198,617 Commits over 4,140 Days - 2.00cph!

1 Year Ago
Added scaled crocodile rig and mesh
1 Year Ago
fix for decal trims on storage warehouse.
1 Year Ago
Added extra debug logs
1 Year Ago
Block all .log files Destroy font texture IDs on frame start, not during rendering
1 Year Ago
updated 3p surrender anim loop & transitions
1 Year Ago
Cliff progress
1 Year Ago
Renamed wallpaper prefabs
1 Year Ago
Converted wallpaper to building block conditional models instead of entities Save an int on the building block corresponding to the wallpaper skin and spawn conditional models based on that
1 Year Ago
Reduced distance to kirb Clear hits list in between
1 Year Ago
Fixed IO hoses material fuckery again, unity didn't like the renames
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Compile fix
1 Year Ago
Merge from snow_effects_roll_back_and_meshLOD_conversion
1 Year Ago
network++
1 Year Ago
merge from hood_and_cuffs
1 Year Ago
Fixed incorrect trousers clothes line positioning and S2P: all wooden cabins, bandit_town, swamp_c, stables_a, fishing_village_c, excavator, underwater labs, arctic research base, underground tunnel entrance
1 Year Ago
washing line fbx fix 1.5m/3m
1 Year Ago
switched cast shadows to off for shotgun buckshot, incedinary, slug and handmade shell prefabs
1 Year Ago
Added "Force Swap Seats" radial menu option for mounted handcuffed players (but not driver seat)
1 Year Ago
added meta
1 Year Ago
added collision to storage warehouse, reworked lod1, added dressing.
1 Year Ago
Renamed crcodile anims file
1 Year Ago
1 Year Ago
Only "hit" valid player targets animation wise when swinging handcuffs.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
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1 Year Ago
turned default gutter material green for now (test)
1 Year Ago
re-saved fridge textures to 2k
1 Year Ago
Merge from fix_batching_rainbow_logs -> main
1 Year Ago
Merge from dismount_parachute_fix
1 Year Ago
Missed removing the old early exit
1 Year Ago
Fix logs inheriting the color of shipping container after recent fix for white barrels
1 Year Ago
Scene to prefab everything
1 Year Ago
Force the player to play the full skydiving animation even if the animator controller is currently in a non-accessible state (eg. just dismounted a vehicle that's in the air)
1 Year Ago
Codegen
1 Year Ago
Fix Protobuf from merge
1 Year Ago
Try switching bikes to Continuous Speculative, let's see how it goes
1 Year Ago
Cherrypick all the code from the /prefabs subbranch
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
merge from biome_visuals_2/prefabs -> aux1
1 Year Ago
#if CLIENT for compile errors
1 Year Ago
Attempt #2 at converting prefabs
1 Year Ago
Merge main -> Bikes
1 Year Ago
Convert LODComponent disabled and only enable after we copy over the render settings after spawn
1 Year Ago
Update converter to only convert prefabs that are nested prefabs
1 Year Ago
Convert moss prefabs into nested prefabs so they work with the conversion
1 Year Ago
Merge Bikes -> main
1 Year Ago
Death screen info for all bikes