191,921 Commits over 4,049 Days - 1.97cph!

29 Days Ago
Merge from jungle_update
29 Days Ago
Simplify active submesh data structure
29 Days Ago
HBHF tweak.
29 Days Ago
Facelifted the blocker family.
29 Days Ago
Update MidiJack plugin for Apple Silicon, fixes instruments throwing an exception when equipped Unable to test functionality due to lack of local hardware but no code was changed, just a rebuild
29 Days Ago
Player seed updates
29 Days Ago
Player seed updates
29 Days Ago
spacedetected_log_fix -> main
29 Days Ago
Stop item container logs
30 Days Ago
Player seed updates
30 Days Ago
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Reduced eye textures to 512
30 Days Ago
Player seed updates
30 Days Ago
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Changed the pickup/drop/impact sfx for the car radio item in line with other small metal items with a burlap worldmodel
30 Days Ago
Removed prefab references from hair sets for now (disabling hair)
31 Days Ago
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31 Days Ago
Updated player_temp_ragdoll with new player skeleton (fixes crash when killing scientists)
31 Days Ago
Ragdoll NRE fix
31 Days Ago
Bugfix: fix invalid index scrambling logic in tests Turns out the tests were borked and generated duplicate indices, which is not something that batch logic can handle. Tests: ran all unit tests
31 Days Ago
sunken knife prefab setup - now uses combat knife prefab duplicate, set up as steam item and set to spawn as skin of combat knife, added sounds to sound folder, rebuilt manifest and skins asset
31 Days Ago
Bugfix: avoid trampling results when scattering out physics query results - Also reduced size of temp allocations (they're still there, but it's the slow path anyway) This is not the bug spotted by tests, but it would bite us in the back anyway. Tests: none, as neither the demo nor tests cover this path (NYI)
31 Days Ago
Regenerate manifest to fix error about tiger.population already existing
31 Days Ago
Code gen
31 Days Ago
- Completely deterministic arc generation - Radius variable - Manually set projectile velocity (not the best idea)
31 Days Ago
clean up decal mesh collider
31 Days Ago
Eyelid skinning on more heads
31 Days Ago
Try bezier curves rather than fake physics and a dream
31 Days Ago
remove debug tex saving
31 Days Ago
mesh decal support in working order
31 Days Ago
Eyelid skinning on Male_G
31 Days Ago
Made eyelids children of eye bones
31 Days Ago
Replace other occurrences of hl2.exe in FactoryReset-GMod.bat Fix 2 recently added map icons not being 128x128 merge missed change for base gamemode (from a Pull Request)
31 Days Ago
Replace other occurrences of hl2.exe in FactoryReset-GMod.bat Fix 2 recently added map icons not being 128x128 merge missed change for base gamemode (from a Pull Request)
31 Days Ago
Better blink values
31 Days Ago
Don't change the eyelid position (they should be children of the eye bones and are set to 0,0,0 in the blink controller)
31 Days Ago
Changed game prefab to cinematic prefab for Rustige Egg G (Cerulean), using Rust/Standard and SSS shaders (basically replacing deferred normals for standard shaders) and 4K textures
31 Days Ago
cable gantry fixes, lods, collision and prefabs
31 Days Ago
Update: generate a sample grid for water tests & use WaterVisibilityTrigger This stress tests a rare execution path. It revealed a divergence between serial and batched - will fix next Tests: ran unit tests
31 Days Ago
Merge community provided changes to JellyFish shader to do with $envmap Merged some more changes from `x86-64` for compile to work
31 Days Ago
Phrases update
31 Days Ago
Fixed construction collisions for al rustige eggs