250,746 Commits over 3,959 Days - 2.64cph!

9 Months Ago
Fixed the new camera animation system on the minigun/flamethrower/sks not respecting the head bob client setting
9 Months Ago
Fixed missing camera shakes when firing the sks
9 Months Ago
Water distance fixes.
9 Months Ago
Water visibility distance tweaks & better lighting consistency between goggles and no goggles.
9 Months Ago
Fix transfer protection not disabling for your mounted entity if it's not a vehicle
9 Months Ago
Fixed sks firing animations early exiting causing camera clipping Fixed missing ammo_true and ammo_false triggers, they're not used but are required for the empty state animator handling
9 Months Ago
Set up sks as skin of SAR, sks is no longer craftable Fix SteamInventoryItem editor inspector not appearing for ItemSkins
9 Months Ago
thinner holosight edges
9 Months Ago
Parent merge
9 Months Ago
Add Facepunch Docs to README.md
9 Months Ago
Removed door controller server-side colliders to make sure they don't intercept C4 damages and to disable vehicle collisions
9 Months Ago
Merge from main
9 Months Ago
Editor mat updates
9 Months Ago
Fixed BaseProjectile ServerUse adding AI aim cone even when a human player was shooting
9 Months Ago
viewmodel thin attachment
9 Months Ago
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
9 Months Ago
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
9 Months Ago
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)
9 Months Ago
reduced SAR aimcone and tightened up fire animation
9 Months Ago
reduced SAP aimcone
9 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
9 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
9 Months Ago
Force push compiled surfaces & decals Fixes Facepunch/sbox-issues#5429
9 Months Ago
Rename firedProjectiles -> trackedProjectiles inside analytics class
9 Months Ago
Fix EventRecord being submitted twice due to FireProjectile & causing pooling errors
9 Months Ago
Add warning to EventRecord to warn if the data point is submitted multiple times & generally spot pooling errors
9 Months Ago
Fix signs, photo frames, and carvable pumpkins not transferring their image to the other server
9 Months Ago
Fix ancient pooling bug in CodeLock which was making them wonky after loading in from another server
9 Months Ago
all wooden posts in gibs
9 Months Ago
update double cover gibs
9 Months Ago
Fixed an issue where side inputs were not being reset when the main power was cut
9 Months Ago
Ensured is localised setup for shopkeepers
9 Months Ago
gibs model for wood barricade
9 Months Ago
Don't bother doing grabby input stuff if proxy Remove unused component, cleanup
9 Months Ago
Add NetworkManager
9 Months Ago
look at mouse
9 Months Ago
Added fishing village, bandit town and outpost shopkeeper tokens
9 Months Ago
Attempt at fixing the vent shaft exploit in the oilrig
9 Months Ago
More items
9 Months Ago
Initial commit
9 Months Ago
Fix NRE in Analytics.OnItemDespawn()
9 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
9 Months Ago
initial commit w/ placeholder scenes
9 Months Ago
make default floor height 96 for grid tool, more work on tutorial scene
9 Months Ago
Vision marker setup
9 Months Ago
clean up and organise items
9 Months Ago
Clean up old items Clean up logs copy material overrides Merge branch 'main' of sbox-unicycle-frenzy
9 Months Ago
add direction indicator to track pieces, start on tutorial scene
9 Months Ago
Fix NRE in ServerListManager.EnqueuePings()
9 Months Ago
Ramdon lighting files