133,642 Commits over 4,262 Days - 1.31cph!

11 Months Ago
Texture updates and LODs for Ballista Mounts
11 Months Ago
Merge from tiger as there are a lof of shared improvements that need to be ported
11 Months Ago
Towing ropes now do a quick pass to ensure they are consistent lengths
11 Months Ago
Added debug.debugboatissue, prints out a bunch of stuff if the player is mounted to a rowboat
11 Months Ago
Bring over locomotion improvements from tiger branch
11 Months Ago
Merge from main
11 Months Ago
Merge from main
11 Months Ago
Re-hook tiger fire reac
11 Months Ago
Added Mini Crossbow to T1 Tech Tree (now craftable) NOTE: Temprorary placement on tree. Final placement not decided
11 Months Ago
Fixed invisible mini crossbow viewmodel (due to recent model changes)
11 Months Ago
Static ballista protection and health
11 Months Ago
Fixed both wooden shields not colliding with vehicles when dropped in the world
11 Months Ago
Prevent siege tower from closing door as a player walks into it (whilst opening)
11 Months Ago
Added groundwatch to the static ballista
11 Months Ago
sliding ragdoll triggered through velocity rather than just a timeout (still has a small time threshold to avoid getting flung off with a spike) - also allowed slide state to be exited if you're at near-zero velocity, stops horse getting stuck on steep cliff edges in some cases and not being about to mount them or move them without getting ragdolled
11 Months Ago
Fix shields able to be hit when not in the players hand
11 Months Ago
Tweaked both ballista deploy volumes
11 Months Ago
More blockouts added to ziggurat scene
11 Months Ago
- Added natural beehive (drops honeycomb) - Honeycomb description - Manifest
11 Months Ago
viewmodel egg
11 Months Ago
added threshold to horse ground alignment to make it less noisy when stopped on uneven terrain
11 Months Ago
exported vineswing player viewmodel and worldmodel anim tests to misc folder
11 Months Ago
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11 Months Ago
update to med assault rifle skin forestock - widened to fit hand on both viewmodel and world model
11 Months Ago
added two convars to disable temp ragdolling of players and horses separately, both enabled by default - allowplayertempragdoll - allowhorsetempragdoll
11 Months Ago
Updated ziggurat level, added entrance blockout
11 Months Ago
Restored min sliding time before ragdolling (5s)
11 Months Ago
Instead of fleeing just after attack, the tiger will flee when slightly injured Make tiger more reactive when eating or roaring
11 Months Ago
mini crossbow model update - included front sight pole to help with aiming on both viewmodel and worldmodel updated textures and materials
11 Months Ago
Improve tiger fleeing
11 Months Ago
* Fix tiger stopping too abruptly after fleeing and going back into stealth * Fix tiger accelerating too slowly after landing an attack * Add better speed logging
11 Months Ago
Fixed horse hip position fuckery after recovering from ragdoll
11 Months Ago
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11 Months Ago
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11 Months Ago
moved towing joint break limits to a convar for experimentation
11 Months Ago
Added new shield.infiniteshieldblock replicated convar for testing
11 Months Ago
Constructables now start at full health, and their progress is tied to the amount of resources added rather than their health
11 Months Ago
Fixed shield blocking again after a holster/deploy if the holster happened while a block was in process
11 Months Ago
Fixed towing flag not resetting when the towed entity died or when the horse was admin killed
11 Months Ago
Fixed medieval barricade damage volume causing damage through construction whe jumping or using half height floors
11 Months Ago
Remove medieval barricade from spawning in loot tables
11 Months Ago
Switch to structs instead of offsets, update debug counters for clarity, add clean up on destroy, give foliage unique seeds to keep consistent
11 Months Ago
Testing out a better way to position shield on server
11 Months Ago
Merge from primitive
11 Months Ago
Added server.clear_trees_radius, clears all trees around the player within a given radius
11 Months Ago
Move shield block handling to the server
11 Months Ago
Ember movement fix.
11 Months Ago
Dynamic smoke
11 Months Ago
Ballista arrow flame dynamic movement
11 Months Ago
Various ballista ammo related stuff (WIP) Fixed some AO textures that weren't linear.