223,782 Commits over 3,684 Days - 2.53cph!

35 Days Ago
Actually just don't bother trying to read 0 bytes from a file
35 Days Ago
Fixed "cc_lang: invalid language" with empty cc_lang Bumped MAX_MAP_OVERLAYS to 8k from 1k Increased MAX_MAP_TEXINFO & MAX_MAP_TEXDATA MAX_MAP_TEXDATA 2048 -> 8192 MAX_MAP_TEXINFO 12288 ->16384 Fixed "Tried to Read into NULL memory!" when mounting L4D2
35 Days Ago
Moon pool crane textures
35 Days Ago
Merge from main
35 Days Ago
More progress on level
35 Days Ago
Fixed my fuckup with recent sound related fix Rework how lua_refresh_file generates paths to work with addons
35 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
35 Days Ago
Fix compile error Rework how lua_refresh_file generates paths to work with addons
35 Days Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
35 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
35 Days Ago
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35 Days Ago
Fix hair blue line Scene.Load ShowLoadingScreen actually works Update avatar scene Open avatar scene when you click the avatar button
35 Days Ago
Fixed a crash due to sounds failing to be loaded Fixed a crash with meshes Fixed DModelPanel having issues with depth buffer when 2 panels are overlayed
35 Days Ago
Fixed fuel generator aux inputs draining power
35 Days Ago
Actually set D_MSAA combo on depth_downsample
35 Days Ago
npc hit animation wip
35 Days Ago
Vulkan: Fix validation errors with MSAA disabled, this should fix a lot of crashing problems for people playing without MSAA
35 Days Ago
Fixed removed components
35 Days Ago
Correct directions on lock C
35 Days Ago
Cargo decides what harbor to dock at based on spawn distance
35 Days Ago
Set up Padlock C (5 dial)
35 Days Ago
Update art_showcase.scene
35 Days Ago
Fixed melee hit effect not playing, removed some serialized timesince/timeuntils in anim states Run the hit effect on every hit attack
35 Days Ago
art showcase and lamp variant
35 Days Ago
Cargoship now moves around the island anti-clockwise
35 Days Ago
Re-added cargo notifier to harbor2 Scene2Prefab
35 Days Ago
Terrain collision is per triangle again instead of per cell, should be 100% accurate https://files.facepunch.com/layla/1b1911b1/sbox-dev_bZpdwNGM3P.mp4
35 Days Ago
animgraph: Updated parameters to include new states
35 Days Ago
Rounded upkeep timer minutes
35 Days Ago
AttackingState: run Agent.LookAt every frame instead of on state tick (which is staggered at 0.2s or so, so it was very jittery before)
35 Days Ago
added padlock_c
35 Days Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
35 Days Ago
Temporary fix for drag executing multiple times in one frame
35 Days Ago
Kill off stimuli if it's based on old information. Idle state uses full body anim Play actor voices a bit infront of their mouth Hook weapon_attack_idle in animator: lerp wish move
35 Days Ago
npc attack idle (wip)
35 Days Ago
merge from main
35 Days Ago
baseline
35 Days Ago
tv and tv stand scale update
35 Days Ago
Changed upkeep timer format
35 Days Ago
Don't drain durability for npc weapon
35 Days Ago
AI can maintain movement while trying to attack the player
35 Days Ago
player update. CNY spear entity edited so it sits in the player hands correctly
35 Days Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4 Unify property node CanRead / CanWrite tests Add Facepunch.ActionGraphs.AssignmentKind to TypeLibrary Property node: switch between assignment kinds in context menu https://files.facepunch.com/ziks/1b1811b1/sbox-dev_QVXxSLhC4Y.mp4 Update Facepunch.ActionGraphs Output expansion fixes
35 Days Ago
ironing board and iron with variants
35 Days Ago
alarm clock added
35 Days Ago
Position weapon on the npc properly
35 Days Ago
Fix terrain collider not updating on heightmap import
35 Days Ago
Machine states can define upper, lower, and full body states
35 Days Ago
Added container drop off ground decals in both harbors
36 Days Ago
Register properties recursively when sending network refresh or receiving one