250,809 Commits over 3,959 Days - 2.64cph!

9 Months Ago
Added door controller sockets to ladder hatch, triangle ladder hatch, shop front and wood shutters
9 Months Ago
Meta files and other things that Unity wants to update with the 2022 upgrade
9 Months Ago
Manifest
9 Months Ago
Code gen + protobuf
9 Months Ago
Fix NREs
9 Months Ago
merge from main
9 Months Ago
More basic stats More profiler markers that are exposed in release builds
9 Months Ago
Change `analytics_enabled` to be a saved convar (to make it easier to toggle in editor) - default to false instead of true
9 Months Ago
vm sks updates
9 Months Ago
Cleanup
9 Months Ago
Rename InvokeLogger -> InvokeProfiler Rename PacketLogger -> PacketProfiler
9 Months Ago
Serialize invoke stats in data points
9 Months Ago
Capture performance stats for every single server frame & send to azure analytics - packets (sends, recvs, total outbound packets) - invokes (execution time, invokes, adds / removes) - general execution time per frame Grab all physics stats (colliders, triggers, collisions, etc) - figure out later how to expose it in release build Add `dump_profiler_recorders` command to dump all ProfilerRecorder handles to disk in a .csv
9 Months Ago
Merge main -> Bikes. Updates bikes branch to Unity 2022
9 Months Ago
Cargo ship sound updates
9 Months Ago
terrain tests
9 Months Ago
Vending machine translation token now routed through protobuf
9 Months Ago
Add new Interpolation stage - the updates need to happen at the right point. Clear interpolation if interpolation isn't enabled and we receive a transform update
9 Months Ago
more angle pieces, place holder decorative props
9 Months Ago
Actually enable it
9 Months Ago
Add InterpolationSystem (GameObjectSystem) - update GameTransform to Add/Remove GameObjects from this system as appropriate
9 Months Ago
Swapped over to using translate phrases Added localized checkbox for vending machines
9 Months Ago
Further improved coastal cliff placement Added TerrainSetHeight to the top of the cliffs
9 Months Ago
double cover model and wip prefab
9 Months Ago
vm sks updates
9 Months Ago
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9 Months Ago
Fixed env_blood color setting, and add new ones Also adjusted its FGD to unhide hidden settings and add the new blood colors More logical defaults for func_button in the fgd Fixed UTIL_BloodStream missing texture and blood color Fixed a crash with multicore rendering and logging Fixed up missing materials of some of the detail.vbsp models
9 Months Ago
backup latest wip
9 Months Ago
merge from main
9 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)
9 Months Ago
Removed #ifdef'd sections, un #ifdef'd timing
9 Months Ago
TTT: networking optimizations and fixes (#2080) * Optimize ragdoll search network traffic * Fix disconnected player networking
9 Months Ago
Server compile fix
9 Months Ago
Cherry pick 95093
9 Months Ago
Got biome tinting in
9 Months Ago
Cherry pick 95091 + fixes after rebase
9 Months Ago
Made aiming a weapon function instead of being a bool on the player
9 Months Ago
Subtract 95056
9 Months Ago
Merge from main
9 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
9 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
9 Months Ago
Added "Normal Blending" option (biased, lerp) to DeferredDecal shader
9 Months Ago
Set phrases for all npc vendors
9 Months Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
9 Months Ago
Use new RPC filtering API
9 Months Ago
Added backend support to allow localisation to npc vending machines
9 Months Ago
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9 Months Ago
Merged main into RF_craftingcosts
9 Months Ago
exported viewmodel anim set and started setting up blunderbus in unity
9 Months Ago
Fixed workshop flashlight button hitbox, also made sure we ignore 'nightlight_debugcamera_enabled' when in workshop scene