249,292 Commits over 3,959 Days - 2.62cph!
Correctly return state failure when pathfinding failed
Merge from ai_wolf_iteration
Prevent wolf from charging for too long
Add files via upload
Added the enum for the available icons usable in the loading screen menu tip message for December's patch.
Added Connection.GetStats support / implementation for non-lobby Steam connections. Can view net stats for connection to dedicated server or clients connected to dedicated server as well
Fix wolf sometimes getting stuck in charge
Add log when state finishes but has no end transition
Fix wolf standing still when circling into a wall
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
Show deck in card phase panel
You can play as many cards as you want
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
Make wolves give up even faster if you are mounted
Makes it easier to sneak on wolves when they are eating
Clean up sight code
Add better sight vislogs so we can debug exactly which cone caused the sighting
Refactoring card inventories so they persist throughout arena changes
Fix physics triangulation occasionally overwriting the vertex buffer
Spheres & Capsules were always written at the beginning of the buffer
Fix wolves slowing down as they flee
Fix NRE when scene was unloaded while navmesh generation was running
Add RoundLifetimeCardEffect
Add two new card types, CardType.GetIcon()
Revert switch to unity's async pathfinding, it causes more bugs than it solves
Cluster Delta Snapshots - Improvements to Bandwidth, Max Snapshot Size (#1717)
Resolves issues with Steam networking choking.
Add DeltaSnapshotCluster.MaxSize const (def: 24kb)
Fix wolf jumping into cars
Fix wolves jumping into cars
Fix wolves jumping into cars
Test per obj snapshot / no bunch
Initialize last sent snapshot ids
Snapshot clusters
Fix write order
Increase cluster size, grouping, actual delta for clusters
unreliablenodelay
Increase cluster size, grouping, actual delta for clusters
Initialize last sent snapshot ids
Test per obj snapshot / no bunch
Some safety in Connection.All (don't add any null values to output list)
Leaderboard backup, run #
15773
Disabled horse temp ragdoll for now
Fixed dismounting
Horses can eat food again, this time using a trigger instead of vis.entities
Stationary flag and rigidbody sleep logic
Fix Owner/Host mode RPCs not sending to target. Fix issue w/ Rider intellinse when typing Rpc. in attribute
Finalized ammo additives.
Slightly tweaked M39 exhaust fumes because they seemed regressed.
Smooth move rigidbodies with position tool so moving them doesn't fight with physics https://files.facepunch.com/layla/1b2911b1/sbox-dev_ondqw8nnTP.mp4
Plunger and Small Pipe Set Mesh update
New RPC api + code upgrader foundation