223,523 Commits over 3,684 Days - 2.53cph!

1 Year Ago
Touch this so it gets re-generated
1 Year Ago
Ignore InputManifestTemplate.cs ClearActions shouldn't release the actions, Added ReleaseActions
1 Year Ago
Citizen/clothing: updated cargo pants to the new rig & reskinned them
1 Year Ago
Should fix MakeRelease
1 Year Ago
Tweak zombie's collision radius Trace LoS
1 Year Ago
Fix Api reference
1 Year Ago
Created a player torso shaped mesh collider
1 Year Ago
Get rid of unwalkable islands
1 Year Ago
PlayerCorpse remove buoyancy stuff (shouldn't be needed once ragdoll directly connects to corpse)
1 Year Ago
Animal ragdolls on my test map
1 Year Ago
Fixed sharp ragdoll empty buoyancy point
1 Year Ago
Prevent duplicate dialogs
1 Year Ago
Give menu elements a zindex Common duty logic Change perimeter patrol spawn point Use a generic entity for duty spawns Add water run's duty logic & dialog
1 Year Ago
Test map edit ready for ragdoll rewrite testing
1 Year Ago
Update two prefabs that had gained imposter trees since the last merge
1 Year Ago
Update S2P on some monuments that couldn't merge
1 Year Ago
Quarry deployable changes
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
Merge from nms
1 Year Ago
Fixed Input.ClearActions not clearing correctly, now clear when summoning the escape menu Resolves sboxgame/issues/issues/3166
1 Year Ago
Merge from main
1 Year Ago
Include steamid & username for errors on client, ip address for server
1 Year Ago
Update codegen for uid inspection to use the builtin ID types instead of extensions on every field
1 Year Ago
Don't report HttpExceptions
1 Year Ago
Use Input.Clear
1 Year Ago
Topside adjustments for the new cabin interior. S2P
1 Year Ago
Flesh out duties, from acquiring to completion and turning it in Duty log shows all duties colored by state
1 Year Ago
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1 Year Ago
Fixed bad positioning on the distance flare.
1 Year Ago
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1 Year Ago
Various final fixes.
1 Year Ago
Store FullIdent in PackageIndex Add a tag for packages that have non-generated thumbs PackageFindAsync can take a steamid, return recently played Add ListPackages api Game home test
1 Year Ago
Use InputActions
1 Year Ago
Documentation pass
1 Year Ago
updated ui Input hints
1 Year Ago
merge from main
1 Year Ago
merge from app_cctv_improvements
1 Year Ago
More aggressive contact hardening Compile optimized shaders
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Fix team leader's map markers disappearing if they are offline+dead Fix map markers disappearing in Rust+ when you or the team leader is offline+dead
1 Year Ago
Force special case for water cubemap blending for now
1 Year Ago
Initial above ground setup
1 Year Ago
Made `Input.SetAction( InputAction, bool )` internal, add `Input.SetAction( string, bool )` and `Input.Clear( string )`
1 Year Ago
Separate water better and output to reflection gbuffer, reflections don't look great yet but has all boilerplate for water2
1 Year Ago
Switch to input actions
1 Year Ago
Assets recompile
1 Year Ago
More assembly / package reference strictness Made generic method resolving / comparing stricter We need to re-resolve all member references in fast-hotloaded methods This fixes references to types from fast-hotloaded referenced assemblies More precise logic when deciding if a referencing assembly can be fast-hotloaded
1 Year Ago
Some adjustments for contact hardening and compiled shaders
1 Year Ago
Recompiled all assets Switch to input actions
1 Year Ago
Set up CCTV menu to allow a different crosshair for cameras that aren't autoturrets