249,292 Commits over 3,959 Days - 2.62cph!

40 Days Ago
Correctly return state failure when pathfinding failed
40 Days Ago
Merge from ai_wolf_iteration
40 Days Ago
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40 Days Ago
Prevent wolf from charging for too long
40 Days Ago
Add files via upload Added the enum for the available icons usable in the loading screen menu tip message for December's patch.
40 Days Ago
Added Connection.GetStats support / implementation for non-lobby Steam connections. Can view net stats for connection to dedicated server or clients connected to dedicated server as well
40 Days Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
40 Days Ago
Fix wolf standing still when circling into a wall
40 Days Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
40 Days Ago
Quick fix
40 Days Ago
Show deck in card phase panel
40 Days Ago
You can play as many cards as you want
40 Days Ago
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
40 Days Ago
Make wolves give up even faster if you are mounted
40 Days Ago
Fix compile errors
40 Days Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
40 Days Ago
Refactoring card inventories so they persist throughout arena changes
40 Days Ago
Fix physics triangulation occasionally overwriting the vertex buffer Spheres & Capsules were always written at the beginning of the buffer
40 Days Ago
Fix wolves slowing down as they flee
40 Days Ago
Fix NRE when scene was unloaded while navmesh generation was running
40 Days Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
40 Days Ago
Cards can be deactivated
40 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
40 Days Ago
Reduce cluster size
40 Days Ago
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717) Resolves issues with Steam networking choking.
40 Days Ago
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
40 Days Ago
Fix wolf jumping into cars
40 Days Ago
Fix wolves jumping into cars
40 Days Ago
Fix wolves jumping into cars
40 Days Ago
Test per obj snapshot / no bunch Initialize last sent snapshot ids Snapshot clusters Fix write order Increase cluster size, grouping, actual delta for clusters unreliablenodelay
40 Days Ago
unreliablenodelay
40 Days Ago
Increase cluster size, grouping, actual delta for clusters
40 Days Ago
Fix write order
40 Days Ago
Snapshot clusters
40 Days Ago
Initialize last sent snapshot ids
40 Days Ago
Test per obj snapshot / no bunch
40 Days Ago
Some safety in Connection.All (don't add any null values to output list)
41 Days Ago
Leaderboard backup, run #15773
41 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
41 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
41 Days Ago
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
41 Days Ago
Merge from main
41 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
41 Days Ago
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
41 Days Ago
Fixed RPCs
41 Days Ago
API fixes
41 Days Ago
Plunger and Small Pipe Set Mesh update
41 Days Ago
Punch Card
41 Days Ago
Card nerfs
41 Days Ago
New RPC api + code upgrader foundation