133,900 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Effect: revert hit normal transformation
11 Months Ago
Gave ballista projectiles the orientation bools they should have, but the new impact orientation code isn't quite working properly yet so they are all weirdly rotated.
11 Months Ago
Another attempt at fixing crossbow NRE
11 Months Ago
Reverted car shredder to a RendererLOD, match prior culling settings
11 Months Ago
Cheaper shield ServerTick, only try and find a shield if the player has a held entity that is compatible with shields
11 Months Ago
Convert hit normal to world position
11 Months Ago
Fixed horse EatDroppedFood nre
11 Months Ago
Effects: Way more normal orientation settings and some tooltips!
11 Months Ago
Fixed anim warning when switching ballista ammo
11 Months Ago
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11 Months Ago
shield sounds
11 Months Ago
Cleaned up battering ram detailed and world colliders scale
11 Months Ago
Fix NRE in Mini Crossbow UpdateArrowHeads method. Players can now rejoin servers they were locked out of
11 Months Ago
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11 Months Ago
Bolt LOD distances.
11 Months Ago
Jarryds fix for PlaySoundFirstPerson NRE
11 Months Ago
Fireball velocity calculation improvements. Increased tick rate on fireball small
11 Months Ago
Enabled repair and pickup on static ballista
11 Months Ago
All siege weapons item removed from loot pools
11 Months Ago
Battering ram head removed from lootpool
11 Months Ago
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11 Months Ago
Fixed BaseVehicle.PenetrationResistance NRE
11 Months Ago
Fixed some annoying bugs still left in the new effects code
11 Months Ago
Implemented new rock models for the catapult scattershot
11 Months Ago
Tactical Gloves v4 rig
11 Months Ago
Missing files
11 Months Ago
Fixed scale issues on siege tower
11 Months Ago
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11 Months Ago
Reset ground floor siege tower to be scale (1,1,1) - should stop projectiles getting scale warped on ground floor
11 Months Ago
Mini Crossbow second attempt at NRE fix
11 Months Ago
Fire sound loop on the idle ballista incendiary bolt.
11 Months Ago
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11 Months Ago
medieval large wood box initial model, material, prefab setup, spawnable. Needs lods, gibs, texture size reduction, icon, steam item, art pass
11 Months Ago
Updated static ballista incendiary bolt wm Updated bolts impact sound
11 Months Ago
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11 Months Ago
Pitchfork impact
11 Months Ago
Piercer impacts
11 Months Ago
Disabled incendiary bolt enabled by default on the ballistagun prefab
11 Months Ago
Fixed hammerhead
11 Months Ago
ItemModProjectileSpawn now uses the spreadVelocityMin and spreadVelocityMax settings when spawning entities instead of the hardcoded 1 and 3 values Set all the prefabs using this to spreadVelocityMin 1 and spreadVelocityMax 3 (fire and explosive ammo)
11 Months Ago
Cleanup. Hammerhead impact assignment.
11 Months Ago
LOD fixes.
11 Months Ago
Iterated on flame arrow
11 Months Ago
Revert fireball_small. Stationary check is needed.
11 Months Ago
cookingv2 -> bees
11 Months Ago
Setup mini crossbow root object
11 Months Ago
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11 Months Ago
Fixed a potential NRE in AttemptMount when playing in CLIENT SERVER
11 Months Ago
Bypass stationary system (particles only) on small fireballs
11 Months Ago
Effects: Correctly inverse transform point should we hit an entity