224,214 Commits over 3,684 Days - 2.54cph!

1 Year Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
1 Year Ago
█▄▊▉▊▊ ▍▇▍█ ▇▋▋▉▍ ▊▊▅▉▍▋▊▄▍▄▋▇▋▆▋▄ ! ▅▇▉▊▇▄ ▇▍▆▌▋▆▋▍▇ ▆▅ █▅▇▌▉▍ ▅▋▄▊▉ > ▌ ▇▅▄▆█▆ █▆▍▉▊ ▇▅ ▆ ▄▄█▆▍▊ █▆▆▅█▅. ▉▇▇▌▇ ▇▋▅▍▊▊ ▄▇▋▍ ▄▅▌█▍▋ ▆▌▅▇?
1 Year Ago
PropertySheet { init; } properties are read-only Fix choppy Input.Pressed outside of Simulate (e.g FrameSimulate or UI Tick) when FPS was lower than tick rate
1 Year Ago
Fix Asset.Package not being immediately available
1 Year Ago
fix for deployables socket angle rejection not working on adobe roof
1 Year Ago
Validate cloud assets on first access Fix AssetList calling OnPackageSelected instead of OnPackageHighlight Preview in inspector when selecting cloud assets
1 Year Ago
Wrap map entity in a static EditorEntity class, expose if it's selected, transform, etc. usable within game code.
1 Year Ago
Warn about missing input actions once Fixed documentation of Compiler.Name Failing test reproducing #996
1 Year Ago
Don't automatically update account information when adding favourite Don't update collection list on favourite changed if not a collection change
1 Year Ago
merge from main
1 Year Ago
Final Phrases + codegen checks network++
1 Year Ago
merge from wipe_timer_improvements
1 Year Ago
merge from stash_deploy_fix
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
nuclear_missile_silo/flyby
1 Year Ago
merge from building_skins_3
1 Year Ago
enemy wander behaviour
1 Year Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
1 Year Ago
Hammer: managed traces add their trace info within list of native Hammer traces, can order themselves alongside native traces so we don't cock block others
1 Year Ago
Leaderboard backup, run #2713
1 Year Ago
elites, auto spawning
1 Year Ago
Proper local/world space movement input
1 Year Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
1 Year Ago
Unsaved
1 Year Ago
Vertical camera movement UI help
1 Year Ago
Improved death screen info if killed by silo hatch damage trigger
1 Year Ago
Initial commit Project commit Remove duplicated scripts, add simple test scene Move and simple camera control Rotation, aims
1 Year Ago
jet flight sound updates
1 Year Ago
Raised default ragdoll and corpse sleep thresholds
1 Year Ago
Update README.md
1 Year Ago
Update README.md
1 Year Ago
V 0.3.1. Don't show main view colours over the whole width, just the first 20px Merge branch 'main' of rust-vs-extension
1 Year Ago
1 Year Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
1 Year Ago
Added FixedUpdate to Client.cs and a static BufferList or ragdolls on the client. Call Ragdoll.SyncPosToPin each FixedUpdate tick. Avoids needed a FixedUpdate on every Ragdoll, which is slower than calling items in a list.
1 Year Ago
Aftersmoke WIP
1 Year Ago
Afterglow stuff & scene backup
1 Year Ago
Add binding & action for menu chord Left Trigger + X on touch, Left Trigger + Left A on knuckles Interop OpenVR digital action data for menu bindings Bind ComputeOverlayIntersection Switch to local transforms for hand info We want these to be local for as long as possible, because we want to do any transformations to account for the anchor position in managed
1 Year Ago
Fix for high orientation & ground fx WIP
1 Year Ago
▉▇▊ ▄▉▊▄▆▄▊ ▍▉▆▋▍ ▊▌▇███▌▆▍ ▄▄▍▍▅▉ ! ▆▉▆▉ ▊▊▌ ▄▅▉ ▅▊▇▆▌▅▊ █▉ ▌▊ ▌█▌▅▋▄ ▊▍▉▋▄▄██▇ ▆▋▅▇▋▋ ▅▌▇▌ █▄▅
1 Year Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
1 Year Ago
game.CleanUpMap respects EFL_KEEP_ON_RECREATE_ENTITIES Fixed game.GetSkillLevel always being forced to the value of 'skill' cvar Also fixed the configs not being ran on change Add HL1 skill cfgs
1 Year Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
1 Year Ago
Orientation improvs / backup
1 Year Ago
Make util.IsOBBIntersectingOBB shared Apply cyclic parent hierarchy fix to clientside SetParent Fix file.Find ignoring "Copy (" files Entity:SetHealth works clientside (for prediction purposes) Added ProjectedTexture.Set/GetLightWorld
1 Year Ago
merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from nuclear_missile_silo/flyby