138,726 Commits over 4,324 Days - 1.34cph!

12 Months Ago
Fixed projectile rotation flipping for a few bezier steps mid way through flight
12 Months Ago
NRE check on boomerang rayhit get collider material
12 Months Ago
Update TC corpse prefab with simulated gibs - still needs some love but looks better
12 Months Ago
merge from softcore_update -> tc_changes
12 Months Ago
Fix `RemoveFractionOfContainer()` method getting removed in the merge
12 Months Ago
merge from respawn_changes -> softcore_update
12 Months Ago
merge from softcore_update -> respawn_changes
12 Months Ago
Merge from high_walls_skins
12 Months Ago
Added new adobe high wall & gate pack, update the high wall and gate to require this new pack rather than requiring the adobe building skin
12 Months Ago
Merge from vines
12 Months Ago
Attacking a vine will standing near one of it's destinations will make the vine swing to that destination if it is not at that destination
12 Months Ago
merge from softcore_update -> respawn_changes (before the merge from main)
12 Months Ago
Added a temp interaction icon
12 Months Ago
Change DroppedItemContainer to use the same `RemoveFractionOfContainer()` method that softcore uses - expose static function for moving multiple containers into a single inventory inside DroppedItemContainer - also change ContainerCorpse to point to the same static function that the DroppedItemContainer uses - remove default destroyPercent of 0, force it to be supplied to the method
12 Months Ago
Don't show the world vine to the person riding that vine in first person
12 Months Ago
Fixed vine repositioning incorrectly when swing ends, refactor vine visual out into it's own separate class/hierarchy and move into a budgeted update method
12 Months Ago
Update FP.Steamworks - possible fix for steam load error
12 Months Ago
- Make croc better at pretending to flee to bait player into following it to the water - Make croc even more sluggish when it didn't take enough damage to be angry - Give croc same protection value as tiger (effectively buffs melee weapons which would be moskito bites otherwise)
12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from jungle_update
12 Months Ago
Merge from snakes
12 Months Ago
Force snake back into alert anim when reappearing. Restore rotation. Fix some warnings from trying to play anims on disabled GO.
12 Months Ago
Zero exit time for idle->alert. Detect being enabled again after reposition.
12 Months Ago
Refactor ContainerCorpse to use `RemoveFractionOfContainer()` so all "remove fraction of items from inventory" methods share the same logic
12 Months Ago
Add ability for `RemoveFractionOfContainer()` to take out different percentage than 50% Fix it not looping backwards since it's iterating while removing items Fix single stack items not being removed from source container
12 Months Ago
Merge from snakes
12 Months Ago
Croc will now start quite slow, and get more and more aggressive the more it's shot at
12 Months Ago
Add client events for disappear/reappear. Play (placeholder) rustling sounds when disappearing and reappearing during location change, to make it easier to track the snake. Increase player movement speed reduction to 70% (but still much shorter duration)
12 Months Ago
Fixed seismic senor and electric heater volumes
12 Months Ago
Merge from quality_level_squash: Remove all quality levels but one
12 Months Ago
Fixed infinite loop with removing world decals
12 Months Ago
main -> io_consistency
12 Months Ago
Attempts to stop boomerang flipping mid way through its flight
12 Months Ago
Fuel generator has an exhaust FX when active.
12 Months Ago
Refactor so `RemoveFractionOfContainer()` method is moved from softcore gamemode -> ItemContainer
12 Months Ago
Revamped heater and fixed mipmap light bleed. Electric furnace doesn't spew embers. Tesla coil shadow opt.
12 Months Ago
ItemContainer merge unfuckery
12 Months Ago
fix decals RTs when 0 decals
12 Months Ago
merge from main
12 Months Ago
merge from softcore_update/deployable_corpse
12 Months Ago
Fixed hammer model scale preview scaling bones multiple times Unhide sv_hl2mp_weapon/item_respawn_time Also made mp_weaponstay work for map spawned entities Added prop_disable_distance_fade to console switches Also made cheat convars be disabled if sv_cheats=0 HTTP calls the fail function with -disablehttp Fixed ep2 props overriding hl2 content unintentionally Updated a bunch of HL2 map icons To better represent the areas on them/be more recognizable and less dark Touch up episodic icons as well Added missing TF2 map icons console quick switch adjustments Having cheat cvars be disabled is annoying, since they still work in singleplayer Also just remove prop_disable_distance_fade from this, as I don't feel like it belongs
12 Months Ago
auto-set file prefix from prefab name
12 Months Ago
merge from respawn_changes -> softcore_update
12 Months Ago
account for alpha tested overlays
12 Months Ago
Description update for all 'Construction' items.
12 Months Ago
security gate fixes. lods, collision, prefabs
12 Months Ago
Fixed wrong max item count on box corpses, so they don't spill items into the world when spawning
12 Months Ago
Container corpse now retains skins, gibs are skinned as well
12 Months Ago
Added AO map for Wood Storage Box
12 Months Ago
Merge: from main