132,789 Commits over 4,232 Days - 1.31cph!

11 Months Ago
Setup LOD Renderers on Worldmodel
11 Months Ago
Snap scientists to their cover even if those are slightly off navmesh (else they don't stick to the walls because of navmesh erosion, and can be spotted easily)
11 Months Ago
11 Months Ago
Prevent scientists from sneaking if they need to get into cover asap
11 Months Ago
Remove rifle body, SMG body, semi body since they are only used for restricted weapons
11 Months Ago
Add categories to rust editor window loadouts, and add loadouts for every workbench tiers
11 Months Ago
Fix metal detector not applying item era restrictions
11 Months Ago
Restrict access to rifle ammo since no weapons that use rifle ammo are available
11 Months Ago
Fix advent calendar able to bypass primitive era item restrictions
11 Months Ago
deleted test file
11 Months Ago
test commit
11 Months Ago
Remove `npc_junkpile_a_spawn_chance` and `npc_junkpile_g_spawn_chance` convars as no junkpiles in the project actually use the components the convars are referenced in - replace with the normal convar `npc_junkpilespawn_chance`
11 Months Ago
- Swapped to using correct order reload anims - Multiswap arrows improvements - Temporary swap code
11 Months Ago
Rebuild options UI after merge
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
base shield gameplay pass
11 Months Ago
Medieval barricade base gameplay pass - now shared the same stats as barbed barricade. - Removed rope requirement from barbed barricade
11 Months Ago
clean up /asset folder, deleting duplicate icons and radiator prefab
11 Months Ago
Merge from main
11 Months Ago
Fix and improve foliage placement compute map sampling/decoding, fix incorrect foliage cells being used, clean up and move shader setup for instancing to includes, fix bounds calculations, add function to get foliage counts per cell, implement instance offsets and density handling to foliage placement.
11 Months Ago
Merge from demo_shot_improvements
11 Months Ago
Fixed spears not working with shields
11 Months Ago
Fixed full screen interaction blocker also blocking the main menu Fixed the record shot name input field resetting on ESC
11 Months Ago
Restrict double barrel shotgun
11 Months Ago
Properly disable camera control when a shot finishes recording Loop button is now always visible and applies to the whole demo timeline, not just shots
11 Months Ago
Camera now gets mouse input at the start of the 3 second pre shot countdown, not after
11 Months Ago
Merge from main
11 Months Ago
Merge from admin_wanted_toggle
11 Months Ago
Added a toggle to control whether to show wanted posters in the admin UGC panel
11 Months Ago
Better generic conversation flow
11 Months Ago
Can now specify which NPC has a mission from the mission inspector
11 Months Ago
Generic mission provider can now support multiple missions Added a new mission type where the player has to go and turn on an object, the object requires a long hold
11 Months Ago
Cata airtime & impact WIP.
11 Months Ago
Added an objective Start After Prior Objectives field, bypasses the need to use the old start after completed objectives array
11 Months Ago
Move the scheduling and tutorial systems into a foldout (rarely used, reduces clutter)
11 Months Ago
Catapult flame ammo + lighting + sound emitter.
11 Months Ago
Fixed siege_weapon_ballista_base generating new materials on import
11 Months Ago
Fixed incorrect back bone offset on knight chest piece
11 Months Ago
lunar new year branch and very wip item setup
11 Months Ago
Nuked the legacy source engine RCON code. +rcon.web now just toggles websocket RCON on or off (default on as before).
11 Months Ago
Catapult incen ammo.
11 Months Ago
Fixed potential NRE when using ioentity.debugqueue
11 Months Ago
Disable all scientists in primitive mode
11 Months Ago
Add convars to block NPCs from spawning - `npc_spawn_on_junkpile` specifically for junkpiles - `scientist_spawners_enabled` will disable all scientists spawning (peaceful & hostile)
11 Months Ago
- Rewrote crossbow vm attack and reload code from near scratch - Fixed reloads not working correctly - New animation controller setup - Use Viewmodel Camera
11 Months Ago
Can now pull horses when leading them, allowing you to pull them out of tricky spots (experimental) Improved spine IK motion again
11 Months Ago
FX progress backup. Small transmission tweak on catapult bucket.
11 Months Ago
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11 Months Ago
Added ropes when leading horses using FakePhysicsRope Moved FakePhysicsRope logic to LateUpdate Tweaked leading behaviour Fixed players able to stop other players leading horse