249,291 Commits over 3,959 Days - 2.62cph!

39 Days Ago
Added two missing/unsaved tiled cube prefabs: brick_07 + glass_08
39 Days Ago
Merge from main
39 Days Ago
Merge from main
39 Days Ago
Possibly fix MainCamera NRE when entering/exiting game
39 Days Ago
Merge from shields
39 Days Ago
Slightly adjust wooden shield back positions to not obscure the minicopter fuel gauge
39 Days Ago
Fixed some logic issues with the shield vm
39 Days Ago
Refactor shield handling into a static utility Apply it to the legacy animals
39 Days Ago
Made new protection profiles for shield variants Attacks from new wolves should now be blocked by the shield if the shield is raised and the wolf is in front of the player, will not block at all if the player isn't raising their shield
39 Days Ago
Merge from main
39 Days Ago
Fixed player arms animator layer getting stuck in aiming mode if player starts blocking while already crouched
39 Days Ago
Safety check for Large Shredder so we don't modify non kinematic rigidbodies and produce a warning
39 Days Ago
Merge from launcher reload bug
39 Days Ago
Support SoundHandle.Stop fade time, add Fadeout curve to control fading
39 Days Ago
Fixed not being able to reload again for a small window if the reload was cancelled via holstering/redeploying
39 Days Ago
Merge from main
39 Days Ago
Parent merge
39 Days Ago
Merge from cinematic_gestures
39 Days Ago
Fixed cinematic 'kick' and 'push' gestures sharing the same name in custom gesture wheel.
39 Days Ago
Merge from main
39 Days Ago
Codegen
39 Days Ago
Merge from main
39 Days Ago
▋▍▋▆▇ ▆▋▆▍ ▍▌▍▆
39 Days Ago
In unlikely case of ground projection spherecast starting inside geo, handle failure gracefully and keep the point unprojected
39 Days Ago
Handle sphere traces that start inside geo returning Vector3.zero as their impact point
39 Days Ago
Reduce wolf circle speed by 25%, make it so that the wolves uses multiple different speeds when closing the gap instead of zigzaging at full speed
39 Days Ago
Make wolves react more predictably to allies being hit, making packs of 3 more manageable with a bow
39 Days Ago
merge from fix_antihack_toast_reason -> main
39 Days Ago
When sending "Antihack!" toast to client, include the antihack reason that is blocking placement - gives better information to bug reports
39 Days Ago
▉▉▅▉▊ ▆▅▆▍ ▄▍▊▋
39 Days Ago
balancing disabled achievements in easy mode stopwatch lerp timescale up bullet impact clouds, fix death cam zoom fixes
39 Days Ago
Prevent wolf from jumping inside geo if the player is tip toeing on a platform/cliff edge
39 Days Ago
Reduce wolf vision range at night
39 Days Ago
Deck uses prefab references, not spawned GameObjects, only spawn in once delivered to a player's hand
39 Days Ago
Clarify loading phase text Implement forward jump power stat, shuffle deck on generation
39 Days Ago
Don't need this anymore Int health This is also useless
39 Days Ago
Style fixes, cache buster
39 Days Ago
Fix code stretching mobile view We don't need to limit the width of the toc
39 Days Ago
TableOfContents component Load styles in the main layout again
40 Days Ago
Leaderboard backup, run #15797
40 Days Ago
merge from fix_monument_scenes_osx -> main
40 Days Ago
Fixed backward compat for Authority attribute when specifying NetPermission. Ensure networking is cleaned up after game leave so any last-chance RPCs can be sent.
40 Days Ago
Change deck generation to be a bit smarter. Cards can specify a range of how many we want in a deck
40 Days Ago
Try to give a card to the last half's loser on preparation start
40 Days Ago
Actually include stats from direct connection / dedicated server with net_debug on
40 Days Ago
Merge from ai_wolf_iteration
40 Days Ago
Fix serialization error
40 Days Ago
Merge from ai_wolf_iteration
40 Days Ago
Correctly return state failure when pathfinding failed