139,204 Commits over 4,352 Days - 1.33cph!

12 Months Ago
Fixed fridge not retaining half of it's items when destroyed/repaired
12 Months Ago
Merge from parent
12 Months Ago
Prevent TC from being repaired if it would overlap another TC once it's repaired
12 Months Ago
Fix wrong convar being set to prevent backpacks from being dropped when players are wounded in softcore
12 Months Ago
merge from fix_wounded_nre -> softcore_update
12 Months Ago
Merge from softcore_update/bag_changes
12 Months Ago
Cleaned up arrow renderer system
12 Months Ago
Added dirt layer to Standard-Cloth shader, towels need it
12 Months Ago
Fix NRE when running injure command in softcore mode
12 Months Ago
- Bows now disable/enable their 3p arrow renderer depending on holster and magazine contents state - Method to be able to check if a held entity is being displayed on holster (on client)
12 Months Ago
boomerang -> jungle_update
12 Months Ago
Fixed boomerang directions not responding properly to percentage complete through the throw arc
12 Months Ago
Expose settings to change return arc and time until start return arc
12 Months Ago
Remove time log
12 Months Ago
Merge from softcore_update
12 Months Ago
Merge from bag_changes
12 Months Ago
Add dirt layer to all LOD levels of the Standard-Cloth-Specular shader
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
Merge from easterinflatablehorse_DLC
12 Months Ago
Fixed character model not updating when switching between multiple versions of the same item with random parts Fixes chicken/horse visual not updating colours when swapping out items
12 Months Ago
and more
12 Months Ago
Remove unneeded debug logs
12 Months Ago
- List rewrite - Added license
12 Months Ago
Merge from main
12 Months Ago
Merge from bag_changes
12 Months Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
12 Months Ago
Merge from parent
12 Months Ago
merge from tc_changes -> softcore_update
12 Months Ago
Add comment
12 Months Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
12 Months Ago
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12 Months Ago
- Setup more IK settings in code - Add missing IK error
12 Months Ago
merge from softcore_update -> tc_changes
12 Months Ago
Fix keylock not spawning locked when corpse is repaired
12 Months Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
12 Months Ago
fixed 3p revolver remaining open if weapon is swapped during reload
12 Months Ago
Implement list pooling into FastIK
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Tweaked corpse decay durations
12 Months Ago
Smaller fridge corpse
12 Months Ago
Corspes do not spawn from decay damage
12 Months Ago
Fast IK code cleanup + namespace change
12 Months Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
12 Months Ago
ContentIcon.Copy also copies the tooltip Fixed some small memory leaks in dedicated server workshop
12 Months Ago
Legacy furnace corpse
12 Months Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
12 Months Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
12 Months Ago
Merge: from parallel_validatemove Tests: none, no conflicts
12 Months Ago
Container corpse creator can use any BaseCombatEntity prefab