boats kick players if their head position impacts a solid object
boat deals damage to players based on velocity if their head impacts a solid object
!boat peek exploit fix
can not mount moving boats with drivers unless they slow down
Fixed respawning with NoSprint set to true.
Also sanity reset held items on respawn (reset their blocking state).
Also sanity reset modelState for blocking and channeling on player.
NRE tests in PlayerReputation server side when checking team friendliness.
Added FuncParams to define what parameters are available for script funcs
Switched Stage, Unit and Bullet to use FuncParams
Removed unused GetBulletRecipePaths()
ScriptFuncCodeGen now works fully with bullet recipes
added a force wipe mechanism, added a Defines.SavePath, moved a ton of save locations to use the new sub /save/ path of runtime data so I can wipe the folder without unity file sharing violation errors.