224,110 Commits over 3,684 Days - 2.53cph!

32 Days Ago
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32 Days Ago
Add a climbable net to the static cranes if the Reserved1 flag is set to true Enabled on the shore side crane S2P harbor_1
32 Days Ago
Fixed some bugs Added proper ground colliders in harbor_1 and deleted temp ones
32 Days Ago
Show state name overrides separately Use EditorJsonOptions instead of defining our own Draw entry nodes differently to normal nodes
32 Days Ago
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32 Days Ago
dresser updated
32 Days Ago
Deserialize graph state
32 Days Ago
Serialize graph state
32 Days Ago
migrated artdev progress to demo_level_2
32 Days Ago
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32 Days Ago
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32 Days Ago
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32 Days Ago
merge from oilrig sat tube
32 Days Ago
oilrigs S2P
32 Days Ago
fixed some dressing gaps
32 Days Ago
merge from server_hidden_stashes
32 Days Ago
merge from EasterItemStoreFixes
32 Days Ago
latest rigs scenes
32 Days Ago
removed cctv desk from cctv room, so it can be customized per oilrig
32 Days Ago
refined environment volumes in moonpool
32 Days Ago
- Bikes with >2 wheels now orient their roll to ground normal on slopes, instead of world up. Not perfect yet and needs some work - Don't give snowmobile driving achievement for driving a motorbike - Improved wheel visuals - Switch bike RB to Continuous Speculative, it's smoother
32 Days Ago
missing textures
32 Days Ago
first pass on final textures, material setup
32 Days Ago
Add BodyGroups and MaterialGroups in Prop Component
32 Days Ago
If collision source can't get game object from collider, try to get it from body Add collision events to ModelPhysics
32 Days Ago
Merge from harbor_tweaks_4_cargoship
32 Days Ago
Leaderboard backup, run #10563
32 Days Ago
Merge from main
32 Days Ago
Moved a container spawn point to the other side of the road in harbor_2 so the move won't require the crane to clip through the cargo bridge (hopefully) Full S2P of both harbors with HLOD
32 Days Ago
merge from server_tree_colliders
32 Days Ago
merge from tutorial_island
32 Days Ago
merge from visualshader
32 Days Ago
Use the highest point out of all of the spawn points as the "ceiling" of a set of container moves - fixes containers clipping through other containers on the cargo ship during movement when being placed lower than the top layer of containers.
32 Days Ago
Fix containers getting spawned too high if a cargo ship docked at the same port multiple times while a server was up
32 Days Ago
merge from editor_compare_client_server_fields
32 Days Ago
Add a crush trigger to the bottom of the harbor containers when descending
32 Days Ago
Fixed a case where harbor cranes would spawn and have slightly different arm angles between client and server, leading to flyhack kicks due to differing collider positions
32 Days Ago
Snowmobile orientation fix
33 Days Ago
Adjusted container crane movement so that the ship mast doesn't clip with the hanging container
33 Days Ago
LODs progress
33 Days Ago
More upgrade testing
33 Days Ago
More Dummy ui
33 Days Ago
Bullet tracers, can't sprint and attack at same time
33 Days Ago
Viewmodel animator
33 Days Ago
spawn.cargoshipdockingtest no longer needs a parameter if only one harbor is present on the map Fixed bridge spawn curves on both harbors by implementing a new UseToggleMode option on the proximity manager When this new mode is enabled you can use a constant curve mode and the entity will move over time to match the desired point, this allows the bridge to continue to move even when the cargo ship has come to a rest Fixed swing bridge not marked dynamic LOD Fixed new cranes missing metal bullet impact fx
33 Days Ago
Modular Weapon Component
33 Days Ago
Fixed misaligned harbor drop points
33 Days Ago
Fixed swing bridge not swinging on harbor_1 Fixed ramps on both sides of the swing bridge swinging with the bridge S2P both harbors
33 Days Ago
Cam presets missing meta
33 Days Ago
Cam presets