138,761 Commits over 4,352 Days - 1.33cph!

34 Days Ago
set frame and canvas stacks to 5 to mirror picture frames
34 Days Ago
More work
34 Days Ago
Syncvar fix for shutterframes
34 Days Ago
Make GetActiveItem() work on both client and server
34 Days Ago
tweaked colours on paintball icon (i had saturated but its too much)
34 Days Ago
added updated paintball icon
34 Days Ago
Reduced timer for LOS easel checks, added max distance
34 Days Ago
increased ammo drops at cannon loot, increased oil barrels at docks
34 Days Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
34 Days Ago
edited boogie board anims and set up correctly
34 Days Ago
set up rubber ring anims correctly
34 Days Ago
More stuff
34 Days Ago
Codegen
34 Days Ago
Update manifest (mortar related stuff only)
34 Days Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
34 Days Ago
Initial work
34 Days Ago
polishing the ghost ship ambience creaks audio files
34 Days Ago
Add LOS check to sign painting when on an easel, WIP still
34 Days Ago
merge from main -> artist_pack_dlc
34 Days Ago
Merge from naval_update
34 Days Ago
Support autosave/autoload in objects with inherited syncvars
34 Days Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
34 Days Ago
easel_canvas_syncvar_autoload_fix -> main
34 Days Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
34 Days Ago
Blastdoor blocker WIP blockout
34 Days Ago
Updating skinning for chicken costume
34 Days Ago
pt boat audio files changes
34 Days Ago
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34 Days Ago
bbq workshop skinnable setup
34 Days Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
34 Days Ago
bbq skinnable asset wip
34 Days Ago
bbq workshop obj and file structure
34 Days Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
34 Days Ago
merge from boat_optim_pass
34 Days Ago
Charcoal Box - blockout and initial setup
34 Days Ago
Ramps now forward damange to parent boat correctly
34 Days Ago
3p poker anims
34 Days Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
34 Days Ago
BBS prefab fix
34 Days Ago
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34 Days Ago
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34 Days Ago
Hookl up umbrella collider state toggling
34 Days Ago
cleaned up ApplyCorrectionForces a bit
34 Days Ago
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34 Days Ago
merge from parent
34 Days Ago
More monument blocker blockout progress
34 Days Ago
proprenderer_print_log_fix -> main
34 Days Ago
merge from main