit
9 Months Ago
merge from main -> qol_auth_friends_tc
9 Months Ago
Merge main -> Bikes
9 Months Ago
Update skin list
9 Months Ago
Fixed missing ShowBullet animation events