136,845 Commits over 4,444 Days - 1.28cph!

30 Days Ago
Merge from main
30 Days Ago
Code gen to add back RRP ConVars
30 Days Ago
Merge from main to monument blockers branch to update it
30 Days Ago
Merge: from alloc_clean_june2026 - Optim: amortise or remove 19 allocation sources Tests: on craggy, gathered resources, built a mini base
30 Days Ago
m16 vm reload anim updated
30 Days Ago
Added NGSS support to RRP
30 Days Ago
Some SprayCan null checks to fix client errors when multiple players are reskinning at once
30 Days Ago
Fix old scientists and animals ending up on roofs
30 Days Ago
editied 3p crouch anims
30 Days Ago
Adding water bucket refresh rig
30 Days Ago
merge from skinviewer_viewmodel
30 Days Ago
Hide inspect key widget if inspect is not bound
30 Days Ago
Added keyboard controls to navigate in between items
30 Days Ago
Fixed fullscreen skin viewer navigation arrows showing up when inspecting items from the steam inventory
30 Days Ago
merge from main
30 Days Ago
MagazineStateViewmodel compile fix
30 Days Ago
merge from main
30 Days Ago
merge from main
30 Days Ago
merge from industiral_dlc
30 Days Ago
merge from bowless_crossbow
30 Days Ago
Merge: from main
30 Days Ago
Use legacy bind pose switches between new and old pose instead of saving
30 Days Ago
Merge from main
30 Days Ago
Adjust deploy guide of wanted poster 1 again
30 Days Ago
Fixed LOD states in mannequin hide poncho
30 Days Ago
Don't try to initialise BatchRendererGroup if the ConVar is disabled
30 Days Ago
compile fix
30 Days Ago
Light consistency fixes.
30 Days Ago
merge from skinnables_icons_fix
30 Days Ago
LR, Bow, Crossbow and Eoka PropRenderer settings converted
30 Days Ago
Converted PropRenderer settings of more skinnable tools/weapons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
30 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
31 Days Ago
Prop renderer legacy pose wip
31 Days Ago
merge from skinnables_icons_fix
31 Days Ago
Converted PropRenderer settings of all skinnable tools/weapons to fit their icons All the entities had their offsets removed as they attach directly to the prop bones, so icons were all fucked
31 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
31 Days Ago
Icon render pose prefab
31 Days Ago
Ponytail/Bun hair update
31 Days Ago
industrial torch sounds
31 Days Ago
Torch entity stuff
31 Days Ago
More work on show/hiding ammo/mags for viewmodel reloads
31 Days Ago
merge from premium_rebrand
31 Days Ago
Changed the wording, updated tag icon
31 Days Ago
industrial_conveyor_network_optimize -> main
31 Days Ago
Unbusy has to call the full update because we are .5s later
31 Days Ago
- Prevent Unbusy from also calling a network update - Prevent Invokes from allocating in client tweens and when unbusy is invoked
31 Days Ago
Restore "Get Premium" button on the connect modal when looking at a premium server when not having premium
31 Days Ago
Stop industrial conveyors from sending 4 network updates rather than one every time the switch is set on or off (until flag changes are implemented)
31 Days Ago
PlayerCopyTool copies base color brightness
31 Days Ago
network_analyser_rebuild -> main