224,918 Commits over 3,714 Days - 2.52cph!

34 Days Ago
Create particle query in scene world constructor instead
34 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
34 Days Ago
merge from main
34 Days Ago
Disabled material import on oilrig moonpool environment volume collider meshes (for some reason this pulls them into the discard bundle in the server build)
34 Days Ago
AmmoBackpack Texture Update
34 Days Ago
merge from Military Flamethrower_2024
34 Days Ago
merge from toolcupboard_retroskin
34 Days Ago
merge from save248/iceberg_fix
34 Days Ago
Disable mouse steer on motorbikes since it conflicts with the intentional duck input. Bug fixes
34 Days Ago
Quick dmg numbers Change how levels calculated Clean up
34 Days Ago
Play the cargo ship horn 60s before departure
34 Days Ago
Add a 3m radius line of sight check from the start node of the cargo docking path to each ocean patrol path point when determining which patrol path point should be the harbor approach node If a point has something solid between it at the patrol point the distance is multiplied by 20 - not ruling it out entirely but making any non blocked paths more likely
34 Days Ago
Air control changes, using duck input now
34 Days Ago
Small fixes
35 Days Ago
set default beard and hair tint colour to match
35 Days Ago
Early pilot flames prefab
35 Days Ago
Fixed broken inspector vals
35 Days Ago
Added an extra container to spawn on docking (when possible) Container cranes will now wait 5-10% of the dock_time convar before they start moving containers Added an additional 5-10% wait for subsequent cranes, so there's less overlapping movement Added some fallback logic in case the ship leaves before the containers are loaded, in this case any yet to be delivered containers will be deleted
35 Days Ago
harbor 2 path topology
35 Days Ago
Harbor 1 path topology take 2
35 Days Ago
Sprint and air control torque
35 Days Ago
Cherry pick harbor 1 topology sets
35 Days Ago
Harbor 1 docking path set topology
35 Days Ago
12 range FX.
35 Days Ago
Parent merge
35 Days Ago
Merge from main
35 Days Ago
atlassed crate materials / models
35 Days Ago
merge from Minigun_2024
35 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
35 Days Ago
merge from cargo_dock_loot_respawn
35 Days Ago
merge from bradley_scientists
35 Days Ago
merge from save248
35 Days Ago
restoring 95312
35 Days Ago
many bugfixes and balance
35 Days Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
35 Days Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
35 Days Ago
Added prevent movement volumes to all crane staircases
35 Days Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
35 Days Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
35 Days Ago
Basic wave spawner
35 Days Ago
Add a convar to toggle LOS detection methods
35 Days Ago
harbor 2 s2p
35 Days Ago
added missing fishing net collider to harbor2 floating containers area
35 Days Ago
Remove unnecessary list newing Remove a debug.log
35 Days Ago
firehose cabinet and signage
35 Days Ago
s2p all
35 Days Ago
tweaked albedo for better lod popping
35 Days Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
35 Days Ago
updated collision to fit the model
35 Days Ago
Merge from main