224,946 Commits over 3,714 Days - 2.52cph!

35 Days Ago
Harbor 1 docking path set topology
35 Days Ago
12 range FX.
35 Days Ago
Parent merge
35 Days Ago
Merge from main
35 Days Ago
atlassed crate materials / models
35 Days Ago
merge from Minigun_2024
35 Days Ago
Refactoring, three-wheeled bikes now also support sprint torque
35 Days Ago
merge from cargo_dock_loot_respawn
35 Days Ago
merge from bradley_scientists
35 Days Ago
merge from save248
35 Days Ago
restoring 95312
35 Days Ago
many bugfixes and balance
35 Days Ago
Blocked two windows in harbor_1 with plywood to prevent players from looking inside the new buildings Scene2prefab
35 Days Ago
Harbor 1 / Harbor 2 scene2prefab Slightly moved one lootbarrel to prevent it from clipping with a crane
35 Days Ago
Added prevent movement volumes to all crane staircases
35 Days Ago
Fix a bunch of places that were causing script serialization field differences when changing between client and server mode
35 Days Ago
Update client/server field finder editor tool to align more closely with how Unity checks for script serialization changes
35 Days Ago
Basic wave spawner
35 Days Ago
Add a convar to toggle LOS detection methods
35 Days Ago
harbor 2 s2p
35 Days Ago
added missing fishing net collider to harbor2 floating containers area
35 Days Ago
Remove unnecessary list newing Remove a debug.log
35 Days Ago
firehose cabinet and signage
35 Days Ago
s2p all
35 Days Ago
tweaked albedo for better lod popping
35 Days Ago
snow variants for checkpoint prefabs - was an outlier with roads having snow variants
35 Days Ago
updated collision to fit the model
35 Days Ago
Merge from main
35 Days Ago
merge from main
35 Days Ago
removed erroneous screen mesh, set cctv desk to world layer
35 Days Ago
revised draw distances down and set layer to world for cctvmicrophone, phone, cctv controls, notepad
35 Days Ago
resized cctv controls texture to 1024
35 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
35 Days Ago
updated digital phone, cctv controller and mic textures, moved mesh lod script to child in each prefab, updated cctv desk textures
35 Days Ago
lower reach for industrial buildings environment volumes on the ground floor in a bid to keep ground prefabs snow free inside
35 Days Ago
fixed roads prefabs snowy variants LOD2 using temperate materials matched snowy roads color with snow splat
35 Days Ago
Harbor1: added a ladder volume on a container that should be climbable Harbor1: removed weird islet on the side
35 Days Ago
enabled read/write on the sat tube convex mesh environment volumes
35 Days Ago
Added environment volumes to loot rooms in oilrigs to prevent snowy props indoors
35 Days Ago
Added environment volumes to portacabins to prevent snowy props in them
35 Days Ago
fixed floating barrel in small rig
35 Days Ago
Reverted mesh lod changes :)
35 Days Ago
Ensure mesh renderer exists before setting LOD shadow casting mode
35 Days Ago
Fixed counter and HBHF sensor still rotating based on your view angle while being deployed
35 Days Ago
Move Action Graph debug view code Allow specifying angle when drawing screen text / quads https://files.facepunch.com/ziks/2024-04-02/sbox-dev_UfeLjc8JqZ.mp4 Line2D (internal for now) Rework scene ref drawing to use screen text
35 Days Ago
more art updates + delete unnecessary mat variant
35 Days Ago
Fixed NetPermission not working for static Rpcs (Fixes Facepunch/sbox-issues#5188)
35 Days Ago
Codegen
35 Days Ago
Added boolean to allow cargo to dock to any harbor that it comes across
35 Days Ago
Fix failing test, use float.PositiveInfinity not -1